<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.willtopowergames.com/index.php?action=history&amp;feed=atom&amp;title=Aelfwode</id>
	<title>Aelfwode - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.willtopowergames.com/index.php?action=history&amp;feed=atom&amp;title=Aelfwode"/>
	<link rel="alternate" type="text/html" href="https://wiki.willtopowergames.com/index.php?title=Aelfwode&amp;action=history"/>
	<updated>2026-08-13T22:43:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://wiki.willtopowergames.com/index.php?title=Aelfwode&amp;diff=589&amp;oldid=prev</id>
		<title>Robyn.Blaber: Created page with &quot;{{Infobox region | region                = Aelfwode | world                 = Political - Otan | region_longname       = Kingdom of Aelfwode | caption               = The central landlocked country of Aelfwode (🔊 ALF-wode) is almost entirely forested. It is bordered by 4 countries and populated with Wodaelfs and more than a few Dunaelfes. | cloud_image_id           = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/c25120bd-80ad-439e-f924-468ac...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.willtopowergames.com/index.php?title=Aelfwode&amp;diff=589&amp;oldid=prev"/>
		<updated>2026-07-24T06:46:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox region | region                = &lt;a href=&quot;/Aelfwode&quot; title=&quot;Aelfwode&quot;&gt;Aelfwode&lt;/a&gt; | world                 = Political - &lt;a href=&quot;/Otan&quot; class=&quot;mw-redirect&quot; title=&quot;Otan&quot;&gt;Otan&lt;/a&gt; | region_longname       = Kingdom of &lt;a href=&quot;/Aelfwode&quot; title=&quot;Aelfwode&quot;&gt;Aelfwode&lt;/a&gt; | caption               = The central landlocked country of &lt;a href=&quot;/Aelfwode&quot; title=&quot;Aelfwode&quot;&gt;Aelfwode&lt;/a&gt; (🔊 ALF-wode) is almost entirely forested. It is bordered by 4 countries and populated with &lt;a href=&quot;/Wodaelf&quot; title=&quot;Wodaelf&quot;&gt;Wodaelfs&lt;/a&gt; and more than a few &lt;a href=&quot;/Dunaelf&quot; title=&quot;Dunaelf&quot;&gt;Dunaelfes&lt;/a&gt;. | cloud_image_id           = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/c25120bd-80ad-439e-f924-468ac...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox region&lt;br /&gt;
| region                = [[Aelfwode]]&lt;br /&gt;
| world                 = Political - [[Otan]]&lt;br /&gt;
| region_longname       = Kingdom of [[Aelfwode]]&lt;br /&gt;
| caption               = The central landlocked country of [[Aelfwode]] (🔊 ALF-wode) is almost entirely forested. It is bordered by 4 countries and populated with [[Wodaelf]]s and more than a few [[Dunaelf]]es.&lt;br /&gt;
| cloud_image_id           = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/c25120bd-80ad-439e-f924-468acfd2b500/wiki#.png&lt;br /&gt;
| banner_image_id           = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/13f37f1f-1a19-40df-a7a9-580771b1ec00/wiki#.png&lt;br /&gt;
| banner_desc           = &lt;br /&gt;
| govt_type             = Kingdom&lt;br /&gt;
| capital               = [[Stapol]]&lt;br /&gt;
| culture               = [[Aelf]]&lt;br /&gt;
| ruling_faction_id     = &lt;br /&gt;
| total_pop             =    2,333,939&lt;br /&gt;
| urban_pop             =      144,388&lt;br /&gt;
| rural_pop             =    2,189,551&lt;br /&gt;
| settlements           = 12&lt;br /&gt;
| strain_mix            = &lt;br /&gt;
| area_g2               =       69,028&lt;br /&gt;
| gdp_annual            = &lt;br /&gt;
| tax_revenue           = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Kingdom of [[Aelfwode]] is a proud and storied nation populated by the [[Wodaelf]]es. These [[Aelf]]en adherents stick to the principles first instilled by [[Woden]], namely to protect and worship the forests and keep this duty at the core of their value system. The [[Wodaelf]]es don&amp;#039;t just live among the trees; they live in the trees and spend a good amount of their time protecting the forest from those who would harm its natural beauty.&lt;br /&gt;
&lt;br /&gt;
[[Wodaelf]]es are the premier stewards of [[Otan]], believing that a healthy forest is the only true measure of a society&amp;#039;s wealth. Their culture is built on the mastery of forestry and conservationism, ensuring that the ecosystem provides for them while they, in turn, protect its vitality. They do not merely live in the woods; they manage the wild with a sophisticated, invisible hand.  &lt;br /&gt;
&lt;br /&gt;
