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	<id>https://wiki.willtopowergames.com/index.php?action=history&amp;feed=atom&amp;title=Endurance</id>
	<title>Endurance - Revision history</title>
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	<updated>2026-10-12T23:36:57Z</updated>
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		<id>https://wiki.willtopowergames.com/index.php?title=Endurance&amp;diff=848&amp;oldid=prev</id>
		<title>Robyn.Blaber: Created page with &quot;{{Infobox stat | stat                 = Endurance | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/15cb8827-7565-4f8d-80f1-3a7acb41aa00/wiki#.png | caption              = Endurance is a being&#039;s ability to withstand hardships of either an extreme nature or over a long period of time. | parent_stat          = Body | child_stats          =  | stat_min             =          -10 | stat_max             =  | base_value           =...&quot;</title>
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		<updated>2026-10-01T06:57:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox stat | stat                 = &lt;a href=&quot;/Endurance&quot; title=&quot;Endurance&quot;&gt;Endurance&lt;/a&gt; | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/15cb8827-7565-4f8d-80f1-3a7acb41aa00/wiki#.png | caption              = &lt;a href=&quot;/Endurance&quot; title=&quot;Endurance&quot;&gt;Endurance&lt;/a&gt; is a being&amp;#039;s ability to withstand hardships of either an extreme nature or over a long period of time. | parent_stat          = &lt;a href=&quot;/index.php?title=Body&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Body (page does not exist)&quot;&gt;Body&lt;/a&gt; | child_stats          =  | stat_min             =          -10 | stat_max             =  | base_value           =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox stat&lt;br /&gt;
| stat                 = [[Endurance]]&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/15cb8827-7565-4f8d-80f1-3a7acb41aa00/wiki#.png&lt;br /&gt;
| caption              = [[Endurance]] is a being&amp;#039;s ability to withstand hardships of either an extreme nature or over a long period of time.&lt;br /&gt;
| parent_stat          = [[Body]]&lt;br /&gt;
| child_stats          = &lt;br /&gt;
| stat_min             =          -10&lt;br /&gt;
| stat_max             = &lt;br /&gt;
| base_value           =            0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Endurance]] represents a character&amp;#039;s ability to sustain physical effort and continue functioning when the body is pushed beyond its ordinary limits. It governs feats of stamina and exertion, from long-distance running and swimming to steep climbs, prolonged marches, and other activities that require a character to keep going long after a less hardy person would have stopped. Where [[Strength]] determines how much force a character can exert, and [[Agility]] determines how precisely they can control their body, [[Endurance]] determines how long that body can continue to perform.&lt;br /&gt;
&lt;br /&gt;
[[Endurance]] is also an indicator of a character&amp;#039;s ability to resist conditions that place stress upon the body. It may determine how well a character withstands disease, intoxication, exhaustion, extreme temperatures, starvation, dehydration, asphyxiation, and other physical hardships. A character with high [[Endurance]] may not be the strongest or most agile person in the room, but they are often the one still standing when everyone else has had enough.&lt;br /&gt;
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== [[Endurance]] Checks ==&lt;br /&gt;
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When performing a feat that relies primarily upon stamina, sustained physical effort, or the ability to continue functioning under difficult conditions, the GM may ask for an [[Endurance]] Check. A basic [[Endurance]] modifier is zero, but hardy characters such as [[Hunter]]s, [[Friggaelf]]es, or a [[Friggaelf]] [[Hunter]] may have high [[Endurance]] modifiers even at low levels of [[Power]].&lt;br /&gt;
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An [[Endurance]] Check is performed by rolling a 20-sided die, to which the [[Endurance]] bonus is added, or the [[Endurance]] penalty subtracted. A total roll of 11 or higher indicates success. Extremely difficult tasks may require a higher roll, as determined by the GM. Critical successes occur when the required total is reached or exceeded on a natural 20. This may inspire the GM to sweeten the outcome of the check. Conversely, a natural 1 is an automatic failure, even if the addition of a bonus would otherwise exceed the required roll. This Critical Failure may inspire the GM to impose additional consequences upon the failed feat of endurance.&lt;br /&gt;
&lt;br /&gt;
