<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.willtopowergames.com/index.php?action=history&amp;feed=atom&amp;title=Agility</id>
	<title>Agility - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.willtopowergames.com/index.php?action=history&amp;feed=atom&amp;title=Agility"/>
	<link rel="alternate" type="text/html" href="https://wiki.willtopowergames.com/index.php?title=Agility&amp;action=history"/>
	<updated>2026-10-12T23:45:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://wiki.willtopowergames.com/index.php?title=Agility&amp;diff=847&amp;oldid=prev</id>
		<title>Robyn.Blaber: Created page with &quot;{{Infobox stat | stat                 = Agility | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/4c74924a-7d28-46be-49fa-d3ef41d37400/wiki#.png | caption              = Agility is physical adaptability enabling a being to achieve greater balance, freedom of movement, and eye-hand coordination. | parent_stat          = Body | child_stats          =  | stat_min             =          -10 | stat_max             =  | base_value...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.willtopowergames.com/index.php?title=Agility&amp;diff=847&amp;oldid=prev"/>
		<updated>2026-10-01T06:35:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox stat | stat                 = &lt;a href=&quot;/Agility&quot; title=&quot;Agility&quot;&gt;Agility&lt;/a&gt; | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/4c74924a-7d28-46be-49fa-d3ef41d37400/wiki#.png | caption              = &lt;a href=&quot;/Agility&quot; title=&quot;Agility&quot;&gt;Agility&lt;/a&gt; is physical adaptability enabling a being to achieve greater balance, freedom of movement, and eye-hand coordination. | parent_stat          = &lt;a href=&quot;/index.php?title=Body&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Body (page does not exist)&quot;&gt;Body&lt;/a&gt; | child_stats          =  | stat_min             =          -10 | stat_max             =  | base_value...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox stat&lt;br /&gt;
| stat                 = [[Agility]]&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/4c74924a-7d28-46be-49fa-d3ef41d37400/wiki#.png&lt;br /&gt;
| caption              = [[Agility]] is physical adaptability enabling a being to achieve greater balance, freedom of movement, and eye-hand coordination.&lt;br /&gt;
| parent_stat          = [[Body]]&lt;br /&gt;
| child_stats          = &lt;br /&gt;
| stat_min             =          -10&lt;br /&gt;
| stat_max             = &lt;br /&gt;
| base_value           =            0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Agility]] represents a character&amp;#039;s ability to control their body with precision, speed, and coordination. It governs feats of dexterity ranging from delicate sleight of hand to acrobatics, balance, rapid movement, and other actions where success depends less on raw physical power and more on putting the body exactly where it needs to be. An agile character can move through difficult terrain, manipulate objects with precision, maintain their balance in precarious situations, and perform complicated physical movements with confidence.&lt;br /&gt;
&lt;br /&gt;
[[Agility]] is also closely associated with grace and physical coordination. It may determine how well a character catches a falling object, slips through a narrow opening, keeps their footing on an unstable surface, or performs a complicated dance or other physical routine. Where [[Strength]] asks whether a character can apply enough force, [[Agility]] asks whether they can apply the right movement at precisely the right moment.&lt;br /&gt;
&lt;br /&gt;
== [[Agility]] Checks ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/39667cb7-11b2-4bf6-557d-7ea52122a100/wiki#.png|350px|left}}&lt;br /&gt;
When performing a feat that relies primarily on dexterity, coordination, balance, or precise movement, the GM may ask for an [[Agility]] Check. A basic [[Agility]] modifier is zero, but characters such as [[Rogue]]s, an [[Aq Aydahar]], or an [[Aq Aydahar]] [[Rogue]] may have high [[Agility]] modifiers even at low levels of [[Power]].&lt;br /&gt;
&lt;br /&gt;
An [[Agility]] Check is performed by rolling a 20-sided die, to which the [[Agility]] bonus is added, or the [[Agility]] penalty subtracted. A total roll of 11 or higher indicates success. Extremely difficult tasks may require a higher roll, as determined by the GM. Critical successes occur when the required total is reached or exceeded on a natural 20. This may inspire the GM to sweeten the outcome of the check. Conversely, a natural 1 is an automatic failure, even if the addition of a bonus would otherwise exceed the required roll. This Critical Failure may inspire the GM to impose additional consequences upon the failed feat of agility.&lt;br /&gt;
&lt;br /&gt;
