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		<title>Will to Power Wiki  - Recent changes [en]</title>
		<link>https://wiki.willtopowergames.com/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
		<language>en</language>
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		<lastBuildDate>Mon, 12 Oct 2026 23:38:13 GMT</lastBuildDate>
		<item>
			<title>Diseased</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Diseased&amp;diff=891&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Diseased&amp;diff=891&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox condition | title                 = &lt;a href=&quot;/Diseased&quot; title=&quot;Diseased&quot;&gt;Diseased&lt;/a&gt; | subtitle               = Affected by disease | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/49372625-829a-44b7-7e1d-bc86442fd500/wiki#.png | caption              =  }}  A &lt;a href=&quot;/Diseased&quot; title=&quot;Diseased&quot;&gt;Diseased&lt;/a&gt; character or creature carries an affliction that may damage the body, impair its functions, or produce other harmful effects. Depending on the disease, the carrier may also pose a risk to others through...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox condition&lt;br /&gt;
| title                 = [[Diseased]]&lt;br /&gt;
| subtitle               = Affected by disease&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/49372625-829a-44b7-7e1d-bc86442fd500/wiki#.png&lt;br /&gt;
| caption              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[Diseased]] character or creature carries an affliction that may damage the body, impair its functions, or produce other harmful effects. Depending on the disease, the carrier may also pose a risk to others through direct contact, bodily fluids, contaminated food or water, airborne transmission, parasites, or other means of spreading the affliction.&lt;br /&gt;
&lt;br /&gt;
[[Diseased]] is a general condition rather than a single illness. The specific disease determines its symptoms, severity, progression, and method of transmission. [[Players]] and the GM should consult the disease&amp;#039;s description to determine its effects on the carrier and the risks it presents to others.&lt;br /&gt;
&lt;br /&gt;
== [[Diseased]] Causes ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/862594fb-897d-4e89-ff38-42706d8df700/wiki#.png|350px|left}}&lt;br /&gt;
[[Dis]]eases may arise from naturally occurring microorganisms, parasites, hereditary conditions, or supernatural sources. Some are acquired through exposure to an infected creature or contaminated environment, while others are inherited or imposed through magical means. Not every disease is contagious, and the method of transmission depends on the particular affliction.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Bacteria, viruses, fungi, and other microorganisms&lt;br /&gt;
* Parasites and other disease-carrying organisms&lt;br /&gt;
* Contaminated food, water, or environments&lt;br /&gt;
* Contact with infected creatures or their bodily fluids&lt;br /&gt;
* Hereditary or congenital conditions&lt;br /&gt;
* Magical spells and archetypal powers&lt;br /&gt;
* Charms and curses&lt;br /&gt;
* Wards and other supernatural effects that inflict disease&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Diseased]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/ccccf65d-9f4a-4730-4cc4-4c8aaacce200/wiki#.png|350px|right}}&lt;br /&gt;
The effects of [[Diseased]] are determined by the specific disease&amp;#039;s description. Some diseases produce mild symptoms with little impact on a character&amp;#039;s activities, while others cause progressive damage, impair essential bodily functions, or introduce additional conditions.&lt;br /&gt;
&lt;br /&gt;
Of particular importance are effects that reduce [[Body]] Points or impose conditions such as Blindness or [[Dazed]], which may interfere with a character&amp;#039;s ability to fight, travel, communicate, or perform other necessary tasks. The disease&amp;#039;s description should specify its symptoms, how those symptoms progress, and whether the carrier can transmit the affliction to others.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Removing the [[Diseased]] Condition ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/ceef0d53-c3a5-4e89-0b95-2ed86207a900/wiki#.png|350px|right}}&lt;br /&gt;
The appropriate treatment depends on the disease and its underlying cause. Some diseases resolve with rest and ordinary medicine, while others require specialized remedies or magical intervention. Treating the symptoms may improve the carrier&amp;#039;s condition without necessarily eliminating the disease itself.&lt;br /&gt;
&lt;br /&gt;
Possible methods include:&lt;br /&gt;
&lt;br /&gt;
* Rest and recovery&lt;br /&gt;
* Medicine and other appropriate treatments&lt;br /&gt;
* Curative potions&lt;br /&gt;
* Magical healing&lt;br /&gt;
* Archetypal powers that restore health or combat disease&lt;br /&gt;
* Magical artefacts that suppress or eliminate disease&lt;br /&gt;
* Removing a curse or countering a spell responsible for the affliction, where applicable&lt;br /&gt;
* Isolating the carrier or avoiding exposure to prevent further transmission while treatment takes effect&lt;br /&gt;
&lt;br /&gt;
The disease&amp;#039;s description determines whether a particular treatment is effective and whether the carrier remains contagious during recovery.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Long Term [[Diseased]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/f370707d-4324-4988-bb4c-d641e9f7f400/wiki#.png|350px|right}}&lt;br /&gt;
The long-term consequences of [[Diseased]] depend on the nature and severity of the affliction. Some diseases resolve without lasting effects, while others persist, recur, or progressively damage the carrier. Prolonged illness may cause additional conditions, reduce the character&amp;#039;s ability to perform ordinary tasks, or leave lasting impairments even after the disease itself has been overcome.&lt;br /&gt;
&lt;br /&gt;
Contagious diseases may also spread to companions, communities, or other creatures if appropriate precautions are not taken. In severe cases, the disease may continue causing damage until the carrier dies. The specific disease&amp;#039;s description governs its progression, possible complications, transmissibility, and ultimate outcome.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:conditions]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Oct 2026 19:26:42 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Diseased</comments>
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			<title>Deafened</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Deafened&amp;diff=890&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Deafened&amp;diff=890&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox condition | title                 = &lt;a href=&quot;/Deafened&quot; title=&quot;Deafened&quot;&gt;Deafened&lt;/a&gt; | subtitle               = Sonic Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/6cea0c9a-a4f0-4121-4e2b-a99e9fe01900/wiki#.png | caption              =  }}  A &lt;a href=&quot;/Deafened&quot; title=&quot;Deafened&quot;&gt;Deafened&lt;/a&gt; character or creature cannot perceive sounds through ordinary hearing. The condition may be temporary or permanent, partial or complete, depending on its cause and severity. Regardless of the cause, a Deafen...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox condition&lt;br /&gt;
| title                 = [[Deafened]]&lt;br /&gt;
| subtitle               = Sonic Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/6cea0c9a-a4f0-4121-4e2b-a99e9fe01900/wiki#.png&lt;br /&gt;
| caption              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[Deafened]] character or creature cannot perceive sounds through ordinary hearing. The condition may be temporary or permanent, partial or complete, depending on its cause and severity. Regardless of the cause, a [[Deafened]] victim cannot rely on auditory information to understand what is happening nearby.&lt;br /&gt;
&lt;br /&gt;
Deafness does not necessarily prevent a creature from communicating or perceiving its surroundings through other senses. However, the victim will not receive clues or perceptions that depend on hearing, potentially missing warnings, spoken instructions, approaching enemies, or other sounds that might otherwise provide a useful advantage.&lt;br /&gt;
&lt;br /&gt;
== [[Deafened]] Causes ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/df812d2f-c435-4905-df50-622ffe715900/wiki#.png|350px|left}}&lt;br /&gt;
[[Deafened]] may result from physical injury, environmental exposure, substances that interfere with hearing, disease, or supernatural effects. Some causes damage the ears or auditory system, while others temporarily suppress the ability to perceive sound.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Strikes to the ears or other injuries to the auditory system&lt;br /&gt;
* Extremely loud sounds or concussive blasts&lt;br /&gt;
* Certain drugs and poisons&lt;br /&gt;
* [[Dis]]eases affecting hearing&lt;br /&gt;
* Magical spells and archetypal powers&lt;br /&gt;
* Charms and curses&lt;br /&gt;
* Wards and magical traps&lt;br /&gt;
* Other supernatural effects that suppress hearing&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Deafened]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/76c199fc-23a5-4d5a-235e-4c9f84c25b00/wiki#.png|350px|right}}&lt;br /&gt;
A [[Deafened]] character or creature cannot perform actions that require hearing and cannot benefit from auditory clues of any kind. This may include understanding spoken instructions without an alternative means of communication, identifying the direction of a sound, hearing an approaching creature, or responding to warnings that are delivered only by voice.&lt;br /&gt;
&lt;br /&gt;
The condition does not automatically prevent actions that rely on sight, touch, or other available senses. Communication may remain possible through gestures, writing, sign language, lip reading, or other suitable methods, provided the character can perceive and understand them. The GM determines whether an action is possible based on the information available to the [[Deafened]] character.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Removing the [[Deafened]] Condition ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/fe6c3e53-f2d2-4550-b8a1-5b2a2566f300/wiki#.png|350px|right}}&lt;br /&gt;
The method of removing [[Deafened]] depends on its cause. Temporary hearing loss may resolve with time and rest, while physical damage, disease, poisoning, or supernatural interference may require specific treatment.&lt;br /&gt;
&lt;br /&gt;
Possible methods include:&lt;br /&gt;
&lt;br /&gt;
* Rest and recovery&lt;br /&gt;
* Removing the source of harmful sound or environmental exposure&lt;br /&gt;
* Administering curative potions&lt;br /&gt;
* Treating the underlying injury, disease, or poisoning&lt;br /&gt;
* Applying curative magic&lt;br /&gt;
* Using archetypal powers that restore hearing&lt;br /&gt;
* Employing magical artefacts that restore auditory perception&lt;br /&gt;
* Removing a curse or countering the spell responsible&lt;br /&gt;
&lt;br /&gt;
If the condition results from permanent physical damage, ordinary rest may not restore hearing. More powerful healing or other specialized means may be required.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Long Term [[Deafened]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/437ffca5-432f-44bb-a32c-0129646e8e00/wiki#.png|350px|right}}&lt;br /&gt;
Temporary [[Deafened]] may last only until the victim recovers from the original cause. If hearing loss persists, the character must adapt to a world in which sound provides no reliable information. This can remain a significant disadvantage when dealing with unfamiliar surroundings, communicating under pressure, or detecting threats that cannot be seen.&lt;br /&gt;
&lt;br /&gt;
Over time, a [[Deafened]] character may develop or learn skills that compensate for the loss of hearing. Lip reading, sign language, heightened attention to visual cues, and familiarity with an environment can all reduce the practical handicap. Such skills do not restore hearing, but they may allow the character to function effectively in situations that would otherwise leave them at a disadvantage.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:conditions]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Oct 2026 19:06:51 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Deafened</comments>
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		<item>
			<title>Dazed</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Dazed&amp;diff=889&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Dazed&amp;diff=889&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox condition | title                 = &lt;a href=&quot;/Dazed&quot; title=&quot;Dazed&quot;&gt;Dazed&lt;/a&gt; | subtitle               = &lt;a href=&quot;/Blood_Loss&quot; title=&quot;Blood Loss&quot;&gt;Blood Loss&lt;/a&gt;, &lt;a href=&quot;/Dehydration&quot; title=&quot;Dehydration&quot;&gt;Dehydration&lt;/a&gt;, etc. | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/ed106e10-b0ac-4319-1b6e-8adb88c8b400/wiki#.png | caption              =  }}  A &lt;a href=&quot;/Dazed&quot; title=&quot;Dazed&quot;&gt;Dazed&lt;/a&gt; character or creature has impaired awareness, coordination, or mental focus, making it more difficult to act effectively. The condition may affect almost any activity, from moving across the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox condition&lt;br /&gt;
| title                 = [[Dazed]]&lt;br /&gt;
| subtitle               = [[Blood Loss]], [[Dehydration]], etc.&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/ed106e10-b0ac-4319-1b6e-8adb88c8b400/wiki#.png&lt;br /&gt;
| caption              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[Dazed]] character or creature has impaired awareness, coordination, or mental focus, making it more difficult to act effectively. The condition may affect almost any activity, from moving across the battlefield to striking an opponent, defending against an attack, or casting a spell. Even actions that would ordinarily be routine may become unreliable.&lt;br /&gt;
&lt;br /&gt;
[[Dazed]] does not necessarily mean that a victim is helpless or unable to act. Rather, the victim has an increased chance of failure, with the degree of impairment depending on the cause and severity of the condition. A [[Dazed]] character may understand what needs to be done but struggle to make their body or mind cooperate.&lt;br /&gt;
&lt;br /&gt;
== [[Dazed]] Causes ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/11a249b4-0e1e-4f7b-9bca-55e2f5b41800/wiki#.png|350px|left}}&lt;br /&gt;
[[Dazed]] may result from physical distress, mental disruption, intoxicating substances, or supernatural interference. Some causes temporarily impair coordination or consciousness, while others disrupt concentration, perception, or the ability to make sound decisions.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* [[Asphyxiation]] and oxygen deprivation&lt;br /&gt;
* [[Exhaustion]], severe fatigue, or physical shock&lt;br /&gt;
* Alcohol and other intoxicating drugs&lt;br /&gt;
* [[Poison]]s and other substances that impair the nervous system&lt;br /&gt;
* Head injuries and other physical trauma&lt;br /&gt;
* Magical spells and archetypal powers&lt;br /&gt;
* Charms, curses, and other supernatural effects&lt;br /&gt;
* [[Confusion]], fear, or other conditions that interfere with effective action&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Dazed]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/41c11aa2-93bc-4a66-48ff-674c74b13800/wiki#.png|350px|right}}&lt;br /&gt;
In combat, a [[Dazed]] character or creature has an increased chance of failing any action that requires effective movement, coordination, concentration, or judgment. Depending on the intended action and the source of the condition, the GM may require an [[Endurance]], [[Intelligence]], or [[Will]] check to determine whether the action succeeds.&lt;br /&gt;
&lt;br /&gt;
[[Endurance]] may be appropriate when physical coordination or stamina is compromised; [[Intelligence]] when the action depends on clear thought or concentration; and [[Will]] when the victim must overcome mental or spiritual interference. A failed check means the intended action does not succeed. If a movement attempt fails in a way that causes the victim to lose their balance, the GM may also impose the [[Prone]] condition.&lt;br /&gt;
&lt;br /&gt;
The condition does not automatically prevent all actions. Its effect is to make successful action less reliable, with the appropriate check determined by what the character is attempting and why they are [[Dazed]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Removing the [[Dazed]] Condition ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/a1ebc28a-33af-4dfc-a1dd-9e60dfc4e100/wiki#.png|350px|right}}&lt;br /&gt;