Feats of [[Endurance]] are extremely varied and might include running a long distance, swimming for an extended period, climbing a steep mountain, marching for hours without rest, holding one&amp;#039;s breath, surviving in extreme heat or cold, or continuing physical activity despite exhaustion. [[Endurance]] may also be tested when a character must perform strenuous work for an extended period or remain physically active while carrying a significant burden. In each case, the question is not simply whether the character can perform the task, but whether they can keep performing it.&lt;br /&gt;
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== [[Endurance]] Saving Throws ==&lt;br /&gt;
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When something happens to a character that [[Endurance]] alone can mitigate, the GM may call for an [[Endurance]] Saving Throw. The player rolls a 20-sided die and adds their [[Endurance]] modifier to the roll. The resulting total indicates to the GM whether the character resists the physical effect or is subjected to the calamity requiring [[Endurance]].&lt;br /&gt;
&lt;br /&gt;
[[Endurance]] Saving Throws are particularly appropriate when the character&amp;#039;s body must withstand something harmful rather than simply accomplish a physical task. Examples might include:&lt;br /&gt;
&lt;br /&gt;
* Resisting the effects of disease or infection.&lt;br /&gt;
* Resisting intoxication from alcohol, drugs, poisons, or other substances.&lt;br /&gt;
* [[Sur]]viving without sufficient air or resisting asphyxiation.&lt;br /&gt;
* Withstanding extreme heat or extreme cold.&lt;br /&gt;
* Resisting exhaustion after prolonged physical exertion.&lt;br /&gt;
* Continuing to function despite hunger, thirst, or other deprivation.&lt;br /&gt;
* Withstanding a debilitating environmental condition.&lt;br /&gt;
* Resisting the physical effects of poison or a creature&amp;#039;s special attack.&lt;br /&gt;
* Remaining conscious or functional after suffering severe physical stress.&lt;br /&gt;
* [[Sur]]viving conditions that would otherwise overwhelm the character&amp;#039;s physical constitution.&lt;br /&gt;
&lt;br /&gt;
[[Endurance]] Saving Throws can therefore determine whether a character&amp;#039;s body gives in to a hostile condition or manages to endure it. This makes [[Endurance]] particularly important when the danger cannot simply be dodged or overpowered. Sometimes there is nowhere to run and nothing to push. The character simply has to survive it.&lt;br /&gt;
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== Loss of [[Endurance]] ==&lt;br /&gt;
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A character&amp;#039;s [[Endurance]] may be reduced by disease, curses, special creature attacks, injuries, debilitating conditions, or other effects. A reduction in [[Endurance]] results in a corresponding reduction of the character&amp;#039;s [[Endurance]] modifier and may also cause the loss or suppression of powers that require a minimum [[Endurance]] modifier. Such a loss can therefore affect both a character&amp;#039;s ability to withstand hardship and their ability to perform strenuous physical feats.&lt;br /&gt;
&lt;br /&gt;
The effects may be temporary or permanent, depending upon their source. A temporary reduction may disappear once the underlying condition has been overcome, while a permanent loss represents a more serious weakening of the character&amp;#039;s physical resilience. Permanent losses of [[Endurance]] can be recovered by [[Power]]ing Up and converting [[Power]] to [[Endurance]] in the Player&amp;#039;s Workshop.&lt;br /&gt;
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&lt;br /&gt;
== Related Stats ==&lt;br /&gt;
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[[Endurance]] is one of the three [[Body]] stats, along with [[Agility]] and [[Strength]]. Together, these stats describe the fundamental physical capabilities of a character. [[Strength]] represents physical force, [[Agility]] represents coordination, precision, and movement, while [[Endurance]] represents stamina, resilience, and the ability to withstand physical stress.&lt;br /&gt;
&lt;br /&gt;
The three [[Body]] stats are also used to calculate increases in a character&amp;#039;s [[Body]] Point totals, making them particularly important to martial characters such as [[Hunter]]s and [[Brute]]s. [[Endurance]] completes the physical foundation of the [[Body]] stats: [[Strength]] determines what a character can force, [[Agility]] determines what they can control, and [[Endurance]] determines how long they can keep doing it, and how much punishment their body can take along the way.&lt;br /&gt;
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{{Copyright notice}}&lt;br /&gt;
[[Category:stat]]&lt;/div&gt;</summary>
		<author><name>Robyn.Blaber</name></author>
	</entry>
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