Headed by the Forest Council of [[Aelfwode]] and their king, the [[Wodaelf]]es live so closely with nature that to the untrained eye, one might assume no one lives there at all. Their tree-house settlements high above the ground allow nature to walk freely below where it might otherwise be hindered or displaced by an [[Aelf]] settlement. Only the capital city of [[Stapol]] features sections at ground level. This decision, which defies their national aesthetic, serves as a solution for housing and trading with those who are not [[Wodaelf]]es and prefer to stay on the ground.&lt;br /&gt;
&lt;br /&gt;
[[Stapol]] is about as metropolitan as any [[Wodaelf]] settlement will likely ever be, featuring a spire dedicated to [[Frigg]] and a vast market that attracts traders and merchants from [[Soltustik]], [[Shuwalu]], and the [[Kuulik]] Trading Company. One might even find the occasional [[Grendel]] or [[Ungir]] in the city with a mind for trading. Here, foreign mounts are tethered, while the [[Wodaelf]]es themselves rely on horses that seem to run free, yet know when and where they are needed.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/34209956-d989-4b5f-6228-a7e72e3b9600/wiki#.png|350px|left}}&lt;br /&gt;
With a total population of 2.3 million, [[Aelfwode]] is one of the less diverse nations of [[Otan]]. The [[Dunaelf Land]] subregion of the country is populated by nearly half a million [[Dunaelf]]es, but other non-[[Wodaelf]] populations are kept at a bare minimum. The [[Wodaelf]]es do not permit foreigners to settle in their forests without permission, which only comes if the petitioner can prove that their presence in [[Aelfwode]] is a net benefit to everyone. Needless to say, this cold reception does little to spike their population or their trade figures.&lt;br /&gt;
&lt;br /&gt;
[[Wodaelf]] populations were thinned as a result of the [[Grendel]] War, and post-war repopulation hasn&amp;#039;t been a priority for younger [[Wodaelf]]es. Their innate understanding of the female cycle helps them to enjoy one another&amp;#039;s company in the treetops without significantly boosting [[Aelfwode]]&amp;#039;s population. While this eventuality has been a topic of discussion in the higher councils, it hasn&amp;#039;t been registered as an imminent problem as the birth rate continues to increase the population, though perhaps more slowly than some would wish.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/917a6fad-fa60-4738-9f58-d82b0f397e00/wiki#.png|350px|right}}&lt;br /&gt;
The [[Wodaelf]] aesthetic is the cornerstone of all [[Wodaelf]] culture. To the core of their essence, they believe that only nature can provide a pure aesthetic. The [[Friggaelf]]es, who believe that this is only true of art, hold this view with such adamance that it led to their schism, leaving the [[Wodaelf]]es to start a separate nation free of what they viewed as backward thinking. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the [[Dunaelf]]es, who enjoy a technological aesthetic, stayed in the woods, some say purely to spite the [[Wodaelf]]es. The [[Wodaelf]]es naturally pay tribute to [[Woden]] as their patriarchal deity, viewing him as the god of the forest and a walking personification of Yggdrasil, the tree of life. Their nationally shared religion operates independently from the main [[Temple]] of [[Woden]] based in [[Ortalyk]], though the leaders of the various [[Woden]]ist sects do meet to compare practices and liturgies.&lt;br /&gt;
&lt;br /&gt;
Cultural events in [[Aelfwode]] are invariably related to horticulture and animal husbandry, mirroring the communal energy of a massive state fair. They are loath to partake in large-scale agriculture or heavy forestry so as to leave the smallest possible mark on the land, choosing instead to use what Powers they have to boost the yields of smaller specialty plantings. They practice forest farming, cultivating hidden groves of high-yield crops and tending to wild herds with a gentle, watchful authority. The greatest of their successes are submitted to the National Exhibition in Bealo, and expeditions to [[Aelfgarad]]e take place every year in hopes of shaming the [[Friggaelf]]es and bringing home all their prizes.&lt;br /&gt;
&lt;br /&gt;