The method of removing [[Dazed]] depends on its cause. Temporary impairment may pass with time and rest, while poisoning, injury, curses, or magical effects may require specific treatment.&lt;br /&gt;
&lt;br /&gt;
Possible methods include:&lt;br /&gt;
&lt;br /&gt;
* Rest and recovery&lt;br /&gt;
* Removing the source of physical distress or mental disruption&lt;br /&gt;
* Administering curative potions&lt;br /&gt;
* Treating intoxication or poisoning with appropriate remedies&lt;br /&gt;
* Applying curative magic&lt;br /&gt;
* Using archetypal powers that restore physical or mental function&lt;br /&gt;
* Employing magical artefacts that restore clarity or coordination&lt;br /&gt;
* Removing a curse or countering the spell responsible&lt;br /&gt;
&lt;br /&gt;
Treating the underlying cause is important. If the victim remains exposed to the effect that caused [[Dazed]], the condition may persist or return.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Long Term [[Dazed]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/97f31992-c556-48d0-0dd2-d390e7051d00/wiki#.png|350px|right}}&lt;br /&gt;
A brief episode of [[Dazed]] may cause little more than a missed action or an awkward stumble. If the condition persists or worsens, however, repeated failures may leave the victim vulnerable to further attacks and environmental hazards. Failed movement may result in [[Prone]], making the victim even less capable of responding effectively.&lt;br /&gt;
&lt;br /&gt;
Severe or prolonged impairment may progress to [[Un]]consciousness. If the underlying cause continues to inflict damage or otherwise threatens the victim&amp;#039;s survival, the condition may ultimately contribute to [[Dead]]. [[Dazed]] itself does not necessarily cause death; the outcome depends on the severity, duration, and source of the impairment.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:conditions]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Oct 2026 18:30:43 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Dazed</comments>
		</item>
		<item>
			<title>Drowning</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Drowning&amp;diff=888&amp;oldid=887</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Drowning&amp;diff=888&amp;oldid=887</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:24, 9 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A [[Drowning]] character or creature is driven by a single imperative: to breathe. [[Un]]able to obtain sufficient air, the victim instinctively prioritizes reaching a place where breathing is possible. By default, all available actions are directed toward escaping the water, reaching the surface, or otherwise alleviating the condition.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creatures with a sufficiently strong [[Will]] may be able to overcome this imperative temporarily and take other actions. Doing so requires resisting the body&#039;s urgent demand for air, particularly as the effects of oxygen deprivation worsen. The precise limits depend on the victim&#039;s capabilities and the circumstances of the drowning.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[Drowning]] Causes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[Drowning]] Causes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/b37bfc37-cc82-420b-13ad-cc78973c4300/wiki#.png|350px|left}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/b37bfc37-cc82-420b-13ad-cc78973c4300/wiki#.png|350px|left}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Drowning]] occurs when a character or creature is submerged in water or another liquid and cannot breathe adequately. It may result from an inability to swim, exhaustion, environmental hazards, or deliberate interference by another creature. Even a capable swimmer may drown when conditions prevent them from reaching the surface or maintaining access to air.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Examples include:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Falling]] into water without the ability to swim&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Rough water, strong currents, or waves that prevent reaching the surface&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Fatigue or exhaustion that leaves a swimmer unable to stay afloat&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Encumbrance or equipment that impedes swimming&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Being forcibly held underwater by another creature&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Being trapped underwater or in a submerged enclosure&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Diving too deep without a reliable means of breathing&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Magical effects, curses, or archetypal powers that prevent breathing or impede escape&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[Drowning]] Effects ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== [[Drowning]] Effects ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/d48bf5cf-75e5-4331-4b07-6c6ed9230b00/wiki#.png|350px|right}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/d48bf5cf-75e5-4331-4b07-6c6ed9230b00/wiki#.png|350px|right}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In combat, a [[Drowning]] character or creature may move and take actions that directly help alleviate the condition. These include swimming toward the surface, escaping restraints, moving toward breathable air, or attacking a creature that is preventing escape.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Actions unrelated to alleviating [[Drowning]] generally require a successful [[Will]] check. For example, a victim might attempt to attack a giant octopus dragging them beneath the waves, rather than devoting every effort to escaping. A failed check means the victim&#039;s imperative to breathe takes precedence and the unrelated action is lost.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Drowning]] also exposes the victim to [[Asphyxiation]] Damage while they remain unable to breathe. The longer the condition continues, the more difficult it becomes to act effectively, and the less likely the victim is to rescue themselves.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Removing the [[Drowning]] Condition ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Removing the [[Drowning]] Condition ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/f913c884-5b29-480f-734b-837944110d00/wiki#.png|350px|right}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/f913c884-5b29-480f-734b-837944110d00/wiki#.png|350px|right}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Removing [[Drowning]] requires restoring access to breathable air or eliminating whatever prevents the victim from breathing. Curative magic may help with the resulting damage, but it does not necessarily remove the condition while the victim remains submerged or restrained.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Possible methods include:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Reaching the surface or moving to a place where breathing is possible&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Rescuing the victim from the water&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Escaping restraints or defeating the creature holding the victim underwater&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Using breathing apparatus or breathing potions&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Applying magic that provides breathable air or permits underwater breathing&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Using archetypal powers or magical artefacts that sustain breathing&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Countering a curse, spell, or other supernatural effect responsible for the condition&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once the victim can breathe again, [[Drowning]] ends. The victim may nevertheless require treatment and recovery from accumulated [[Asphyxiation]] Damage.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Long Term [[Drowning]] Effects ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Long Term [[Drowning]] Effects ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/b71b4d5d-c01c-479e-0771-4903ef71af00/wiki#.png|350px|right}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/b71b4d5d-c01c-479e-0771-4903ef71af00/wiki#.png|350px|right}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Continued [[Drowning]] causes progressive physical impairment as the victim is deprived of oxygen. The victim may become [[Dazed]], lose the ability to coordinate movements, and eventually become [[Un]]conscious. At that point, they can no longer reliably act to escape, making rescue by another creature increasingly important.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the victim remains unable to breathe, [[Asphyxiation]] Damage continues until their [[Body]] Points reach zero, resulting in [[Dead]]. [[Drowning]] therefore demands immediate action: even a strong swimmer or powerful creature may succumb if unable to regain access to air in time.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{-}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Copyright notice}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Copyright notice}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:conditions]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:conditions]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Fri, 09 Oct 2026 16:24:00 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Drowning</comments>
		</item>
		<item>
			<title>Drowning</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Drowning&amp;diff=887&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Drowning&amp;diff=887&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox condition | title                 = &lt;a href=&quot;/Drowning&quot; title=&quot;Drowning&quot;&gt;Drowning&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Un&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Un (page does not exist)&quot;&gt;Underwater&lt;/a&gt; | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/0f6fe64c-0171-4886-c3fa-c4546e8c0900/wiki#.png | caption              =  }}    == &lt;a href=&quot;/Drowning&quot; title=&quot;Drowning&quot;&gt;Drowning&lt;/a&gt; Causes == {{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/b37bfc37-cc82-420b-13ad-cc78973c4300/wiki#.png|350px|left}}  {{-}}  == &lt;a href=&quot;/Drowning&quot; title=&quot;Drowning&quot;&gt;Drowning&lt;/a&gt; Effects == {{LoreImage|https://imagedelivery.net/...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox condition&lt;br /&gt;
| title                 = [[Drowning]]&lt;br /&gt;
| subtitle               = [[Un]]derwater&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/0f6fe64c-0171-4886-c3fa-c4546e8c0900/wiki#.png&lt;br /&gt;
| caption              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Drowning]] Causes ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/b37bfc37-cc82-420b-13ad-cc78973c4300/wiki#.png|350px|left}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Drowning]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/d48bf5cf-75e5-4331-4b07-6c6ed9230b00/wiki#.png|350px|right}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Removing the [[Drowning]] Condition ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/f913c884-5b29-480f-734b-837944110d00/wiki#.png|350px|right}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Long Term [[Drowning]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/b71b4d5d-c01c-479e-0771-4903ef71af00/wiki#.png|350px|right}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:conditions]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Oct 2026 06:56:54 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Drowning</comments>
		</item>
		<item>
			<title>Charmed</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Charmed&amp;diff=886&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Charmed&amp;diff=886&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox condition | title                 = &lt;a href=&quot;/Charmed&quot; title=&quot;Charmed&quot;&gt;Charmed&lt;/a&gt; | subtitle               = Magical effect | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/017e470d-76d2-4329-d5ca-369777459c00/wiki#.png | caption              =  }}  A &lt;a href=&quot;/Charmed&quot; title=&quot;Charmed&quot;&gt;Charmed&lt;/a&gt; character or creature is subject to a magical imperative imposed by another being, known as the charmer. At a minimum, the charmed victim cannot harm their charmer. This restriction is absolute: no &lt;a href=&quot;/Charmed&quot; title=&quot;Charmed&quot;&gt;Charmed&lt;/a&gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox condition&lt;br /&gt;
| title                 = [[Charmed]]&lt;br /&gt;
| subtitle               = Magical effect&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/017e470d-76d2-4329-d5ca-369777459c00/wiki#.png&lt;br /&gt;
| caption              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A [[Charmed]] character or creature is subject to a magical imperative imposed by another being, known as the charmer. At a minimum, the charmed victim cannot harm their charmer. This restriction is absolute: no [[Charmed]] character or creature may deliberately harm their charmer, regardless of the circumstances.&lt;br /&gt;
&lt;br /&gt;
More potent forms of Charm may impose additional restrictions on the victim&amp;#039;s choices and behaviour. Depending on the source and strength of the effect, a [[Charmed]] creature might be limited in whom it can attack, what actions it can take, or how it responds to its charmer&amp;#039;s wishes. The precise restrictions depend on the effect responsible, but the prohibition against harming the charmer always applies.&lt;br /&gt;
&lt;br /&gt;
== [[Charmed]] Causes ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/ce3c04a6-af8f-4fe0-1ee6-155f8cabad00/wiki#.png|350px|left}}&lt;br /&gt;
Charm is generally imposed through magical or supernatural means. It may be administered directly to a victim, triggered by an object or ward, or imposed through a curse or archetypal power. The potency of the source determines the strength and duration of the effect.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* [[Potion]]s that induce Charm&lt;br /&gt;
* Magical artefacts that influence behaviour&lt;br /&gt;
* Wards and magical traps&lt;br /&gt;
* Curses&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Archetypal powers&lt;br /&gt;
* Other supernatural effects that impose obedience or restrict a victim&amp;#039;s choices&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Charmed]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/4ab7d94c-2132-4988-3aee-ceb816d7d800/wiki#.png|350px|right}}&lt;br /&gt;
In combat, a [[Charmed]] character or creature may move and attack normally, subject to the restrictions imposed by the Charm. However, the victim may not attack their charmer, move adjacent to them, or make an attack that could inadvertently affect them. This prohibition includes area attacks and other actions that might harm the charmer as a secondary consequence.&lt;br /&gt;
&lt;br /&gt;
More powerful forms of Charm may impose further limitations, potentially restricting the victim&amp;#039;s available actions or compelling specific behavior. The GM should apply the restrictions associated with the particular effect rather than assuming that every Charm produces identical behavior. Whatever additional restrictions apply, the victim remains unable to harm their charmer.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Removing the [[Charmed]] Condition ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/c5e233ec-29a3-4688-6fc1-26a5696b1100/wiki#.png|350px|right}}&lt;br /&gt;
Removing Charm generally requires counteracting the magic or supernatural effect responsible. The appropriate remedy depends on the source and potency of the Charm.&lt;br /&gt;
&lt;br /&gt;
Possible methods include:&lt;br /&gt;
&lt;br /&gt;
* Curative potions&lt;br /&gt;
* Curative magic&lt;br /&gt;
* Spells or powers that remove Charm&lt;br /&gt;
* Remove Curse effects, where the Charm is caused by a curse&lt;br /&gt;
* Magical artefacts that suppress or dispel the effect&lt;br /&gt;
* [[Dis]]abling or destroying the artefact, ward, or other source responsible, where applicable&lt;br /&gt;
&lt;br /&gt;
Simply moving away from the charmer does not necessarily remove the condition. [[Un]]less the effect specifies otherwise, the victim remains [[Charmed]] until its duration expires or an appropriate remedy removes it.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Long Term [[Charmed]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/9c1e93f3-5837-4efc-c925-22e8f9e57c00/wiki#.png|350px|right}}&lt;br /&gt;
