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	<id>https://wiki.willtopowergames.com/index.php?action=history&amp;feed=atom&amp;title=Fear</id>
	<title>Fear - Revision history</title>
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	<updated>2026-10-12T23:36:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.willtopowergames.com/index.php?title=Fear&amp;diff=869&amp;oldid=prev</id>
		<title>Robyn.Blaber: Created page with &quot;{{Infobox damage type | title                 = Fear | subtitle               = Mind Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/d696db5b-a335-4ad9-467b-e023791fee00/wiki#.png | caption              = Fear is the mind-killer. }}  Fear Damage is a form of mental damage caused by an overwhelming perception of danger, terror, or helplessness. It attacks the mind directly, disrupting judgment, concentration, confidence, a...&quot;</title>
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		<updated>2026-10-06T00:52:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox damage type | title                 = &lt;a href=&quot;/Fear&quot; title=&quot;Fear&quot;&gt;Fear&lt;/a&gt; | subtitle               = &lt;a href=&quot;/index.php?title=Mind&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Mind (page does not exist)&quot;&gt;Mind&lt;/a&gt; Damage | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/d696db5b-a335-4ad9-467b-e023791fee00/wiki#.png | caption              = &lt;a href=&quot;/Fear&quot; title=&quot;Fear&quot;&gt;Fear&lt;/a&gt; is the mind-killer. }}  &lt;a href=&quot;/Fear&quot; title=&quot;Fear&quot;&gt;Fear&lt;/a&gt; Damage is a form of mental damage caused by an overwhelming perception of danger, terror, or helplessness. It attacks the mind directly, disrupting judgment, concentration, confidence, a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox damage type&lt;br /&gt;
| title                 = [[Fear]]&lt;br /&gt;
| subtitle               = [[Mind]] Damage&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/d696db5b-a335-4ad9-467b-e023791fee00/wiki#.png&lt;br /&gt;
| caption              = [[Fear]] is the mind-killer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Fear]] Damage is a form of mental damage caused by an overwhelming perception of danger, terror, or helplessness. It attacks the mind directly, disrupting judgment, concentration, confidence, and the ability to perform even simple tasks. [[Un]]like ordinary fear, which can sharpen the senses or encourage a sensible retreat, severe [[Fear]] Damage can consume the mind entirely.&lt;br /&gt;
&lt;br /&gt;
A victim overwhelmed by fear may flail uselessly, freeze in place, flee without regard for where they are going, or become incapable of taking meaningful action. The mind is no longer concerned with solving the problem. It is concerned only with escaping it. In extreme cases, fear can overwhelm the body as well, leaving the victim unconscious or even dead from fright.&lt;br /&gt;
&lt;br /&gt;
== [[Fear]] Sources ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/663475f5-0023-4def-c36a-443647d0ed00/wiki#.png|350px|left}}&lt;br /&gt;
[[Fear]] Damage can come from creatures, magic, curses, or anything else capable of inspiring supernatural levels of terror. Some creatures possess an inherent fear effect, while others may project fear through their appearance, presence, voice, or supernatural abilities. Magical spells and curses can create fear directly or amplify an existing sense of danger until the victim can no longer control it.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Creatures with powerful fear effects&lt;br /&gt;
* Magical spells that induce terror&lt;br /&gt;
* Curses&lt;br /&gt;
* [[Fear]]-inducing artefacts&lt;br /&gt;
* Supernatural or psychic effects&lt;br /&gt;
* Certain creatures, monsters, or entities whose presence alone inspires terror&lt;br /&gt;
* [[Un]]expectedly large bills&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Fear]] Saving Throws ==&lt;br /&gt;
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[[Charisma]] is often the best defense against [[Fear]] Damage. [[Charisma]] represents confidence, presence, and the ability to maintain one&amp;#039;s sense of self when confronted by something terrifying. The attitude is simple enough: I&amp;#039;m too cool to be scared.&lt;br /&gt;
&lt;br /&gt;
[[Intelligence]] can also defend against fear by allowing the victim to recognize that the threat is not as dangerous as it appears, or to reason through the source of the terror. This is not actually scary.&lt;br /&gt;
&lt;br /&gt;
[[Memory]] may provide another defense when the victim can recall that a similar threat was survived before, or remember that what appears terrifying has a rational explanation. I remember this is not a scary thing.&lt;br /&gt;
&lt;br /&gt;
[[Will]] provides the final line of defense when fear has already taken hold. A strong [[Will]] allows a victim to continue functioning despite the mind&amp;#039;s desperate demand to flee, freeze, or panic.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Fear]] Mitigation ==&lt;br /&gt;
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[[Fear]] Damage can be actively mitigated by disrupting its source or reinforcing the victim&amp;#039;s mind against it. Counter-magic, protective wards, and spells that remove or suppress curses can all reduce or end supernatural fear. In some cases, simply removing the victim from the presence of the creature or effect may prevent the damage from continuing.&lt;br /&gt;
&lt;br /&gt;
Other forms of mitigation include:&lt;br /&gt;
&lt;br /&gt;
* Counter-magic&lt;br /&gt;
* Protective wards&lt;br /&gt;
* Remove Curse spells&lt;br /&gt;
* Magical artefacts that protect against fear&lt;br /&gt;
* Breaking the creature&amp;#039;s fear effect or concentration&lt;br /&gt;
* Removing the victim from the source of the fear&lt;br /&gt;
* Destroying or disabling a cursed or fear-inducing object&lt;br /&gt;
* Providing reassurance or restoring the victim&amp;#039;s confidence&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== [[Fear]] Related [[Conditions]] ==&lt;br /&gt;
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[[Fear]]ed is the primary condition associated with [[Fear]] Damage. A [[Fear]]ed victim is overwhelmed by terror and may be unable to perform even simple tasks, flee uncontrollably, or become incapable of confronting the source of the fear. The condition can persist even after the immediate danger has passed if the underlying supernatural effect remains.&lt;br /&gt;
&lt;br /&gt;
In extreme cases, [[Fear]] Damage can cause Dying of Fright, in which the victim&amp;#039;s mind and body are so completely overwhelmed by terror that the victim dies from the experience itself.&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:damage types]]&lt;/div&gt;</summary>
		<author><name>Robyn.Blaber</name></author>
	</entry>
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