[[Wodaelf]]en agriculture is a marvel of symbiotic cooperation between sentient and beast. Their most famous cross-cultural achievement is Tabigi [[Sarap]], a rare and exquisite wine produced through a unique method of animal husbandry. They train small forest rodents and birds to harvest perfectly ripe grapes, ensuring the delicate fruit is collected without bruising from heavy hands or iron tools. The animals are meticulously taught to identify the ideal sugar content for natural fermentation while resisting the urge to consume the crop themselves. This process results in a wine that is prized across [[Otan]] for its purity and deep, earthen complexity.  &lt;br /&gt;
&lt;br /&gt;
[[Wodaelf]]en music and dance is a spritely affair with nature-inspired themes and melodies. [[Wodaelf]]en art imitates life and never strays from that imitation. During seasonal festivals, the first pressing of the wine is celebrated alongside displays of animal training, where a [[Wodaelf]] might demonstrate the perfect obedience of a forest predator. The [[Dunaelf]]es celebrate their technical advancements in [[Dunaelf Land]] and only occasionally take their works to Bealo, feeling separate from the grand [[Aelf]]en aesthetic schisms.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/3c880d4d-2975-4ddd-ef0e-e0b0a5c18e00/wiki#.png|350px|right}}&lt;br /&gt;
The Forest Council of [[Aelfwode]] serves as the main governing body of the nation alongside the King, yet the government remains almost invisible by design. Bound by the belief that the only true aesthetic is that which is produced by nature itself, the leadership is content to let the world take its course without the heavy hand of standard bureaucracy. There are no legislative committees to debate the look or layout of a forest; the forest simply exists as [[Woden]] intended.&lt;br /&gt;
&lt;br /&gt;
This hands-off governance fosters a culture of radical individual initiative. When a major decision must be made regarding land use or resource management, a [[Wodaelf]] acts on their own intuition and trusts the outcome to the natural order or the whims of the gods. In [[Aelfwode]], the perfect choice is the one that aligns most seamlessly with the wild, requiring no debate or formal committee to validate its beauty.&lt;br /&gt;
&lt;br /&gt;
When disputes do arise between settlements or subregions, the Forest Council convenes not to pass sweeping statutes, but to mediate using the core [[Woden]]ic mandate of environmental preservation. A decision is judged successful only if it leaves the canopy intact and the ecosystem balanced. Outside of [[Stapol]], where ground-level trade requires a touch of formal oversight for foreign merchants, the legal framework of [[Aelfwode]] relies almost entirely on shared cultural taboos against nature&amp;#039;s destruction.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/729f980d-dcc8-41ff-8718-a20c2d08c000/wiki#.png|350px|right}}&lt;br /&gt;
[[Aelfwode]] is entirely self-sufficient, though landlocked. Because their forest farming practices yield rich yields without depleting the soil, the nation rarely suffers from resource scarcity. [[Imp]]orts are kept strictly to rarities that cannot be cultivated within their borders, such as exotic spices and fine metallic fabrics.&lt;br /&gt;
&lt;br /&gt;
Exports are centered on high-value artisanal goods, most notably their fine wines like Tabigi [[Sarap]], specialized timber harvested only from naturally fallen ancient trees, and unique horticultural strains. Trade was historically discouraged by the Forest Council to minimize outside corruption, but in recent years, access has been opened up. Trade routes first expanded to the [[Soltustiker]]s to the north, and more recently to the [[Kuulik]] Trading Company and all border neighbors, including limited trade with the [[Ungir]] and [[Grendel]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/74f2b9c0-fc36-4c07-9b5f-63785fb26200/wiki#.png|350px|right}}&lt;br /&gt;
[[Aelfwode]] encompasses 69,028 square Gorom of landlocked terrain. It is bordered on the north by the Kingdom of [[Soltustik]], on the northeast by the [[Grendel]] of [[Maercland]], on the southeast by the [[Ungirsi Federation]], and on the south by the Tzardom of [[Ortalyk]].&lt;br /&gt;
&lt;br /&gt;
The country is divided into five distinct subregions: [[Beorc Land]], [[Dunaelf Land]], [[Larbeam Reservation]], [[Midlen Land]], and [[Scieno Land]]. The vast majority of the landscape consists of dense, primeval canopy forests, broken only by hidden agricultural groves, winding riverways, and the ground-level trading quarters of the capital city, [[Stapol]], located in [[Midlen Land]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/6879cf2d-f195-4dca-c5af-c4ea9682bc00/wiki#.png|350px|right}}&lt;br /&gt;