The duration of Charm depends on the potency of the spell, potion, artefact, or other effect used by the charmer. Some effects may last only briefly, while more powerful forms may persist for a considerably longer period. The specific effect determines when the condition ends.&lt;br /&gt;
&lt;br /&gt;
Charm rarely produces permanent effects. Once the condition expires or is removed, the victim returns to their ordinary state without lasting consequences from the condition itself. Any actions taken while [[Charmed]] may still have consequences, however, and those consequences do not disappear merely because the magic does.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:conditions]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Oct 2026 05:05:50 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Charmed</comments>
		</item>
		<item>
			<title>Blinded</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Blinded&amp;diff=885&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Blinded&amp;diff=885&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox condition | title                 = &lt;a href=&quot;/Blinded&quot; title=&quot;Blinded&quot;&gt;Blinded&lt;/a&gt; | subtitle               = Light &lt;a href=&quot;/index.php?title=Power&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Power (page does not exist)&quot;&gt;Powers&lt;/a&gt;/Spells | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/7b604f6f-53a1-4467-9cb6-32c87bc05700/wiki#.png | caption              =  }}  Blindness is a condition in which a creature cannot obtain useful visual information from its surroundings. It may be temporary or permanent, partial or complete, and may result from the environment, an obstruction...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox condition&lt;br /&gt;
| title                 = [[Blinded]]&lt;br /&gt;
| subtitle               = Light [[Power]]s/Spells&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/7b604f6f-53a1-4467-9cb6-32c87bc05700/wiki#.png&lt;br /&gt;
| caption              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Blindness is a condition in which a creature cannot obtain useful visual information from its surroundings. It may be temporary or permanent, partial or complete, and may result from the environment, an obstruction, damage to the eyes, or an effect that interferes with vision. A blindfold is a simple example, but darkness, blinding light, airborne debris, and supernatural effects can all leave a creature unable to see.&lt;br /&gt;
&lt;br /&gt;
Blindness does not necessarily mean that the eyes themselves are damaged. A creature may be unable to see because there is insufficient light, because its vision is overwhelmed or obstructed, or because a magical effect has deprived it of sight. The cause matters when determining how the condition can be removed.&lt;br /&gt;
&lt;br /&gt;
== [[Blinded]] Causes ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/b5deb47c-2498-4e6a-8f99-025c1e4f4f00/wiki#.png|350px|left}}&lt;br /&gt;
Blindness may arise from environmental conditions, physical obstructions, injury, illness, or supernatural effects. Some causes prevent light from reaching the eyes; others damage the organs of sight or interfere directly with the victim&amp;#039;s ability to perceive what it sees.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Complete darkness or blinding light&lt;br /&gt;
* Intentionally closed eyes &lt;br /&gt;
* Sandstorms, smoke, dust, or other conditions that eliminate visibility&lt;br /&gt;
* Blindfolds, hoods, or other physical obstructions&lt;br /&gt;
* Damage to or loss of the eyes&lt;br /&gt;
* Effects of certain poisons and diseases&lt;br /&gt;
* Wards and magical traps&lt;br /&gt;
* Curses&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Archetypal powers&lt;br /&gt;
* Other supernatural effects that suppress or distort vision&lt;br /&gt;
&lt;br /&gt;
Creatures that rely on echolocation or another effective substitute for ordinary vision are not considered [[Blinded]] when that ability allows them to perceive their surroundings despite the cause.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Blinded]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/3d152aab-65a1-4cc1-209b-c9d0841bce00/wiki#.png|350px|right}}&lt;br /&gt;
A [[Blinded]] creature loses the ability to rely on ordinary vision and must use sound, touch, memory, and other available cues to navigate its surroundings. In combat, this severely limits movement and the ability to locate, track, and attack opponents.&lt;br /&gt;
&lt;br /&gt;
[[Un]]less the creature has an ability that compensates for its lack of sight, it moves at one-quarter of its normal movement distance and physical attacks deal one-quarter of their normal damage. These limitations represent the difficulty of positioning, aiming, and striking effectively without visual information.&lt;br /&gt;
&lt;br /&gt;
Magical attacks may still be possible, but their effectiveness depends on how the power is directed and whether it requires the caster to see the target. The GM may require a skill check or make a specific ruling based on the power, the target, and the information available to the caster.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Removing the [[Blinded]] Condition ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/d38e4c7c-150b-4eda-14a6-1dcc97b5d700/wiki#.png|350px|right}}&lt;br /&gt;
The appropriate method for removing Blindness depends on its cause. Environmental blindness may be resolved by changing the conditions, while physical injury or supernatural interference may require treatment or a specific countermeasure.&lt;br /&gt;
&lt;br /&gt;
Possible methods include:&lt;br /&gt;
&lt;br /&gt;
* Providing adequate light when darkness is the cause&lt;br /&gt;
* Removing a blindfold or other physical obstruction&lt;br /&gt;
* Using eye protection against blinding light, dust, sand, or similar hazards&lt;br /&gt;
* Leaving an environment that prevents visibility&lt;br /&gt;
* Administering healing potions where the eyes or visual system have been injured&lt;br /&gt;
* Applying magical healing&lt;br /&gt;
* Using archetypal powers that restore sight&lt;br /&gt;
* Employing magical artefacts that restore or substitute for vision&lt;br /&gt;
* Countering or dispelling the curse, spell, ward, or other effect responsible&lt;br /&gt;
&lt;br /&gt;
Restoring sight may not be necessary if the creature can instead use echolocation or another suitable sensory ability to perceive its surroundings.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Long Term [[Blinded]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/7dae24c2-1ed4-4858-44e2-2b9b2d3d4400/wiki#.png|350px|right}}&lt;br /&gt;
Blindness can be a severe handicap when first suffered, particularly in unfamiliar surroundings or during combat. Over time, however, a creature may learn to compensate by relying on sound, touch, memory, and other sensory information. Familiar environments become easier to navigate, and practiced responses can reduce the disadvantage in ordinary activities.&lt;br /&gt;
&lt;br /&gt;
Training, specialized skills, and supernatural powers may further compensate for lost sight, potentially restoring movement and physical combat effectiveness to ordinary levels. Such adaptations do not necessarily restore vision itself; they allow the creature to function without it. Whether these benefits apply depends on the creature&amp;#039;s abilities, experience, and the circumstances in which it must act.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:conditions]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Oct 2026 04:47:17 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Blinded</comments>
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		<item>
			<title>Bleeding</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Bleeding&amp;diff=884&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Bleeding&amp;diff=884&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox condition | title                 = &lt;a href=&quot;/Bleeding&quot; title=&quot;Bleeding&quot;&gt;Bleeding&lt;/a&gt; | subtitle               = &lt;a href=&quot;/Chopping_Force&quot; title=&quot;Chopping Force&quot;&gt;Chopping Force&lt;/a&gt;, &lt;a href=&quot;/index.php?title=Sharp_Force&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Sharp Force (page does not exist)&quot;&gt;Sharp Force&lt;/a&gt; | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/13997a46-2b5d-4a31-e5ce-6b14ecc9e800/wiki#.png | caption              =  }}  &lt;a href=&quot;/Bleeding&quot; title=&quot;Bleeding&quot;&gt;Bleeding&lt;/a&gt; occurs when blood escapes from the body&amp;#039;s circulatory system, usually through damaged blood vessels. It commonly accompanies chopping, sharp-force wounds, and other physical injuries, but...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox condition&lt;br /&gt;
| title                 = [[Bleeding]]&lt;br /&gt;
| subtitle               = [[Chopping Force]], [[Sharp Force]]&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/13997a46-2b5d-4a31-e5ce-6b14ecc9e800/wiki#.png&lt;br /&gt;
| caption              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Bleeding]] occurs when blood escapes from the body&amp;#039;s circulatory system, usually through damaged blood vessels. It commonly accompanies chopping, sharp-force wounds, and other physical injuries, but it can also be caused by creatures that feed on blood or by effects that interfere with the body&amp;#039;s ability to control bleeding.&lt;br /&gt;
&lt;br /&gt;
The severity of the condition depends on how much blood is lost and how quickly it happens. Minor bleeding may stop naturally, while severe or persistent bleeding can deprive the body and brain of the blood they need to function. [[Un]]less the bleeding is controlled, the victim may progress from weakness and dizziness to unconsciousness and, ultimately, death.&lt;br /&gt;
&lt;br /&gt;
== [[Bleeding]] Causes ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/d40fde87-faef-4962-5d2f-a35a24de8200/wiki#.png|350px|left}}&lt;br /&gt;
[[Bleeding]] most often results from physical injury, but it may also arise from biological, chemical, magical, or supernatural sources. Some attacks cause wounds that continue bleeding after the initial injury; others specifically draw blood or prevent the body from clotting.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Chopping and sharp-force wounds&lt;br /&gt;
* Vampiric creatures and other blood-draining predators&lt;br /&gt;
* Animal attacks that tear tissue or damage blood vessels&lt;br /&gt;
* Effects of certain poisons and diseases&lt;br /&gt;
* Wards and magical traps&lt;br /&gt;
* Curses&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Archetypal powers&lt;br /&gt;
* Other effects that prevent clotting or cause blood to escape the body&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Bleeding]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/416ca965-35da-45ef-3017-5cf813bd5f00/wiki#.png|350px|right}}&lt;br /&gt;
[[Bleeding]] does not, by itself, restrict the sufferer from taking part in combat activity. Neither movement nor attacks are affected in any way. &lt;br /&gt;
&lt;br /&gt;
[[Bleeding]] can cause progressive weakness as the victim loses blood. Early effects may include dizziness, fatigue, reduced strength, and impaired cognitive abilities as the body struggles to maintain adequate circulation. More severe blood loss can cause confusion, fainting, and an inability to remain upright or perform strenuous actions.&lt;br /&gt;
&lt;br /&gt;
The consequences depend on the rate and duration of blood loss. A victim who appears capable of continuing a fight may deteriorate rapidly if a serious wound remains untreated. Continued bleeding can eventually lead to unconsciousness and death.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Removing the [[Bleeding]] Condition ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/9f531478-d7d0-498f-4a67-f0b461707b00/wiki#.png|350px|right}}&lt;br /&gt;
Removing [[Bleeding]] requires stopping or controlling the loss of blood. Restoring [[Body]] Points alone may not resolve the condition if the wound or other cause continues to produce bleeding.&lt;br /&gt;
&lt;br /&gt;
Possible methods include:&lt;br /&gt;
&lt;br /&gt;
* Applying direct pressure to the wound&lt;br /&gt;
* Using bandages and suitable dressings to control bleeding&lt;br /&gt;
* Cauterization, where appropriate&lt;br /&gt;
* Treating the underlying injury&lt;br /&gt;
* Administering healing potions&lt;br /&gt;
* Applying magical healing&lt;br /&gt;
* Using archetypal powers that restore the body or control bleeding&lt;br /&gt;
* Employing magical artefacts that close wounds or prevent further blood loss&lt;br /&gt;
* Removing or countering a poison, curse, spell, or other source responsible for continued bleeding&lt;br /&gt;
&lt;br /&gt;
Once the bleeding has stopped, the victim may still need rest and treatment to recover from the blood already lost.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Long Term [[Bleeding]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/a075a6ad-b136-4994-b0d1-24de475d2a00/wiki#.png|350px|right}}&lt;br /&gt;
Continued [[Bleeding]] progressively reduces the victim&amp;#039;s ability to function. Dizziness and fatigue may develop into [[Dazed]], leaving the victim less capable of responding effectively. As blood loss worsens, the victim may become [[Prone]], faint, or eventually become [[Un]]conscious.&lt;br /&gt;
&lt;br /&gt;
If the bleeding remains uncontrolled, the loss of blood will eventually become fatal, resulting in [[Dead]]. The condition therefore demands prompt attention: a victim who can still move or speak may nevertheless be in serious danger, and delaying treatment can turn a survivable wound into a fatal one.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:conditions]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Oct 2026 04:24:10 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Bleeding</comments>
		</item>
		<item>
			<title>Asphyxiated</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Asphyxiated&amp;diff=883&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Asphyxiated&amp;diff=883&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox condition | title                 = &lt;a href=&quot;/Asphyxiated&quot; title=&quot;Asphyxiated&quot;&gt;Asphyxiated&lt;/a&gt; | subtitle               = Blockage of air, oxygen free environment | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/de9feea7-abc3-472b-5947-fc747a09c600/wiki#.png | caption              =  }}  &lt;a href=&quot;/Asphyxiation&quot; title=&quot;Asphyxiation&quot;&gt;Asphyxiation&lt;/a&gt; occurs when a creature&amp;#039;s body cannot obtain sufficient breathable air to sustain its vital functions. This may result from a lack of breathable air in the environment, a blocka...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox condition&lt;br /&gt;
| title                 = [[Asphyxiated]]&lt;br /&gt;
| subtitle               = Blockage of air, oxygen free environment&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/de9feea7-abc3-472b-5947-fc747a09c600/wiki#.png&lt;br /&gt;
| caption              = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Asphyxiation]] occurs when a creature&amp;#039;s body cannot obtain sufficient breathable air to sustain its vital functions. This may result from a lack of breathable air in the environment, a blockage of the breathing apparatus, damage to the lungs, or magical effects that interfere with breathing or the body&amp;#039;s ability to use air. Although the cause may vary, the result is the same: the victim is deprived of what it needs to survive.&lt;br /&gt;
&lt;br /&gt;
[[Asphyxiation]] is an immediate threat. A victim may initially remain conscious and capable of action, but continued deprivation progressively impairs physical function and eventually causes unconsciousness and death. [[Un]]less the cause is resolved quickly, the victim will not survive.&lt;br /&gt;
&lt;br /&gt;
== [[Asphyxiated]] Causes ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/6ef242bb-e690-4f51-2f74-4a642e5f7e00/wiki#.png|350px|left}}&lt;br /&gt;
[[Asphyxiation]] can arise from environmental conditions, physical obstruction, injury, or supernatural interference. Some causes prevent air from reaching the lungs, while others prevent the body from obtaining or using the air it needs. The condition may begin suddenly or develop while a victim remains exposed to a hazardous environment or ongoing effect.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Choking or other obstructions of the airway&lt;br /&gt;
* Being submerged underwater without the ability to breathe&lt;br /&gt;
* Being trapped in a sealed area with no breathable air&lt;br /&gt;
* Damage to the lungs or other parts of the breathing apparatus&lt;br /&gt;
* Effects of certain poisons and diseases&lt;br /&gt;
* Wards and magical traps&lt;br /&gt;
* Curses&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Archetypal powers&lt;br /&gt;
