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	<id>https://wiki.willtopowergames.com/index.php?action=history&amp;feed=atom&amp;title=Code_of_Armor</id>
	<title>Code of Armor - Revision history</title>
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	<updated>2026-06-14T19:30:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.willtopowergames.com/index.php?title=Code_of_Armor&amp;diff=416&amp;oldid=prev</id>
		<title>Robyn.Blaber: Created page with &quot;{{Infobox school | title      = Code of Armor | archetype  = Knight | substrain  =  | image      = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/3c5b35ea-80fd-4892-bec5-d7103a064c00/wiki#.png | caption    = Knights turn defensive plate into offensive weapons to lead from the vanguard. Taught by a Lord via combat drills and squire instruction. Requires a dedicated forge, an experienced Lord, and a patient blacksmith. | location   = Every significant castle,...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.willtopowergames.com/index.php?title=Code_of_Armor&amp;diff=416&amp;oldid=prev"/>
		<updated>2026-04-29T17:59:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox school | title      = &lt;a href=&quot;/Code_of_Armor&quot; title=&quot;Code of Armor&quot;&gt;Code of Armor&lt;/a&gt; | archetype  = &lt;a href=&quot;/index.php?title=Knight&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Knight (page does not exist)&quot;&gt;Knight&lt;/a&gt; | substrain  =  | image      = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/3c5b35ea-80fd-4892-bec5-d7103a064c00/wiki#.png | caption    = &lt;a href=&quot;/index.php?title=Knight&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Knight (page does not exist)&quot;&gt;Knights&lt;/a&gt; turn defensive plate into offensive weapons to lead from the vanguard. Taught by a Lord via combat drills and squire instruction. Requires a dedicated forge, an experienced Lord, and a patient blacksmith. | location   = Every significant castle,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox school&lt;br /&gt;
| title      = [[Code of Armor]]&lt;br /&gt;
| archetype  = [[Knight]]&lt;br /&gt;
| substrain  = &lt;br /&gt;
| image      = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/3c5b35ea-80fd-4892-bec5-d7103a064c00/wiki#.png&lt;br /&gt;
| caption    = [[Knight]]s turn defensive plate into offensive weapons to lead from the vanguard. Taught by a Lord via combat drills and squire instruction. Requires a dedicated forge, an experienced Lord, and a patient blacksmith.&lt;br /&gt;
| location   = Every significant castle, fortified keep, or military outpost across [[Otan]].&lt;br /&gt;
| headmaster = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Knight]]’s role is to lead from the absolute vanguard, absorbing the initial, most violent shocks of a battlefield so their followers might survive. While [[Otan]]’s master blacksmiths produce exceptional plate, even the finest steel is insufficient for such a suicide mission. Through the [[Code of Armor]], a [[Knight]] manifests their &amp;quot;Will&amp;quot; to turn a defensive shell into a living weapon system. &lt;br /&gt;
&lt;br /&gt;
To these [[Knight]]s, armor is not a burden; it is an offensive tool. They utilize proactive positioning to knock back foes with a shoulder-check or trample them with an armored mount. Most impressively, the Code allows a [[Knight]] to &amp;quot;reflect&amp;quot; damage, returning the force of an enemy’s strike without ever lifting a sword. A [[Knight]] who has mastered this Code is a walking fortress, nearly invincible in the thick of a melee.&lt;br /&gt;
&lt;br /&gt;
== Teaching Methods ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/1a74dc36-9549-4400-37b9-d1222871d700/wiki#.png|350px|left}}&lt;br /&gt;
Training for the [[Code of Armor]] requires a functional armory, a sprawling training field, and a dedicated blacksmith to recalibrate the steel as it begins to respond to the [[Knight]]’s &amp;quot;Will.&amp;quot; The instructor is always the [[Knight]]’s Lord, who guides them through grueling physical drills. A unique aspect of this education is the requirement of legacy: a [[Knight]] does not truly master a power until they have successfully passed the foundational training along to a squire. While the Lord provides the guidance, it is the [[Knight]]’s own lived conviction, and the eventual &amp;quot;assent&amp;quot; of their mentor, that triggers the manifestation of the [[Knight]]&amp;#039;s new supernatural power.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:Schools]]&lt;/div&gt;</summary>
		<author><name>Robyn.Blaber</name></author>
	</entry>
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