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	<title>Creed of the Feint - Revision history</title>
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	<updated>2026-06-14T19:35:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.willtopowergames.com/index.php?title=Creed_of_the_Feint&amp;diff=430&amp;oldid=prev</id>
		<title>Robyn.Blaber: Created page with &quot;{{Infobox school | title      = Creed of the Feint | archetype  = Rogue | substrain  =  | image      = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/e0a7299e-64f2-4468-0c1e-566227e59900/wiki#.png | caption    = Practical misdirection through Dexterity. Rogues use Power to vanish items or distract crowds via sleight of hand. Taught by fagans and shows; accessible to any with the physical grace to master it. | location   = Large settlements or within Rogue...&quot;</title>
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		<updated>2026-04-29T17:59:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox school | title      = &lt;a href=&quot;/Creed_of_the_Feint&quot; title=&quot;Creed of the Feint&quot;&gt;Creed of the Feint&lt;/a&gt; | archetype  = &lt;a href=&quot;/index.php?title=Rogue&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Rogue (page does not exist)&quot;&gt;Rogue&lt;/a&gt; | substrain  =  | image      = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/e0a7299e-64f2-4468-0c1e-566227e59900/wiki#.png | caption    = Practical misdirection through Dexterity. &lt;a href=&quot;/index.php?title=Rogue&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Rogue (page does not exist)&quot;&gt;Rogues&lt;/a&gt; use Power to vanish items or distract crowds via sleight of hand. Taught by fagans and shows; accessible to any with the physical grace to master it. | location   = Large settlements or within Rogue...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox school&lt;br /&gt;
| title      = [[Creed of the Feint]]&lt;br /&gt;
| archetype  = [[Rogue]]&lt;br /&gt;
| substrain  = &lt;br /&gt;
| image      = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/e0a7299e-64f2-4468-0c1e-566227e59900/wiki#.png&lt;br /&gt;
| caption    = Practical misdirection through Dexterity. [[Rogue]]s use Power to vanish items or distract crowds via sleight of hand. Taught by fagans and shows; accessible to any with the physical grace to master it.&lt;br /&gt;
| location   = Large settlements or within [[Rogue]] factions.&lt;br /&gt;
| headmaster = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Like the other [[Rogue]] Creeds, the [[Creed of the Feint]] is learned through rote memorization, but unlike the other creeds, it requires amazing Dexterity and continuous practice. The Powers of this Creed are centered on misdirecting the attention of the &amp;quot;mark&amp;quot;. The mark may be an individual who is the target of a pickpocket. With higher Powers in this Creed, the mark could be an entire court, cleverly misdirected to be made unaware of the [[Rogue]]&amp;#039;s shenanigans.&lt;br /&gt;
&lt;br /&gt;
[[Rogue]]s of the [[Creed of the Feint]] might pick a pocket, plant an item, or make an entire horse and carriage seem to disappear to the astonishment of their mark. These skills may use power, but there is no wizardry behind them. The deceptions are practical. &lt;br /&gt;
&lt;br /&gt;
A [[Rogue]] may cause a coin to appear to disappear, but that coin was merely relocated in a dexterous and clever way. Feint [[Rogue]]s can sometimes be found travelling with troubadors, performing card tricks and other spectacles, perhaps quite unaware that they might be capable of much larger illusions by sleight of hand.&lt;br /&gt;
&lt;br /&gt;
== Teaching Methods ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/2fffc6c7-c855-4bf9-8c74-84c0e9ff2000/wiki#.png|350px|left}}&lt;br /&gt;
Picking pockets is the basic &amp;quot;go to&amp;quot; skill that fagans will send their students out to practice immediately. Students of the [[Rogue Archetype]] learn this skill before any others, as it is a skill that can be practiced infinitely without using Power. Students can simply practice on each other until their skills are perfected. &lt;br /&gt;
&lt;br /&gt;
Teachers passing on a new power will ensure that students have fully memorized the Creed, and training will involve rote exercises between students, followed by field work where a new skill can be practiced upon the unsuspecting and unwary. New Powers usually come to the student after a successful field exercise.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:Schools]]&lt;/div&gt;</summary>
		<author><name>Robyn.Blaber</name></author>
	</entry>
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