* Creatures or supernatural effects that prevent breathing&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Asphyxiated]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/080c0f63-e564-4a62-a035-4b6cc33e7f00/wiki#.png|350px|right}}&lt;br /&gt;
[[Asphyxiation]] impairs a victim&amp;#039;s ability to perform physical actions. Any physical exertion exacerbates the condition, requiring an [[Endurance]] save to complete the intended action. On a failed save, the action is completely negated. Even a successful save does not remove the underlying condition or eliminate the danger of continued exposure.&lt;br /&gt;
&lt;br /&gt;
During the damage phase of every round in which the victim remains asphyxiated, [[Asphyxiation]] Damage is applied until the victim&amp;#039;s [[Body]] Points reach zero. The victim must therefore contend with both the immediate difficulty of acting and the accumulating damage caused by the condition.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Removing the [[Asphyxiated]] Condition ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/4f204270-c1bb-48f2-8c52-70bbddf1ff00/wiki#.png|350px|right}}&lt;br /&gt;
Removing [[Asphyxiation]] requires resolving the cause or providing a means for the victim to breathe and sustain vital functions. Treatment that merely restores [[Body]] Points will not, by itself, prevent further damage while the cause remains active.&lt;br /&gt;
&lt;br /&gt;
Possible methods include:&lt;br /&gt;
&lt;br /&gt;
* Exposing the victim to fresh, breathable air&lt;br /&gt;
* Removing an obstruction from the airway&lt;br /&gt;
* Rescuing the victim from underwater or another airless environment&lt;br /&gt;
* Using a suitable breathing apparatus&lt;br /&gt;
* Administering breathing potions&lt;br /&gt;
* Applying magic healing where it can address the underlying cause or its effects&lt;br /&gt;
* Using archetypal endurance powers&lt;br /&gt;
* Employing magical artefacts that provide breathable air or sustain breathing&lt;br /&gt;
* [[Dis]]abling or countering the ward, curse, spell, or archetypal power responsible&lt;br /&gt;
&lt;br /&gt;
Once the cause has been removed, the victim may still require recovery from accumulated damage and any lingering effects of oxygen deprivation.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Long Term [[Asphyxiated]] Effects ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/287340bb-b0d7-4568-2f9c-0cb172a75800/wiki#.png|350px|right}}&lt;br /&gt;
Continued [[Asphyxiation]] progressively weakens the victim. The condition may lead to Dizziness, Fainting, and loss of the ability to remain upright, leaving the victim [[Prone]]. As the deprivation continues, the victim becomes [[Un]]conscious and loses the ability to take deliberate action or rescue themselves.&lt;br /&gt;
&lt;br /&gt;
If the condition is not remedied, continued [[Asphyxiation]] Damage will eventually reduce the victim&amp;#039;s [[Body]] Points to zero, resulting in [[Dead]]. Reaching this point is not simply a matter of losing the ability to act: the victim&amp;#039;s body has suffered damage severe enough to threaten life itself. Promptly restoring breathable air or otherwise resolving the cause is essential to survival.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:conditions]]&lt;/div&gt;</description>
			<pubDate>Fri, 09 Oct 2026 02:41:42 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Asphyxiated</comments>
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		<item>
			<title>Template:Infobox condition</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Template:Infobox_condition&amp;diff=882&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Template:Infobox_condition&amp;diff=882&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;ot-infobox&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;ot-infobox-title&amp;quot;&amp;gt;{{{title|{{PAGENAME}}}}}&amp;lt;/div&amp;gt; &amp;lt;div class=&amp;quot;ot-infobox-subtitle&amp;quot;&amp;gt;{{{subtitle}}}&amp;lt;/div&amp;gt; {{#if:{{{image|}}}|&amp;lt;div class=&amp;quot;ot-infobox-image&amp;quot;&amp;gt;{{{image}}}&amp;lt;/div&amp;gt;}} {{#if:{{{caption|}}}|&amp;lt;div class=&amp;quot;ot-infobox-caption&amp;quot;&amp;gt;{{{caption}}}&amp;lt;/div&amp;gt;}} &amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt; &lt;a href=&quot;/index.php?title=Category:Infobox_Templates&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Infobox Templates (page does not exist)&quot;&gt;Category:Infobox Templates&lt;/a&gt;  == Example usage == &amp;lt;pre&amp;gt; {{Infobox condition | title         = | subtitle      = | image         = | caption       = }} &amp;lt;/pre&amp;gt; &amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;ot-infobox&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;ot-infobox-title&amp;quot;&amp;gt;{{{title|{{PAGENAME}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;ot-infobox-subtitle&amp;quot;&amp;gt;{{{subtitle}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{image|}}}|&amp;lt;div class=&amp;quot;ot-infobox-image&amp;quot;&amp;gt;{{{image}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{#if:{{{caption|}}}|&amp;lt;div class=&amp;quot;ot-infobox-caption&amp;quot;&amp;gt;{{{caption}}}&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox Templates]]&lt;br /&gt;
&lt;br /&gt;
== Example usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox condition&lt;br /&gt;
| title         =&lt;br /&gt;
| subtitle      =&lt;br /&gt;
| image         =&lt;br /&gt;
| caption       =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</description>
			<pubDate>Fri, 09 Oct 2026 02:32:06 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Template_talk:Infobox_condition</comments>
		</item>
		<item>
			<title>Blood Loss</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Blood_Loss&amp;diff=881&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Blood_Loss&amp;diff=881&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Blood_Loss&quot; title=&quot;Blood Loss&quot;&gt;Blood Loss&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Body&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Body (page does not exist)&quot;&gt;Body&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/13997a46-2b5d-4a31-e5ce-6b14ecc9e800/wiki#.png | caption              = Loss of blood is in itself, the least painful way to glide toward the afterlife. }}  &lt;a href=&quot;/Blood_Loss&quot; title=&quot;Blood Loss&quot;&gt;Blood Loss&lt;/a&gt; Damage represents the loss of blood from the body faster than the body can replace it. Some degree of blood loss is implie...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Blood Loss]]&lt;br /&gt;
| subtitle               = [[Body]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/13997a46-2b5d-4a31-e5ce-6b14ecc9e800/wiki#.png&lt;br /&gt;
| caption              = Loss of blood is in itself, the least painful way to glide toward the afterlife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Blood Loss]] Damage represents the loss of blood from the body faster than the body can replace it. Some degree of blood loss is implied with almost any serious physical injury, particularly those that cut, pierce, tear, or crush blood vessels. Most wounds stop bleeding naturally or become manageable with treatment, but severe or continued blood loss can quickly become dangerous.&lt;br /&gt;
&lt;br /&gt;
Some creatures make [[Blood Loss]] their primary method of attack. Vampiric creatures and other blood-feeding predators may deliberately drain their victims, sometimes taking enough blood to leave them weakened, unconscious, or dead. In these cases, the objective is not simply to wound the victim, but to take the blood itself.&lt;br /&gt;
&lt;br /&gt;
== [[Blood Loss]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/6e52fd12-b89a-4e93-857a-b7bb94a24500/wiki#.png|350px|left}}&lt;br /&gt;
[[Blood Loss]] can result from ordinary wounds, deliberate blood-draining attacks, or anything that interferes with the body&amp;#039;s ability to maintain its blood supply. It may be caused directly by an attack or develop as a secondary effect when another form of damage leaves a wound untreated.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Vampiric creatures and other blood-feeding predators&lt;br /&gt;
* [[Un]]treated battle wounds&lt;br /&gt;
* Severe cuts, punctures, tears, or other injuries&lt;br /&gt;
* After-effects of certain poisons and diseases&lt;br /&gt;
* Wards and magical traps&lt;br /&gt;
* Curses&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Archetypal powers&lt;br /&gt;
* Other supernatural effects that cause or prevent the clotting of blood&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Blood Loss]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/d2a45816-a4a4-4b57-e248-7f4f84630900/wiki#.png|350px|right}}&lt;br /&gt;
[[Endurance]] is almost always the appropriate saving throw against [[Blood Loss]] Damage. [[Endurance]] represents the body&amp;#039;s ability to withstand the loss of blood and maintain sufficient circulation to keep functioning. A successful save may prevent a wound from continuing to bleed or keep existing bleeding from becoming debilitating.&lt;br /&gt;
&lt;br /&gt;
[[Agility]] may help when avoiding an attack specifically intended to draw blood, while [[Strength]] may help when escaping a creature or mechanism that is physically holding the victim in place. In unusual circumstances, [[Will]] may provide a last-ditch defense against the effects of severe blood loss, allowing a character to remain conscious or continue functioning despite their deteriorating condition.&lt;br /&gt;
&lt;br /&gt;
An [[Intelligence]] check may also help a character recognize how to control bleeding and take immediate action. Applying direct pressure, properly binding a wound, or otherwise treating the source of the bleeding can prevent a manageable injury from becoming a serious one.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Blood Loss]] Mitigation ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/189490dc-4c94-40b1-bad5-975cb360a500/wiki#.png|350px|right}}&lt;br /&gt;
[[Blood Loss]] can often be mitigated through immediate treatment. The priority is to stop the bleeding before additional blood is lost.&lt;br /&gt;
&lt;br /&gt;
* Bandages, dressings, and other means of applying pressure to wounds&lt;br /&gt;
* Proper treatment of the underlying injury&lt;br /&gt;
* Liquids and adequate rest to help restore lost blood and recover from blood loss&lt;br /&gt;
[[Healing]] potions&lt;br /&gt;
* Magic healing&lt;br /&gt;
* Archetypal endurance powers&lt;br /&gt;
* Magical artefacts&lt;br /&gt;
* Removing or disabling the source of continued bleeding&lt;br /&gt;
* Treating poisons or diseases that are causing continued blood loss&lt;br /&gt;
&lt;br /&gt;
The faster the source of [[Blood Loss]] is controlled, the less severe its consequences are likely to become. Once bleeding has stopped, recovery may still require considerable rest and nourishment.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Blood Loss]] Related [[Conditions]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/f85cdfb6-fa7e-46a4-8232-2424ccb54700/wiki#.png|350px|right}}&lt;br /&gt;
[[Blood Loss]] commonly produces Dizziness as the first obvious sign that the body is struggling to maintain adequate circulation. As blood loss continues, the victim may suffer Vomiting, Fainting, and eventually become Prone or [[Un]]conscious.&lt;br /&gt;
&lt;br /&gt;
Continued [[Blood Loss]] is itself an ongoing condition. [[Un]]less the bleeding is stopped and the lost blood is eventually restored, the victim will progress toward death. [[Un]]treated [[Blood Loss]] invariably ends in [[Death]].&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</description>
			<pubDate>Wed, 07 Oct 2026 19:56:31 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Blood_Loss</comments>
		</item>
		<item>
			<title>Starvation</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Starvation&amp;diff=880&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Starvation&amp;diff=880&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Starvation&quot; title=&quot;Starvation&quot;&gt;Starvation&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Body&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Body (page does not exist)&quot;&gt;Body&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/ec25afd9-3f33-4b33-d580-85a1210e4e00/wiki#.png | caption              = A persistent lack of food will create starvation damage. }}  &lt;a href=&quot;/Starvation&quot; title=&quot;Starvation&quot;&gt;Starvation&lt;/a&gt; Damage occurs when the body is deprived of sufficient nourishment to sustain itself. &lt;a href=&quot;/index.php?title=Un&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Un (page does not exist)&quot;&gt;Unlike&lt;/a&gt; &lt;a href=&quot;/Dehydration&quot; title=&quot;Dehydration&quot;&gt;Dehydration&lt;/a&gt;, which results from the loss of wa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Starvation]]&lt;br /&gt;
| subtitle               = [[Body]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/ec25afd9-3f33-4b33-d580-85a1210e4e00/wiki#.png&lt;br /&gt;
| caption              = A persistent lack of food will create starvation damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Starvation]] Damage occurs when the body is deprived of sufficient nourishment to sustain itself. [[Un]]like [[Dehydration]], which results from the loss of water, starvation develops from a prolonged lack of food and other essential nutrients. The body initially draws upon its stored energy, but as those reserves are depleted, it begins consuming its own tissues to maintain basic functions.&lt;br /&gt;
&lt;br /&gt;
Natural starvation is generally slower acting than [[Dehydration]], but continued deprivation eventually weakens every part of the body. The victim may become increasingly weak, fatigued, dizzy, and unable to perform strenuous activity. As starvation progresses, the body loses its ability to sustain itself, eventually leading to unconsciousness and death if nourishment is not restored.&lt;br /&gt;
&lt;br /&gt;
== [[Starvation]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/2b187452-7931-4b84-46d2-e2bfb31ab800/wiki#.png|350px|left}}&lt;br /&gt;
[[Starvation]] Damage can arise naturally when a creature cannot obtain sufficient food, or through magical and supernatural effects that prevent the body from gaining or using nourishment. Curses, magical spells, and archetypal powers may accelerate starvation by consuming the body&amp;#039;s reserves or preventing it from benefiting from food that is available.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Lack of food&lt;br /&gt;
* Prolonged deprivation of nourishment&lt;br /&gt;
* Curses&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Archetypal powers&lt;br /&gt;
* Supernatural effects that consume bodily reserves&lt;br /&gt;
* Effects that prevent the body from gaining nourishment&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Starvation]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/bde978ba-cd21-496e-138c-8369d14bcd00/wiki#.png|350px|right}}&lt;br /&gt;
[[Endurance]] is the best defense against [[Starvation]] Damage. A creature with strong physical resilience can survive longer without adequate nourishment and continue functioning as its stored reserves are depleted.&lt;br /&gt;
&lt;br /&gt;
[[Strength]] may help a creature continue performing physical tasks despite increasing weakness, while [[Agility]] may help it conserve energy and avoid unnecessary exertion. [[Will]] can provide a last-ditch defense when the body is severely weakened but the victim must continue functioning.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Starvation]] Mitigation ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/e30f7ba1-b59a-4505-8636-ca234edce800/wiki#.png|350px|right}}&lt;br /&gt;
[[Starvation]] Damage is most effectively mitigated by restoring adequate nourishment and removing whatever prevents the body from receiving or using it. Food and proper rest allow the body to rebuild its depleted reserves, while magical effects can restore nourishment or counter supernatural causes of starvation.&lt;br /&gt;
&lt;br /&gt;
Other forms of mitigation include:&lt;br /&gt;
&lt;br /&gt;
* Restoring access to food&lt;br /&gt;
* [[Potion]]s that restore nourishment or endurance&lt;br /&gt;
* [[Healing]] potions&lt;br /&gt;
* Magic healing&lt;br /&gt;
* Counter-magic&lt;br /&gt;
* Protective wards&lt;br /&gt;
* [[Spirit]]ual shielding against supernatural effects&lt;br /&gt;
* Ending curses or magical effects causing starvation&lt;br /&gt;
* Archetypal endurance powers&lt;br /&gt;
* Moving to an environment where adequate food is available&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Starvation]] Related [[Conditions]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/5a268be6-9daa-4a4c-7174-a81b6ca17d00/wiki#.png|350px|right}}&lt;br /&gt;