Feats of [[Agility]] are extremely varied. They might include sleight of hand, feats of balance, climbing, tumbling, acrobatics, escaping restraints, moving quietly, catching or throwing an object with precision, or performing complicated physical maneuvers. [[Agility]] may also be called upon for musical or dance performances when success depends upon physical coordination and timing. In general, whenever a character must be quick, nimble, precise, or graceful rather than simply strong, [[Agility]] is likely to be the appropriate stat.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Agility]] Saving Throws ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/086a1d90-906c-4c34-f48a-dd3f9033b100/wiki#.png|350px|right}}&lt;br /&gt;
When something happens to a character that [[Agility]] alone can mitigate, the GM may call for an [[Agility]] Saving Throw. The player rolls a 20-sided die and adds their [[Agility]] modifier to the roll. The resulting total indicates to the GM whether the character avoids the danger, reduces its effect, or is subjected to the calamity requiring an agile response.&lt;br /&gt;
&lt;br /&gt;
[[Agility]] Saving Throws are particularly important when there is little time to react and physical movement is the character&amp;#039;s best defense. Examples might include:&lt;br /&gt;
&lt;br /&gt;
* Dodging a falling object or other sudden hazard.&lt;br /&gt;
* Leaping out of the way of an explosion or collapsing structure.&lt;br /&gt;
* Avoiding a trap that has been triggered.&lt;br /&gt;
* Keeping one&amp;#039;s footing when a surface suddenly shifts.&lt;br /&gt;
* Twisting or rolling away from an incoming attack.&lt;br /&gt;
* Catching oneself before falling from a height.&lt;br /&gt;
* Avoiding being knocked into a dangerous location.&lt;br /&gt;
* Moving through a rapidly closing doorway or other narrowing opening.&lt;br /&gt;
* Escaping a creature or environmental effect that attempts to pin, crush, or sweep the character away.&lt;br /&gt;
* Maintaining balance while crossing a narrow, unstable, or moving surface.&lt;br /&gt;
&lt;br /&gt;
A successful [[Agility]] Saving Throw can be life-saving, as it may mitigate up to 100% of the damage that might otherwise have been caused. [[Un]]like an [[Agility]] Check, which generally represents an intentional feat undertaken by the character, an [[Agility]] Saving Throw is usually a reaction to something already happening. The character is not trying to perform a feat so much as trying not to become part of the scenery.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Loss of [[Agility]] ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/f65ef6a7-6161-487d-ef14-d1a3e1021200/wiki#.png|350px|right}}&lt;br /&gt;
A character&amp;#039;s [[Agility]] may be reduced by disease, curses, special creature attacks, injuries, or other effects. A reduction in [[Agility]] results in a corresponding reduction of the character&amp;#039;s [[Agility]] modifier and may also cause the loss or suppression of powers that require a minimum [[Agility]] modifier. Such effects can therefore weaken a character in ways that extend well beyond ordinary physical movement.&lt;br /&gt;
&lt;br /&gt;
The consequences may be temporary or permanent, depending upon the source of the effect. A temporary reduction may disappear when the disease, curse, attack, or other condition is overcome. A permanent loss is considerably more serious, particularly for characters whose abilities depend upon exceptional coordination or dexterity. Permanent losses of [[Agility]] can be recovered by [[Power]]ing Up and converting [[Power]] to [[Agility]] in the Player&amp;#039;s Workshop.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Related Stats ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/2ac5d3c9-2a32-4119-e0b6-3af3af915a00/wiki#.png|350px|right}}&lt;br /&gt;
[[Agility]] is one of the three [[Body]] stats, along with [[Endurance]] and [[Strength]]. Together, these stats describe the fundamental physical capabilities of a character. [[Strength]] represents physical force, [[Endurance]] represents physical resilience, and [[Agility]] represents coordination, precision, movement, and reaction.&lt;br /&gt;
&lt;br /&gt;
The three [[Body]] stats are also used to calculate increases in a character&amp;#039;s [[Body]] Point totals, making them particularly important to martial characters such as the [[Brute]] and [[Knight]]. [[Agility]] therefore contributes to a character&amp;#039;s physical foundation in more ways than simply determining how gracefully they can move. For some characters, the ability to get out of the way is every bit as valuable as the ability to withstand what happens when they do not.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:stat]]&lt;/div&gt;</summary>
		<author><name>Robyn.Blaber</name></author>
	</entry>
</feed>