For the [[Aelf]]es, as with all the inhabitants of [[Otan]], history began in the first year IM (Incipit Mundi). They awoke from the Great Erasure not as a unified people, but as distinct groups already physically and philosophically divided. The shock of the Erasure left them with no memory of their origin, only the overwhelming Aesthetic Pulse that drove the [[Wodaelf]]es into the primeval cathedrals of the forest, the [[Friggaelf]]es to the shimmering marble of the coasts, and the [[Dunaelf]]es into their technological pursuits. This immediate divergence prevented the formation of a singular [[Aelf]]en empire, ensuring that the tribes would develop as separate, often distant, cousins.&lt;br /&gt;
&lt;br /&gt;
For over two centuries, the [[Wodaelf]]es remained largely insular, viewing the burgeoning human nations with a mix of pity and detached curiosity. This changed abruptly when the [[Grendel]] War began to spill out of the northern human territories. As [[Grendel]] warbands ravaged settlements in the North, the [[Wodaelf]]es faced a grim choice. Though they often viewed human expansion as a blight, they recognized that the [[Grendel]]’s sheer destructive power posed a far greater threat to the [[Woden]]ic Beauty of the natural world.&lt;br /&gt;
&lt;br /&gt;
The [[Wodaelf]]es eventually entered the fray on the side of the human alliance. While human historians record this as an act of selfless compassion, [[Aelf]]en chronicles suggest a pragmatic motivation: the realization that if the human shield fell, the [[Aelfwode]] would be the next victim of [[Grendel]] aggression. Regardless of the motive, their archers and forest scouts proved pivotal in turning the tide of the conflict. Since the signing of the Concord of [[Kala Astanals]], old [[Aelf]]en isolationism has begun to thaw, leading to the cautious opening of border markets in [[Stapol]] and a growing demand for [[Wodaelf]]en goods across [[Otan]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Subregions of [[Aelfwode]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Beorc Land]] ===&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/c415b0fe-5b7f-4ee0-f9a2-4956abfbf000/wiki#.png|100px|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capital:&amp;#039;&amp;#039;&amp;#039; [[Beorc]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039;      307,643&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Area (sq. Gorom).:&amp;#039;&amp;#039;&amp;#039;        7,600&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dunaelf Land]] ===&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/79b2ddb0-b5f3-4fbf-a65b-ccee11e7f300/wiki#.png|100px|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capital:&amp;#039;&amp;#039;&amp;#039; [[Firgenbeam]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039;      496,654&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Area (sq. Gorom).:&amp;#039;&amp;#039;&amp;#039;        8,160&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== [[Larbeam Reservation]] ===&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/ce8c2263-02c0-43a9-b2f7-7e1842561600/wiki#.png|100px|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capital:&amp;#039;&amp;#039;&amp;#039; [[Un]]known&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039;      226,125&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Area (sq. Gorom).:&amp;#039;&amp;#039;&amp;#039;       25,724&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== [[Midlen Land]] ===&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/0399326b-c2f2-494f-4dc6-85e36a33ee00/wiki#.png|100px|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capital:&amp;#039;&amp;#039;&amp;#039; [[Stapol]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039;      415,311&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Area (sq. Gorom).:&amp;#039;&amp;#039;&amp;#039;       13,100&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== [[Scieno Land]] ===&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/19ab610e-bfb1-47ee-10e7-c40c8c231300/wiki#.png|100px|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capital:&amp;#039;&amp;#039;&amp;#039; [[Cirisbeam]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039;      888,207&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Area (sq. Gorom).:&amp;#039;&amp;#039;&amp;#039;       14,444&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Otan Regions]]&lt;/div&gt;</summary>
		<author><name>Robyn.Blaber</name></author>
	</entry>
</feed>