Weakness is an early condition associated with [[Starvation]] Damage. As the body&amp;#039;s reserves are depleted, the victim may suffer increasing fatigue, dizziness, and fainting, eventually becoming unable to sustain normal physical activity.&lt;br /&gt;
&lt;br /&gt;
Severe [[Starvation]] Damage can result in Prone or [[Un]]consciousness as the body becomes incapable of supporting itself. If nourishment is not restored and the starvation continues, the body&amp;#039;s remaining reserves are eventually exhausted, resulting in death.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</description>
			<pubDate>Wed, 07 Oct 2026 18:53:33 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Starvation</comments>
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		<item>
			<title>Necrotic</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Necrotic&amp;diff=879&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Necrotic&amp;diff=879&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Necrotic&quot; title=&quot;Necrotic&quot;&gt;Necrotic&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Body&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Body (page does not exist)&quot;&gt;Body&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/da64da4e-ac05-468f-8431-e9fd05976900/wiki#.png | caption              = Any flesh which may be overcome by the ravages of disease will suffer necrotic damage. }}  &lt;a href=&quot;/Necrotic&quot; title=&quot;Necrotic&quot;&gt;Necrotic&lt;/a&gt; Damage is the death of living flesh within the body. Depending on its source, necrosis may occur almost instantly or pro...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Necrotic]]&lt;br /&gt;
| subtitle               = [[Body]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/da64da4e-ac05-468f-8431-e9fd05976900/wiki#.png&lt;br /&gt;
| caption              = Any flesh which may be overcome by the ravages of disease will suffer necrotic damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Necrotic]] Damage is the death of living flesh within the body. Depending on its source, necrosis may occur almost instantly or progress gradually as disease, poison, or supernatural influence destroys living tissue. Each source prescribes its own rate of progression. Some forms can kill quickly, while others slowly consume the body over several days.&lt;br /&gt;
&lt;br /&gt;
Left untreated, necrosis continues to destroy the affected tissue and eventually threatens the life of the victim. [[Necrotic]] flesh must be restored, removed, or otherwise prevented from spreading. In severe cases, this may require the removal of an entire limb or other affected part of the body. Once necrosis has become sufficiently widespread, the damage can become fatal.&lt;br /&gt;
&lt;br /&gt;
== [[Necrotic]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/64c463b5-cd21-4f03-2324-83026ee30f00/wiki#.png|350px|left}}&lt;br /&gt;
[[Necrotic]] Damage can arise from biological disease, toxic substances, undead powers, or supernatural effects that cause living tissue to die. The source determines how rapidly the necrosis develops and what parts of the body it affects. Some sources may produce immediate necrosis, while others establish a progressive condition that worsens until treated.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Bacterial infections&lt;br /&gt;
* Certain poisons&lt;br /&gt;
* [[Undead]] powers&lt;br /&gt;
* Wards&lt;br /&gt;
* Curses&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Archetypal powers&lt;br /&gt;
* Other supernatural effects that cause living tissue to die&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Necrotic]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/7f46fd9f-19c1-4aad-043f-4b749d1b9d00/wiki#.png|350px|right}}&lt;br /&gt;
[[Endurance]] is almost always the best defense against [[Necrotic]] Damage. A resilient body can resist the progression of infection, poison, or supernatural tissue death and prevent the necrosis from advancing into more severe stages.&lt;br /&gt;
&lt;br /&gt;
A successful [[Endurance]] save may prevent progression toward Prone, Loss of Limb, Blindness, or [[Un]]consciousness. [[Agility]] may help avoid exposure to a source of necrosis, while [[Strength]] may help resist or escape a physical delivery mechanism. [[Will]] can provide a final defense when the victim must continue functioning despite severe deterioration.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Necrotic]] Mitigation ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/25ea289c-5a0a-478f-8b9f-46dae0cffc00/wiki#.png|350px|right}}&lt;br /&gt;
[[Necrotic]] Damage must be treated by stopping the source of the necrosis and restoring or removing the affected tissue. Antidotes and potions that cure poison may be effective when poison is responsible, while potions of endurance can help the body resist further progression. [[Healing]] potions, magical healing, and archetypal endurance powers may restore living tissue or help the body survive long enough for more definitive treatment.&lt;br /&gt;
&lt;br /&gt;
Other forms of mitigation include:&lt;br /&gt;
&lt;br /&gt;
* Antidotes&lt;br /&gt;
* [[Potion]]s that cure poison&lt;br /&gt;
* [[Potion]]s of endurance&lt;br /&gt;
* [[Healing]] potions&lt;br /&gt;
* Magic healing&lt;br /&gt;
* Archetypal endurance powers&lt;br /&gt;
* Removing necrotic tissue&lt;br /&gt;
* Amputating an affected limb when necessary&lt;br /&gt;
* Destroying or ending the source of the necrosis&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Necrotic]] Related [[Conditions]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/7f46fd9f-19c1-4aad-043f-4b749d1b9d00/wiki#.png|350px|right}}&lt;br /&gt;
Dizziness, Vomiting, and Fainting may accompany progressing [[Necrotic]] Damage, particularly when the underlying source is an infection or poison. As the necrosis advances, the victim may become Prone, Blind, or [[Un]]conscious, depending upon which tissues and organs are affected.&lt;br /&gt;
&lt;br /&gt;
Severe necrosis can result in Loss of Limb when affected tissue cannot be restored and must be removed to prevent further progression. Specific sources may produce additional conditions of their own. If untreated, continued necrosis invariably leads to death as increasing amounts of living tissue are destroyed.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</description>
			<pubDate>Wed, 07 Oct 2026 16:21:11 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Necrotic</comments>
		</item>
		<item>
			<title>Poison</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Poison&amp;diff=878&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Poison&amp;diff=878&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Poison&quot; title=&quot;Poison&quot;&gt;Poison&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Injuries&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Injuries (page does not exist)&quot;&gt;Injuries&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/3edb837b-fc29-4be7-586e-3e63d6061d00/wiki#.png | caption              = &lt;a href=&quot;/Poison&quot; title=&quot;Poison&quot;&gt;Poisonous&lt;/a&gt; gasses and liquids, and venemous attacks cause poison damage }}  &lt;a href=&quot;/Poison&quot; title=&quot;Poison&quot;&gt;Poison&lt;/a&gt; Damage is physical damage caused by a toxic substance entering or affecting the body. &lt;a href=&quot;/Poison&quot; title=&quot;Poison&quot;&gt;Poison&lt;/a&gt; typically damages the body at a con...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Poison]]&lt;br /&gt;
| subtitle               = [[Injuries]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/3edb837b-fc29-4be7-586e-3e63d6061d00/wiki#.png&lt;br /&gt;
| caption              = [[Poison]]ous gasses and liquids, and venemous attacks cause poison damage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Poison]] Damage is physical damage caused by a toxic substance entering or affecting the body. [[Poison]] typically damages the body at a consistent rate determined by the dosage and nature of the poison. Each poison prescribes its own rate of damage and progression, allowing some poisons to act nearly instantly while others slowly consume the body over days or even weeks.&lt;br /&gt;
&lt;br /&gt;
[[Poison]] may attack different parts of the body depending upon its nature. Some poisons interfere with bodily functions, while others damage organs, nerves, blood, or other tissues. As poisoning progresses, the victim may become increasingly impaired until the poison is neutralized, expelled, or otherwise overcome by the body.&lt;br /&gt;
&lt;br /&gt;
== [[Poison]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/6e52fd12-b89a-4e93-857a-b7bb94a24500/wiki#.png|350px|left}}&lt;br /&gt;
[[Poison]] Damage can result from venomous creatures, toxic substances, magical effects, or supernatural powers. A poison may be delivered through a bite or sting, swallowed in food or drink, inhaled from the air, absorbed through the skin, or delivered through a weapon or other contaminated object. Magical and supernatural poisons may bypass ordinary methods of exposure entirely.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Venomous animal attacks&lt;br /&gt;
* Handling poisonous animals&lt;br /&gt;
* Ingesting poison&lt;br /&gt;
* [[Poison]]ous gases or airborne toxins&lt;br /&gt;
* Contact poisons&lt;br /&gt;
* [[Poison]]ed food or drink&lt;br /&gt;
* [[Poison]]-coated weapons&lt;br /&gt;
* Wards&lt;br /&gt;
* Curses&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Archetypal powers&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Poison]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/5a268be6-9daa-4a4c-7174-a81b6ca17d00/wiki#.png|350px|right}}&lt;br /&gt;
[[Endurance]] is almost always the best defense against [[Poison]] Damage. A creature with strong physical resilience is better able to resist the effects of toxins and prevent the poisoning from advancing. A successful [[Endurance]] save may prevent the victim from progressing to more severe effects, including Prone, Blindness, or [[Un]]consciousness.&lt;br /&gt;
&lt;br /&gt;
[[Agility]] may help avoid exposure in the first place, particularly with venomous attacks, sprays, traps, or contact poisons. [[Strength]] may occasionally help resist or escape a delivery mechanism, while [[Will]] can provide a last-ditch defense when the poison has already begun overwhelming the body.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Poison]] Mitigation ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/bbd4c178-ce5c-47e6-bab6-095f77522d00/wiki#.png|350px|right}}&lt;br /&gt;
[[Poison]] Damage can be actively mitigated by removing or neutralizing the poison before it advances further. Antidotes and Cure [[Poison]] potions are specifically designed for this purpose, while healing potions and magical healing can help the body recover from damage already caused by the poison. [[Potion]]s of endurance and archetypal endurance powers may also help the victim resist the poison while treatment is obtained.&lt;br /&gt;
&lt;br /&gt;
Other forms of mitigation include:&lt;br /&gt;
&lt;br /&gt;
* Antidotes&lt;br /&gt;
* Cure [[Poison]] potions&lt;br /&gt;
* [[Potion]]s of endurance&lt;br /&gt;
* [[Healing]] potions&lt;br /&gt;
* Magic healing&lt;br /&gt;
* Archetypal endurance powers&lt;br /&gt;
* Removing contaminated clothing or material&lt;br /&gt;
* Removing the source of continued exposure&lt;br /&gt;
* Magical effects that neutralize or expel poison&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Poison]] Related [[Conditions]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/31e072bc-6302-47db-731a-90ad4a05e400/wiki#.png|350px|right}}&lt;br /&gt;
Dizziness, Vomiting, and Fainting are common early conditions associated with [[Poison]] Damage, although individual poisons may produce very different symptoms. As poisoning progresses, the victim may become Prone, Blind, or [[Un]]conscious, depending upon the nature and severity of the poison.&lt;br /&gt;
&lt;br /&gt;
Specific poisons may cause additional conditions unique to their nature. Regardless of its particular effects, however, continued [[Poison]] Damage will eventually overwhelm the victim and result in death if the poison is not neutralized or otherwise overcome.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</description>
			<pubDate>Wed, 07 Oct 2026 07:38:12 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Poison</comments>
		</item>
		<item>
			<title>Exhaustion</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Exhaustion&amp;diff=877&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Exhaustion&amp;diff=877&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Exhaustion&quot; title=&quot;Exhaustion&quot;&gt;Exhaustion&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Stress&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Stress (page does not exist)&quot;&gt;Stress&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/607d82ae-81f5-4639-ca65-a6f9b2487600/wiki#.png | caption              = Overexertion of the body.trhough lenghty combat or lack of rest will cause exhaustion damage. }}  &lt;a href=&quot;/Exhaustion&quot; title=&quot;Exhaustion&quot;&gt;Exhaustion&lt;/a&gt; Damage occurs when the body is pushed beyond what it can reasonably sustain without rest. It can develop na...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Exhaustion]]&lt;br /&gt;
| subtitle               = [[Stress]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/607d82ae-81f5-4639-ca65-a6f9b2487600/wiki#.png&lt;br /&gt;
| caption              = Overexertion of the body.trhough lenghty combat or lack of rest will cause exhaustion damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Exhaustion]] Damage occurs when the body is pushed beyond what it can reasonably sustain without rest. It can develop naturally through prolonged physical exertion, lack of sleep, or continued activity without adequate recovery. It can also be imposed magically, weakening the body so that even ordinary activity becomes exhausting and further exertion risks rapid over-exhaustion.&lt;br /&gt;
&lt;br /&gt;
[[Exhaustion]] can be exacerbated by extreme conditions or other forms of physical damage. Heavy encumbrance, lack of air or oxygen, significant blood loss, extreme temperatures, dehydration, and magical interference can all accelerate the onset of exhaustion. As exhaustion accumulates, the body becomes progressively less capable of supporting continued activity until even standing or remaining conscious may become difficult.&lt;br /&gt;
&lt;br /&gt;
== [[Exhaustion]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/4feae5ff-dde3-4179-46ac-26356e3e1600/wiki#.png|350px|left}}&lt;br /&gt;
[[Exhaustion]] Damage most commonly results from natural overuse of the body, particularly when a creature continues exerting itself without sufficient rest or sleep. Extreme environments can turn otherwise manageable activity into a source of exhaustion, while magical effects can weaken the body directly or prevent it from recovering normally.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Natural overuse of the body&lt;br /&gt;
* Extreme lack of rest or sleep&lt;br /&gt;
* Prolonged physical exertion&lt;br /&gt;
* Extreme environmental conditions&lt;br /&gt;
* Over-encumbrance&lt;br /&gt;
* Lack of air or oxygen&lt;br /&gt;
* Significant blood loss&lt;br /&gt;
* Extreme temperatures&lt;br /&gt;
* Curses&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Archetypal powers&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Exhaustion]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/ca1c718e-2c92-4541-3e74-12d21bb25400/wiki#.png|350px|right}}&lt;br /&gt;
[[Endurance]] is almost always the best defense against [[Exhaustion]] Damage. A creature with strong physical resilience can continue functioning despite prolonged exertion, environmental stress, and accumulated fatigue. When exhaustion becomes severe, an [[Endurance]] save may determine whether the creature remains standing or collapses Prone or [[Un]]conscious.&lt;br /&gt;
&lt;br /&gt;
[[Strength]] may help when exhaustion results from sustained physical effort, while [[Agility]] can help a creature conserve energy through efficient movement or avoid unnecessary exertion. [[Will]] may provide a last-ditch defense when the body is exhausted but the creature must continue functioning.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Exhaustion]] Mitigation ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/2b79e647-cb9e-4fa2-ec34-1ae1c87d1900/wiki#.png|350px|right}}&lt;br /&gt;
The most effective mitigation for [[Exhaustion]] Damage is rest. Allowing the body to recover, reducing physical exertion, and removing the conditions responsible for the exhaustion can prevent further damage and allow recovery. Magical effects can also restore endurance or temporarily allow a creature to function beyond its normal physical limits.&lt;br /&gt;
&lt;br /&gt;
Other forms of mitigation include:&lt;br /&gt;
&lt;br /&gt;
* Rest and sleep&lt;br /&gt;
* [[Potion]]s of endurance&lt;br /&gt;
* Magic buffs&lt;br /&gt;
* Archetypal endurance powers&lt;br /&gt;
* Magical restoration&lt;br /&gt;
* Reducing encumbrance&lt;br /&gt;
* Moving to a less demanding environment&lt;br /&gt;
* Restoring lost blood or oxygen&lt;br /&gt;
* Treating other conditions contributing to exhaustion&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Exhaustion]] Related [[Conditions]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/0286a76c-555d-40c8-5bc6-11464a915300/wiki#.png|350px|right}}&lt;br /&gt;
Prone is an early severe consequence of [[Exhaustion]] Damage. A creature that can no longer support its own weight may collapse to the ground, becoming unable or unwilling to continue exerting itself. Dizziness and Fainting may precede this collapse as the body&amp;#039;s ability to sustain activity deteriorates.&lt;br /&gt;
&lt;br /&gt;
More severe [[Exhaustion]] Damage can result in [[Un]]consciousness, leaving the victim completely unable to act while the body attempts to recover. If exhaustion continues unchecked, the body&amp;#039;s systems may eventually fail, resulting in death.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</description>
			<pubDate>Wed, 07 Oct 2026 03:52:21 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Exhaustion</comments>
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		<item>
			<title>Dehydration</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Dehydration&amp;diff=876&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Dehydration&amp;diff=876&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Dehydration&quot; title=&quot;Dehydration&quot;&gt;Dehydration&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Body&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Body (page does not exist)&quot;&gt;Body&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/109ec9cb-e7a7-4bab-16ad-044bdd669e00/wiki#.png | caption              = Damage caused by the removal of water from the body. }}  &lt;a href=&quot;/Dehydration&quot; title=&quot;Dehydration&quot;&gt;Dehydration&lt;/a&gt; Damage occurs when the body loses more water than it can replace. This can happen naturally over time when a creature is unable to restore water los...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Dehydration]]&lt;br /&gt;
| subtitle               = [[Body]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/109ec9cb-e7a7-4bab-16ad-044bdd669e00/wiki#.png&lt;br /&gt;
| caption              = Damage caused by the removal of water from the body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Dehydration]] Damage occurs when the body loses more water than it can replace. This can happen naturally over time when a creature is unable to restore water lost through sweating, urination, bleeding, or other bodily processes. High temperatures and dry winds can accelerate the loss, making dehydration particularly dangerous in hot or arid environments.&lt;br /&gt;
&lt;br /&gt;
As dehydration progresses, the body becomes increasingly unable to function normally. The victim may become weak, dizzy, confused, and eventually unable to remain conscious. [[Un]]like an ordinary wound, [[Dehydration]] Damage may continue to accumulate as long as the underlying lack of water remains unresolved.&lt;br /&gt;
&lt;br /&gt;
== [[Dehydration]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/46509f87-8df7-490b-ab6c-91557cf04b00/wiki#.png|350px|left}}&lt;br /&gt;
[[Dehydration]] Damage can arise from ordinary environmental conditions or from supernatural effects that accelerate the loss of water from the body. A creature without access to drinking water may suffer dehydration naturally, while curses, magical spells, and archetypal powers can produce the same effect much more rapidly.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Lack of drinking water&lt;br /&gt;
* Prolonged exposure to high temperatures&lt;br /&gt;
* Dry winds and arid environments&lt;br /&gt;
* Curses&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Archetypal powers&lt;br /&gt;
* Supernatural effects that remove water from the body&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Dehydration]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/744b113f-960b-4fc3-01e4-e4d13c859600/wiki#.png|350px|right}}&lt;br /&gt;
[[Endurance]] is almost always the best defense against [[Dehydration]] Damage. A creature with strong physical resilience can tolerate the effects of water loss for longer and remain functional despite increasing dehydration.&lt;br /&gt;
&lt;br /&gt;
[[Agility]] may help a creature escape particularly harsh environmental conditions, while [[Strength]] can assist in physically overcoming obstacles that prevent access to water. [[Will]] may provide a last-ditch defense when the body is failing, and the victim must continue functioning despite severe dehydration.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Dehydration]] Mitigation ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/29c68859-c4a1-45f8-df1a-3bfc871d7900/wiki#.png|350px|right}}&lt;br /&gt;
[[Dehydration]] Damage is most effectively mitigated by restoring the water the body has lost and removing the victim from conditions that accelerate further loss. Access to clean drinking water is usually the simplest remedy, while magical effects may restore hydration or counter a supernatural source of the damage.&lt;br /&gt;
&lt;br /&gt;
Other forms of mitigation include:&lt;br /&gt;
&lt;br /&gt;
* Counter-magic&lt;br /&gt;
* Protective wards&lt;br /&gt;
* [[Spirit]]ual shielding against supernatural effects&lt;br /&gt;
* Drinking water or other suitable fluids&lt;br /&gt;
* Magical hydration&lt;br /&gt;
* [[Potion]]s that restore hydration&lt;br /&gt;
* Moving to a cooler or more humid environment&lt;br /&gt;
* Resting and avoiding further exertion&lt;br /&gt;
* Ending the curse, spell, or other effect causing the dehydration&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Dehydration]] Related [[Conditions]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/3662fcc1-8c23-4b27-690b-ff8b1934d500/wiki#.png|350px|right}}&lt;br /&gt;
Dizziness is an early condition associated with [[Dehydration]] Damage. As dehydration worsens, dizziness may progress to Fainting, leaving the victim temporarily unable to act or respond.&lt;br /&gt;
&lt;br /&gt;
Severe dehydration can result in [[Un]]consciousness, preceded by increasing weakness, dizziness, and episodes of fainting. If the underlying dehydration is not corrected, the victim will eventually die from the effects of prolonged water loss.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</description>
			<pubDate>Wed, 07 Oct 2026 03:31:48 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Dehydration</comments>
		</item>
		<item>
			<title>Cleansing</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Cleansing&amp;diff=875&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Cleansing&amp;diff=875&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Cleansing&quot; title=&quot;Cleansing&quot;&gt;Cleansing&lt;/a&gt; | subtitle               = &lt;a href=&quot;/Corruption&quot; title=&quot;Corruption&quot;&gt;Corruption&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/9d351e7b-5de1-4d3a-8f25-94d31bdc8e00/wiki#.png | caption              = &lt;a href=&quot;/Cleansing&quot; title=&quot;Cleansing&quot;&gt;Cleansing&lt;/a&gt; damage will only damage soul shards.  It will heal corrupted souls. }}  &lt;a href=&quot;/Cleansing&quot; title=&quot;Cleansing&quot;&gt;Cleansing&lt;/a&gt; Damage is the antithesis of &lt;a href=&quot;/Corruption&quot; title=&quot;Corruption&quot;&gt;Corruption&lt;/a&gt; Damage. Rather than compromising the integrity of the &lt;a href=&quot;/index.php?title=Spirit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Spirit (page does not exist)&quot;&gt;Spirit&lt;/a&gt;, Cleans...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Cleansing]]&lt;br /&gt;
| subtitle               = [[Corruption]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/9d351e7b-5de1-4d3a-8f25-94d31bdc8e00/wiki#.png&lt;br /&gt;
| caption              = [[Cleansing]] damage will only damage soul shards.  It will heal corrupted souls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Cleansing]] Damage is the antithesis of [[Corruption]] Damage. Rather than compromising the integrity of the [[Spirit]], [[Cleansing]] removes spiritual corruption and restores the soul toward its natural state. For a living person suffering from [[Corruption]], [[Cleansing]] can therefore function as a cure, provided the soul has not also been tainted by [[Abrogation]]. Once [[Abrogation]] has entered the equation, higher magic is required to restore what has been damaged.&lt;br /&gt;
&lt;br /&gt;
The relationship is very different for the [[Undead]]. [[Undead]] creatures operate through corrupted souls, soul shards, or collections of soul fragments, existing in a negative spiritual space where corruption is not merely an affliction but a source of their continued existence. [[Cleansing]] therefore damages the corrupted spiritual structure that sustains them. What heals the living can destroy the dead. There is a certain justice to that.&lt;br /&gt;
&lt;br /&gt;
== [[Cleansing]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/896b67b0-eddf-47fe-ae60-33f7b1958100/wiki#.png|350px|left}}&lt;br /&gt;
[[Cleansing]] Damage generally comes from forces designed to remove corruption, restore spiritual integrity, or impose a state of spiritual purity upon a corrupted being. These forces may be magical, divine, or derived from archetypal powers and artefacts specifically associated with cleansing.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* [[Spirit]]ual wards&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Archetypal powers&lt;br /&gt;
* [[Divine]] artefacts&lt;br /&gt;
* [[Cleansing]] rituals&lt;br /&gt;
* Purifying magical effects&lt;br /&gt;
* Other supernatural effects that restore spiritual integrity&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Cleansing]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/2b1a589b-f88c-440a-b5b1-2694ec860500/wiki#.png|350px|right}}&lt;br /&gt;
For the [[Undead]] and creatures composed of soul shards, [[Will]] is the primary defense against [[Cleansing]] Damage. These creatures survive through sheer spiritual determination, continuing to exist despite the fact that they are already dead. Their [[Will]] is therefore the force that holds their corrupted spiritual structure together.&lt;br /&gt;
&lt;br /&gt;
A soul-shard creature may resist [[Cleansing]] by sheer refusal to cease existing: I am not dead. I will not die. A sufficiently strong [[Will]] can preserve the creature&amp;#039;s negative spiritual state against the cleansing force attempting to restore it.&lt;br /&gt;
&lt;br /&gt;
Living creatures suffering from [[Corruption]] may have a different relationship with the effect. Because [[Cleansing]] is restorative to an untainted or merely corrupted soul, resistance may not always be desirable. When a saving throw is appropriate, [[Empathy]] or [[Prescience]] may help the victim recognize and accept the restoration rather than resisting it.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Cleansing]] Mitigation ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/276170ea-b3b5-4f2b-cd19-f99727012000/wiki#.png|350px|right}}&lt;br /&gt;
[[Cleansing]] Damage can be actively mitigated by shielding the [[Spirit]] from the cleansing force or by disrupting the magic producing it. Counter-magic, protective wards, and spiritual shielding can all interfere with [[Cleansing]] Damage, particularly when it is being used as an attack against an [[Undead]] creature.&lt;br /&gt;
&lt;br /&gt;
Other forms of mitigation include:&lt;br /&gt;
&lt;br /&gt;
* Counter-magic&lt;br /&gt;
* Protective wards&lt;br /&gt;
* [[Spirit]]ual shielding&lt;br /&gt;
* Anti-cleansing artefacts or effects&lt;br /&gt;
* Breaking the source of the cleansing effect&lt;br /&gt;
* Removing the creature from the affected area&lt;br /&gt;
* Interrupting a cleansing ritual or spell&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Cleansing]] Related [[Conditions]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/77fdd000-d99f-4c05-ef5f-6a09f7145f00/wiki#.png|350px|right}}&lt;br /&gt;
Depletion of the Negative Soul occurs when [[Cleansing]] Damage reduces the corrupted spiritual energy sustaining an [[Undead]] or soul-shard creature. As that negative spiritual reserve is depleted, the creature may become increasingly unstable, lose access to innate powers, or become unable to function properly.&lt;br /&gt;
&lt;br /&gt;
If [[Cleansing]] Damage reduces the creature&amp;#039;s negative spiritual state to zero or higher, the corrupted spiritual structure can no longer sustain the [[Undead]] creature. The result is [[Death]], as the force holding the creature in its unnatural state has been completely removed.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</description>
			<pubDate>Wed, 07 Oct 2026 03:07:06 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Cleansing</comments>
		</item>
		<item>
			<title>Corruption</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Corruption&amp;diff=874&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Corruption&amp;diff=874&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Corruption&quot; title=&quot;Corruption&quot;&gt;Corruption&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Spirit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Spirit (page does not exist)&quot;&gt;Spirit&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/323f6957-b289-4b6c-c2ed-b2f1c4109400/wiki#.png | caption              = Does damage to pure spirits.  Further corruption damages the soul beyond repair. }}  &lt;a href=&quot;/Corruption&quot; title=&quot;Corruption&quot;&gt;Corruption&lt;/a&gt; Damage is a form of spiritual damage that attacks the integrity of the &lt;a href=&quot;/index.php?title=Spirit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Spirit (page does not exist)&quot;&gt;Spirit&lt;/a&gt;. &lt;a href=&quot;/index.php?title=Un&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Un (page does not exist)&quot;&gt;Unlike&lt;/a&gt; &lt;a href=&quot;/Abrogation&quot; title=&quot;Abrogation&quot;&gt;Abrogation&lt;/a&gt;, which is g...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Corruption]]&lt;br /&gt;
| subtitle               = [[Spirit]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/323f6957-b289-4b6c-c2ed-b2f1c4109400/wiki#.png&lt;br /&gt;
| caption              = Does damage to pure spirits.  Further corruption damages the soul beyond repair.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Corruption]] Damage is a form of spiritual damage that attacks the integrity of the [[Spirit]]. [[Un]]like [[Abrogation]], which is generally an external assault upon the spirit, [[Corruption]] usually develops from within. A person may knowingly commit a great evil, make use of forbidden power, or repeatedly surrender some part of themselves until the damage becomes part of who they are.&lt;br /&gt;
&lt;br /&gt;
[[Corruption]] does not necessarily destroy the [[Spirit]] immediately. Instead, it compromises it. Each act, choice, or exposure that deepens the corruption can make the [[Spirit]] less whole and less capable of resisting further corruption. The danger is that corruption may become self-reinforcing: once the [[Spirit]] has been compromised, the next step toward corruption becomes easier to take.&lt;br /&gt;
&lt;br /&gt;
== [[Corruption]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/3dca075a-ea02-49f6-c2e0-8a233ac86400/wiki#.png|350px|left}}&lt;br /&gt;
[[Corruption]] Damage can arise from choices made by the victim as well as from external supernatural forces. Cursed objects and forbidden powers may carry a spiritual taint that spreads to those who use them, while curses and spiritual attacks can introduce corruption directly. Even without an external supernatural source, knowingly committing an evil act can damage the integrity of the [[Spirit]].&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Curses&lt;br /&gt;
* Using cursed items&lt;br /&gt;
* Invoking forbidden powers&lt;br /&gt;
* Spells carrying the taint of corruption&lt;br /&gt;
* Committing an evil act&lt;br /&gt;
* [[Spirit]]ual traps&lt;br /&gt;
* Special spiritual attacks from spirit creatures&lt;br /&gt;
* Prolonged exposure to spiritually corrupting forces&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Corruption]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/103ae11b-8581-418d-2dbc-7d54edecaa00/wiki#.png|350px|right}}&lt;br /&gt;
[[Empathy]] is the best defense against [[Corruption]] Damage. [[Empathy]] allows a person to recognize the spiritual consequences of their actions and understand the value of other lives and the suffering their choices may cause. [[Corruption]] often begins when that recognition is suppressed or discarded.&lt;br /&gt;
&lt;br /&gt;
The classic dilemma is the trolley problem: a decision maker must choose whether to kill a single person to save five others. There may be no comfortable answer, but [[Empathy]] forces the decision maker to recognize that the person on the track is a person, rather than merely an inconvenient number in an equation.&lt;br /&gt;
&lt;br /&gt;
[[Prescience]] can provide another defense by allowing a person to perceive the possible consequences of a choice before making it. [[Will]] then provides the strength to reject the corrupting choice when the person understands what it may cost them spiritually.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Corruption]] Mitigation ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/4cc712c6-d650-408f-a3f6-c4b14456a500/wiki#.png|350px|right}}&lt;br /&gt;
[[Corruption]] Damage can be actively mitigated by preventing further corruption and repairing damage that has already been done. Counter-magic, spiritual wards, and protective effects can shield the [[Spirit]] from corrupting influences, while Remove Curse spells and curative potions may help cleanse corruption imposed by supernatural sources.&lt;br /&gt;
&lt;br /&gt;
The most important form of mitigation, however, may be behavioral. Avoiding cursed objects, forbidden powers, and acts that lead toward corruption prevents the damage from deepening. Once corruption has begun, rejecting the source of that corruption is often as important as treating its effects.&lt;br /&gt;
&lt;br /&gt;
Other forms of mitigation include:&lt;br /&gt;
&lt;br /&gt;
* Counter-magic&lt;br /&gt;
* [[Spirit]]ual wards&lt;br /&gt;
* Circles of protection&lt;br /&gt;
* [[Spirit]] protections&lt;br /&gt;
* Remove Curse spells&lt;br /&gt;
* Curative potions&lt;br /&gt;
* [[Cleansing]] or restorative spiritual magic&lt;br /&gt;
* Destroying or abandoning cursed items&lt;br /&gt;
* Avoiding forbidden powers&lt;br /&gt;
* Refusing acts that lead to further corruption&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Corruption]] Related [[Conditions]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/64c463b5-cd21-4f03-2324-83026ee30f00/wiki#.png|350px|right}}&lt;br /&gt;
Depletion of the Soul occurs when [[Corruption]] Damage has compromised the [[Spirit]] to the point that some spiritual powers can no longer be accessed safely or effectively. The victim may find themselves unable to use certain powers or perform certain spells because the [[Spirit]] no longer possesses sufficient integrity to channel them.&lt;br /&gt;
&lt;br /&gt;
In its most extreme form, the corruption can result in Shattering of the Soul. The [[Spirit]] loses its remaining integrity and breaks apart completely. [[Un]]like ordinary physical injury, this is not something the body can simply recover from. The Shattering of the Soul results in death.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</description>
			<pubDate>Wed, 07 Oct 2026 02:45:54 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Corruption</comments>
		</item>
		<item>
			<title>Psychosis</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Psychosis&amp;diff=873&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Psychosis&amp;diff=873&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Psychosis&quot; title=&quot;Psychosis&quot;&gt;Psychosis&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Mind&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Mind (page does not exist)&quot;&gt;Mind&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/5f415728-7df1-413c-a3fd-0aaffc3a4500/wiki#.png | caption              = Causing the victim to hallucinate or percieve reality differently. }}  &lt;a href=&quot;/Psychosis&quot; title=&quot;Psychosis&quot;&gt;Psychosis&lt;/a&gt; Damage is a form of mental damage that attacks the mind&amp;#039;s ability to distinguish truth from imagination, reality from fantasy, and sometim...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Psychosis]]&lt;br /&gt;
| subtitle               = [[Mind]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/5f415728-7df1-413c-a3fd-0aaffc3a4500/wiki#.png&lt;br /&gt;
| caption              = Causing the victim to hallucinate or percieve reality differently.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Psychosis]] Damage is a form of mental damage that attacks the mind&amp;#039;s ability to distinguish truth from imagination, reality from fantasy, and sometimes even friend from foe. The victim may perceive things that are not present, interpret real things incorrectly, or construct an entirely different explanation for what is happening around them. The more severe the damage becomes, the less reliable the victim&amp;#039;s own perceptions become.&lt;br /&gt;
&lt;br /&gt;
[[Psychosis]] can make ordinary actions dangerous. A victim who believes a cliff is a doorway may walk through it. Someone who believes lava is harmless water may step into it. A trusted companion may appear to be an enemy, while an obvious threat may appear perfectly safe. The mind continues to provide answers; it simply no longer has a reliable way to determine whether those answers are true.&lt;br /&gt;
&lt;br /&gt;
== [[Psychosis]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/e8540129-436b-4d44-0cc8-7fed68ca4a00/wiki#.png|350px|left}}&lt;br /&gt;
[[Psychosis]] Damage can result from magical or supernatural attacks, substances that alter perception, physical damage to the brain, or diseases that interfere with the mind. Some effects deliberately create false perceptions, while others damage the victim&amp;#039;s ability to distinguish their own thoughts and perceptions from reality.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Curses&lt;br /&gt;
* [[Mind]]-controlling artefacts&lt;br /&gt;
* Hallucinogenic drugs&lt;br /&gt;
* Brain diseases&lt;br /&gt;
* Head trauma&lt;br /&gt;
* [[Psychic]] attacks&lt;br /&gt;
* Supernatural entities or effects&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Psychosis]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/e61b2a47-a26b-459e-4db0-5bf5d589fc00/wiki#.png|350px|right}}&lt;br /&gt;
[[Memory]] is the best defense against [[Psychosis]] Damage. [[Memory]] gives the victim an existing record of what is real, who they know, where they are, and what they were doing before their perceptions became unreliable. I remember this person. I remember this place. I remember what really happened.&lt;br /&gt;
&lt;br /&gt;
[[Intelligence]] provides the next line of defense by allowing the victim to test perceptions against reason. Deductive and inductive reasoning can expose contradictions and help separate what appears to be true from what actually makes sense.&lt;br /&gt;
&lt;br /&gt;
[[Charisma]] can help preserve a stable sense of self when the victim&amp;#039;s perceptions and identity are under attack. A strong internal identity gives the mind something familiar to hold onto when everything else becomes questionable.&lt;br /&gt;
&lt;br /&gt;
[[Will]] provides the final defense against a mind that is beginning to reject reality altogether. A strong [[Will]] allows the victim to resist false perceptions long enough to question them rather than accepting them as truth.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Psychosis]] Mitigation ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/29c68859-c4a1-45f8-df1a-3bfc871d7900/wiki#.png|350px|right}}&lt;br /&gt;
[[Psychosis]] Damage can be actively mitigated by interrupting whatever is causing the mind to lose its grip on reality. Counter-magic, protective wards, and Remove Curse spells can suppress magical or supernatural causes. Rest can help when the effect is temporary, while curative potions and other restorative magic may repair or stabilize damage to the mind.&lt;br /&gt;
&lt;br /&gt;
Other forms of mitigation include:&lt;br /&gt;
&lt;br /&gt;
* Counter-magic&lt;br /&gt;
* Protective wards&lt;br /&gt;
* Remove Curse spells&lt;br /&gt;
* Rest and recovery&lt;br /&gt;
* Curative potions&lt;br /&gt;
* Restorative magic&lt;br /&gt;
* Removing the victim from the source of the effect&lt;br /&gt;
* Destroying or disabling a mind-controlling artefact&lt;br /&gt;
* Treating the underlying disease or physical injury&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Psychosis]] Related [[Conditions]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/0767818c-474a-4aa7-2b13-928020443100/wiki#.png|350px|right}}&lt;br /&gt;
Deluded is the primary condition associated with [[Psychosis]] Damage. A Deluded victim is unable to reliably discern fantasy from reality or friend from foe. They may act upon perceptions that exist only in their mind, with potentially disastrous consequences for themselves and everyone around them.&lt;br /&gt;
&lt;br /&gt;
In its most extreme form, [[Psychosis]] Damage can result in [[Death]] by Brain Damage, in which the victim&amp;#039;s distorted perception of reality leads directly to fatal actions. A victim who believes they can fly may step from a cliff. One who believes lava is harmless may walk into it. The body remains capable of functioning; it is the mind that has stopped providing useful instructions.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</description>
			<pubDate>Tue, 06 Oct 2026 04:14:15 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Psychosis</comments>
		</item>
		<item>
			<title>Pain</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Pain&amp;diff=872&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Pain&amp;diff=872&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Pain&quot; title=&quot;Pain&quot;&gt;Pain&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Mind&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Mind (page does not exist)&quot;&gt;Mind&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/bc29ac43-9ff3-4069-c86e-37f593426000/wiki#.png | caption              = Causing the victim to experience pain without an associated injury. }}  &lt;a href=&quot;/Pain&quot; title=&quot;Pain&quot;&gt;Pain&lt;/a&gt; Damage is a form of mental damage caused by overwhelming physical or perceived pain. The pain may originate from an actual wound, a venom or other...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Pain]]&lt;br /&gt;
| subtitle               = [[Mind]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/bc29ac43-9ff3-4069-c86e-37f593426000/wiki#.png&lt;br /&gt;
| caption              = Causing the victim to experience pain without an associated injury.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Pain]] Damage is a form of mental damage caused by overwhelming physical or perceived pain. The pain may originate from an actual wound, a venom or other pain-inducing agent, or a supernatural effect that attacks the mind directly. At sufficient intensity, pain can completely occupy the mind, leaving little capacity for thought, concentration, or purposeful action.&lt;br /&gt;
&lt;br /&gt;
Severe pain can render the mind unable to commit the body to motion. A victim may curl into themselves, double over, scream, writhe, or simply become unable to respond. [[Pain]] can also erode the will to continue, making even simple actions seem impossible. The body may still be capable of movement, but the mind has effectively withdrawn its permission to use it.&lt;br /&gt;
&lt;br /&gt;
== [[Pain]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/646844ea-ccb1-41d9-6423-e5ce1b4e7200/wiki#.png|350px|left}}&lt;br /&gt;
[[Pain]] Damage most commonly begins with actual physical injury, but it can also be deliberately inflicted through substances, creatures, magic, or curses. Some creatures may possess venom or other natural mechanisms specifically adapted to cause extraordinary pain. Magical effects may create pain without producing an equivalent physical wound, making the distinction between physical injury and [[Pain]] Damage particularly important.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Actual wounds&lt;br /&gt;
* [[Pain]]-inducing agents&lt;br /&gt;
* Venomous creatures&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Curses&lt;br /&gt;
* [[Pain]]-inducing artefacts&lt;br /&gt;
* Supernatural or psychic effects&lt;br /&gt;
* Ex-wives&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Pain]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/b8118974-a332-4ea1-f0a1-22f51ba02d00/wiki#.png|350px|right}}&lt;br /&gt;
[[Will]] is the best defense against [[Pain]] Damage. There is not much cleverness to it: [[Will]] &amp;gt; pain. A strong [[Will]] allows a victim to acknowledge the pain without allowing it to completely dictate what the body does.&lt;br /&gt;
&lt;br /&gt;
[[Intelligence]], [[Charisma]], and [[Memory]] may provide some assistance in unusual circumstances, particularly when the victim can understand the source of the pain, maintain confidence, or remember that the pain will eventually pass. Ultimately, however, [[Pain]] Damage is a contest between the intensity of the pain and the victim&amp;#039;s ability to endure it.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Pain]] Mitigation ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/2a787146-74d1-44fd-c2c9-9013a3d69800/wiki#.png|350px|right}}&lt;br /&gt;
[[Pain]] Damage can be actively mitigated by treating the source of the pain or reducing the victim&amp;#039;s perception of it. Counter-magic, protective wards, and Remove Curse spells can suppress supernatural sources, while analgesic drugs, potions, and other remedies can reduce pain originating from physical injury or harmful substances.&lt;br /&gt;
&lt;br /&gt;
Other forms of mitigation include:&lt;br /&gt;
&lt;br /&gt;
* Counter-magic&lt;br /&gt;
* Protective wards&lt;br /&gt;
* Remove Curse spells&lt;br /&gt;
* [[Ana]]lgesic drugs&lt;br /&gt;
* [[Potion]]s of healing&lt;br /&gt;
* Magical pain relief&lt;br /&gt;
* Treating the underlying wound&lt;br /&gt;
* Removing the pain-inducing substance&lt;br /&gt;
* Removing the victim from the source of the pain&lt;br /&gt;
* Whiskey, when appropriate&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Pain]] Related [[Conditions]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/3ecb08f8-0536-44b5-697d-15103bcad600/wiki#.png|350px|right}}&lt;br /&gt;
Incapacitated is the primary condition associated with severe [[Pain]] Damage. An Incapacitated victim may be doubled over in pain, unable to stand, move, concentrate, or perform purposeful actions. The condition represents pain so overwhelming that the mind can no longer effectively commit the body to action.&lt;br /&gt;
&lt;br /&gt;
In its most extreme form, [[Pain]] Damage can result in [[Death]] by [[Pain]]. The victim&amp;#039;s mind and body are overwhelmed by the intensity of the pain until the victim can no longer survive the experience.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</description>
			<pubDate>Tue, 06 Oct 2026 03:56:18 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Pain</comments>
		</item>
		<item>
			<title>Despair</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Despair&amp;diff=871&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Despair&amp;diff=871&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Despair&quot; title=&quot;Despair&quot;&gt;Despair&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Mind&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Mind (page does not exist)&quot;&gt;Mind&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/4cdb0ea4-fbbf-4bf2-f644-50a1c38aba00/wiki#.png | caption              = The victim suffers from intense sadness, depression, or hopelessness. }}  &lt;a href=&quot;/Despair&quot; title=&quot;Despair&quot;&gt;Despair&lt;/a&gt; Damage is a form of mental damage that attacks the mind&amp;#039;s capacity to hope, persist, and act. &lt;a href=&quot;/Despair&quot; title=&quot;Despair&quot;&gt;Despair&lt;/a&gt; can completely consume a victim,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Despair]]&lt;br /&gt;
| subtitle               = [[Mind]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/4cdb0ea4-fbbf-4bf2-f644-50a1c38aba00/wiki#.png&lt;br /&gt;
| caption              = The victim suffers from intense sadness, depression, or hopelessness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Despair]] Damage is a form of mental damage that attacks the mind&amp;#039;s capacity to hope, persist, and act. [[Despair]] can completely consume a victim, stripping away the desire to accomplish even the simplest task. The problem is not that the victim cannot act. It is that the victim no longer believes there is any reason to act.&lt;br /&gt;
&lt;br /&gt;
As [[Despair]] deepens, the victim may lose the will to fight, flee, speak, eat, or even care whether they survive. [[Despair]] can leave a person motionless and unresponsive while danger continues around them. In its most severe form, the mind simply surrenders, and the victim&amp;#039;s loss of will can become fatal.&lt;br /&gt;
&lt;br /&gt;
== [[Despair]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/0000269c-201e-4942-dc6f-ea063fa75800/wiki#.png|350px|left}}&lt;br /&gt;
[[Despair]] Damage can arise from genuine loss, supernatural influence, or exposure to another being whose despair is itself powerful enough to infect the minds of others. A person may experience despair after suffering a devastating loss, while magical spells, curses, and creatures with supernatural [[Despair]] effects can impose that hopelessness directly.&lt;br /&gt;
&lt;br /&gt;
[[Empathy]] can also become a source of [[Despair]] Damage. Sharing too deeply in the despair of another being can cause the victim to experience that hopelessness as their own, particularly when the source possesses an unusually powerful spiritual or emotional presence.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Genuine loss and overwhelming grief&lt;br /&gt;
* [[Empathy]] with a despairing entity&lt;br /&gt;
* Creatures with powerful [[Despair]] effects&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Curses&lt;br /&gt;
* [[Despair]]-inducing artefacts&lt;br /&gt;
* Supernatural or psychic effects&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Despair]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/157560b5-8ab3-4baf-5d53-1e8e7bf0a900/wiki#.png|350px|right}}&lt;br /&gt;
[[Will]] is the best defense against [[Despair]] Damage. [[Despair]] attacks the willingness to continue, and a strong [[Will]] provides the simplest answer: [[Will]] &amp;gt; despair. The victim may recognize that circumstances are terrible without accepting the conclusion that nothing can be done.&lt;br /&gt;
&lt;br /&gt;
[[Charisma]] can provide an anchor through confidence, identity, and connection to others. A strong sense of self can resist the belief that one&amp;#039;s actions have become meaningless.&lt;br /&gt;
&lt;br /&gt;
[[Intelligence]] can help a victim recognize that despair is distorting their judgment and that even terrible circumstances may contain possibilities that cannot yet be seen.&lt;br /&gt;
&lt;br /&gt;
[[Memory]] can remind the victim of better times, past victories, people who depend upon them, or reasons they have continued despite hardship before.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Despair]] Mitigation ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/77e2b27c-61f6-44dc-957d-dcedca2f3800/wiki#.png|350px|right}}&lt;br /&gt;
[[Despair]] Damage can be actively mitigated by breaking the magical, psychic, or supernatural effect responsible for it. Counter-magic, protective wards, and spells that remove curses can prevent further [[Despair]] Damage or restore the victim&amp;#039;s ability to resist it. Removing a victim from the source of the despair may also help, particularly when the source is a creature or entity radiating the effect.&lt;br /&gt;
&lt;br /&gt;
Other forms of mitigation include:&lt;br /&gt;
&lt;br /&gt;
* Counter-magic&lt;br /&gt;
* Protective wards&lt;br /&gt;
* Remove Curse spells&lt;br /&gt;
* Curative potions&lt;br /&gt;
* Whiskey&lt;br /&gt;
* Magical artefacts that protect the mind or spirit&lt;br /&gt;
* Breaking the creature&amp;#039;s [[Despair]] effect&lt;br /&gt;
* Removing the victim from the source&lt;br /&gt;
* Restoring contact with trusted companions&lt;br /&gt;
* Reminding the victim of meaningful relationships, accomplishments, or purpose&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Despair]] Related [[Conditions]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/31e072bc-6302-47db-731a-90ad4a05e400/wiki#.png|350px|right}}&lt;br /&gt;
[[Despair]]ed is the primary condition associated with [[Despair]] Damage. A [[Despair]]ed victim has lost the motivation to act and may refuse to fight, flee, or perform even simple tasks. In severe cases, the victim may become completely passive, allowing events to happen around them without meaningful response.&lt;br /&gt;
&lt;br /&gt;
In its most extreme form, [[Despair]] Damage can result in [[Death]] by [[Despair]]. The victim&amp;#039;s loss of will becomes so complete that the mind and body simply surrender to it, and the victim dies because they have ceased to resist the circumstances threatening their survival.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</description>
			<pubDate>Tue, 06 Oct 2026 03:01:26 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Despair</comments>
		</item>
		<item>
			<title>Confusion</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Confusion&amp;diff=870&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Confusion&amp;diff=870&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Confusion&quot; title=&quot;Confusion&quot;&gt;Confusion&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Mind&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Mind (page does not exist)&quot;&gt;Mind&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/7b02682c-2f8d-4e03-93f3-8b0123376e00/wiki#.png | caption              = Reduces the victim&amp;#039;s ability to maintain concentration or perform complicated tasks.. }}  &lt;a href=&quot;/Confusion&quot; title=&quot;Confusion&quot;&gt;Confusion&lt;/a&gt; Damage is a form of mental damage that disrupts the mind&amp;#039;s ability to understand, remember, interpret, and organize rea...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Confusion]]&lt;br /&gt;
| subtitle               = [[Mind]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/7b02682c-2f8d-4e03-93f3-8b0123376e00/wiki#.png&lt;br /&gt;
| caption              = Reduces the victim&amp;#039;s ability to maintain concentration or perform complicated tasks..&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Confusion]] Damage is a form of mental damage that disrupts the mind&amp;#039;s ability to understand, remember, interpret, and organize reality. [[Confusion]] can range from mild disorientation to a complete collapse of the victim&amp;#039;s ability to distinguish what is real from what is not. At its worst, the mind becomes so consumed by conflicting perceptions that the victim is unable to accomplish even simple tasks.&lt;br /&gt;
&lt;br /&gt;
A confused victim may lose their balance, forget where they are, mistake a friend for an enemy, or be unable to distinguish reality from unreality. Directions may become meaningless, familiar places may seem strange, and ordinary events may be interpreted as something entirely different. The victim&amp;#039;s mind is still working; it has simply stopped agreeing with itself about what is true.&lt;br /&gt;
&lt;br /&gt;
== [[Confusion]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/95b5f9df-d691-4f09-937f-cf86bf956100/wiki#.png|350px|left}}&lt;br /&gt;
[[Confusion]] Damage can originate from creatures, magic, curses, psychic effects, or supernatural forces that interfere with the victim&amp;#039;s perception and understanding. Some creatures possess an inherent ability to confuse their victims, while magical effects may scramble memories, distort perceptions, or impose contradictory information upon the mind.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Creatures with powerful [[Confusion]] effects&lt;br /&gt;
* Magical spells&lt;br /&gt;
* Curses&lt;br /&gt;
* [[Psychic]] attacks&lt;br /&gt;
* [[Confusion]]-inducing artefacts&lt;br /&gt;
* Supernatural illusions or reality distortions&lt;br /&gt;
* Effects that manipulate or corrupt memory&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Confusion]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/23c4ab9b-cc93-4707-cb1f-99bb91e84300/wiki#.png|350px|right}}&lt;br /&gt;
[[Memory]] is the best defense against [[Confusion]] Damage. [[Memory]] provides the mind with an anchor against contradictory perceptions and false information. A victim who can remember what is true, who their companions are, where they are, and what they were doing has something solid against which confusion can be measured. I remember this to be true. I remember this is the way. I remember that person is my friend.&lt;br /&gt;
&lt;br /&gt;
[[Intelligence]] provides another defense by allowing the victim to analyze conflicting information and identify contradictions. [[Intelligence]] can recognize that something does not make sense even when the senses insist that it does.&lt;br /&gt;
&lt;br /&gt;
[[Charisma]] can help preserve the victim&amp;#039;s sense of identity when confusion attacks their understanding of themselves and the people around them. A strong sense of self can provide an anchor when everything else seems uncertain.&lt;br /&gt;
&lt;br /&gt;
[[Will]] is the final defense when the mind is being pulled in contradictory directions. A strong [[Will]] allows the victim to reject false perceptions and continue functioning despite the confusion.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Confusion]] Mitigation ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/b6bd33d6-b155-48f9-ac79-8992dde2ad00/wiki#.png|350px|right}}&lt;br /&gt;
[[Confusion]] Damage can be actively mitigated by breaking the effect that is disrupting the mind. Counter-magic, protective wards, and spells that remove curses can restore the victim&amp;#039;s ability to distinguish reality from unreality. Removing the victim from the source may also prevent further [[Confusion]] Damage, although it may not immediately restore what has already been lost.&lt;br /&gt;
&lt;br /&gt;
Other forms of mitigation include:&lt;br /&gt;
&lt;br /&gt;
* Counter-magic&lt;br /&gt;
* Protective wards&lt;br /&gt;
* Remove Curse spells&lt;br /&gt;
* Magical artefacts that protect the mind&lt;br /&gt;
* Breaking the creature&amp;#039;s concentration or [[Confusion]] effect&lt;br /&gt;
* Removing the victim from the source of the confusion&lt;br /&gt;
* Destroying or disabling a cursed or confusion-inducing object&lt;br /&gt;
* Providing familiar people, places, or objects as anchors to reality&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Confusion]] Related [[Conditions]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/0c6acc34-2aed-490f-6f96-857ef0692900/wiki#.png|350px|right}}&lt;br /&gt;
Confused is the primary condition associated with [[Confusion]] Damage. A Confused victim may be unable to distinguish friend from foe, reality from unreality, or even their own intentions from the conflicting impulses imposed upon them. They may wander aimlessly, attack the wrong target, lose their balance, or become incapable of completing even simple actions.&lt;br /&gt;
&lt;br /&gt;
In extreme cases, [[Confusion]] Damage can result in [[Death]] by [[Psychosis]], where the victim&amp;#039;s perception of reality collapses so completely that the mind can no longer function. The body may survive the initial effect, but the person is effectively lost within a reality their own mind can no longer understand.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</description>
			<pubDate>Tue, 06 Oct 2026 01:49:05 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Confusion</comments>
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		<item>
			<title>Fear</title>
			<link>https://wiki.willtopowergames.com/index.php?title=Fear&amp;diff=869&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.willtopowergames.com/index.php?title=Fear&amp;diff=869&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Fear&quot; title=&quot;Fear&quot;&gt;Fear&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Mind&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Mind (page does not exist)&quot;&gt;Mind&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/d696db5b-a335-4ad9-467b-e023791fee00/wiki#.png | caption              = &lt;a href=&quot;/Fear&quot; title=&quot;Fear&quot;&gt;Fear&lt;/a&gt; is the mind-killer. }}  &lt;a href=&quot;/Fear&quot; title=&quot;Fear&quot;&gt;Fear&lt;/a&gt; Damage is a form of mental damage caused by an overwhelming perception of danger, terror, or helplessness. It attacks the mind directly, disrupting judgment, concentration, confidence, a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Fear]]&lt;br /&gt;
| subtitle               = [[Mind]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/d696db5b-a335-4ad9-467b-e023791fee00/wiki#.png&lt;br /&gt;
| caption              = [[Fear]] is the mind-killer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Fear]] Damage is a form of mental damage caused by an overwhelming perception of danger, terror, or helplessness. It attacks the mind directly, disrupting judgment, concentration, confidence, and the ability to perform even simple tasks. [[Un]]like ordinary fear, which can sharpen the senses or encourage a sensible retreat, severe [[Fear]] Damage can consume the mind entirely.&lt;br /&gt;
&lt;br /&gt;
A victim overwhelmed by fear may flail uselessly, freeze in place, flee without regard for where they are going, or become incapable of taking meaningful action. The mind is no longer concerned with solving the problem. It is concerned only with escaping it. In extreme cases, fear can overwhelm the body as well, leaving the victim unconscious or even dead from fright.&lt;br /&gt;
&lt;br /&gt;
== [[Fear]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/663475f5-0023-4def-c36a-443647d0ed00/wiki#.png|350px|left}}&lt;br /&gt;
[[Fear]] Damage can come from creatures, magic, curses, or anything else capable of inspiring supernatural levels of terror. Some creatures possess an inherent fear effect, while others may project fear through their appearance, presence, voice, or supernatural abilities. Magical spells and curses can create fear directly or amplify an existing sense of danger until the victim can no longer control it.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Creatures with powerful fear effects&lt;br /&gt;
* Magical spells that induce terror&lt;br /&gt;
* Curses&lt;br /&gt;
* [[Fear]]-inducing artefacts&lt;br /&gt;
* Supernatural or psychic effects&lt;br /&gt;
* Certain creatures, monsters, or entities whose presence alone inspires terror&lt;br /&gt;
* [[Un]]expectedly large bills&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Fear]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/b7366450-ab10-4f91-3f8a-14d8224cba00/wiki#.png|350px|right}}&lt;br /&gt;
[[Charisma]] is often the best defense against [[Fear]] Damage. [[Charisma]] represents confidence, presence, and the ability to maintain one&amp;#039;s sense of self when confronted by something terrifying. The attitude is simple enough: I&amp;#039;m too cool to be scared.&lt;br /&gt;
&lt;br /&gt;
[[Intelligence]] can also defend against fear by allowing the victim to recognize that the threat is not as dangerous as it appears, or to reason through the source of the terror. This is not actually scary.&lt;br /&gt;
&lt;br /&gt;
[[Memory]] may provide another defense when the victim can recall that a similar threat was survived before, or remember that what appears terrifying has a rational explanation. I remember this is not a scary thing.&lt;br /&gt;
&lt;br /&gt;
[[Will]] provides the final line of defense when fear has already taken hold. A strong [[Will]] allows a victim to continue functioning despite the mind&amp;#039;s desperate demand to flee, freeze, or panic.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Fear]] Mitigation ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/3bbfa061-4cd9-44ab-a971-f83f6ad57900/wiki#.png|350px|right}}&lt;br /&gt;
[[Fear]] Damage can be actively mitigated by disrupting its source or reinforcing the victim&amp;#039;s mind against it. Counter-magic, protective wards, and spells that remove or suppress curses can all reduce or end supernatural fear. In some cases, simply removing the victim from the presence of the creature or effect may prevent the damage from continuing.&lt;br /&gt;
&lt;br /&gt;
Other forms of mitigation include:&lt;br /&gt;
&lt;br /&gt;
* Counter-magic&lt;br /&gt;
* Protective wards&lt;br /&gt;
* Remove Curse spells&lt;br /&gt;
* Magical artefacts that protect against fear&lt;br /&gt;
* Breaking the creature&amp;#039;s fear effect or concentration&lt;br /&gt;
* Removing the victim from the source of the fear&lt;br /&gt;
* Destroying or disabling a cursed or fear-inducing object&lt;br /&gt;
* Providing reassurance or restoring the victim&amp;#039;s confidence&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Fear]] Related [[Conditions]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/6f3916fa-c266-48c0-7fc0-ac5d248e9900/wiki#.png|350px|right}}&lt;br /&gt;
[[Fear]]ed is the primary condition associated with [[Fear]] Damage. A [[Fear]]ed victim is overwhelmed by terror and may be unable to perform even simple tasks, flee uncontrollably, or become incapable of confronting the source of the fear. The condition can persist even after the immediate danger has passed if the underlying supernatural effect remains.&lt;br /&gt;
&lt;br /&gt;
In extreme cases, [[Fear]] Damage can cause Dying of Fright, in which the victim&amp;#039;s mind and body are so completely overwhelmed by terror that the victim dies from the experience itself.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</description>
			<pubDate>Tue, 06 Oct 2026 00:52:13 GMT</pubDate>
			<dc:creator>Robyn.Blaber</dc:creator>
			<comments>https://wiki.willtopowergames.com/Talk:Fear</comments>
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