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	<title>Intelligence - Revision history</title>
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	<updated>2026-10-12T23:35:54Z</updated>
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		<id>https://wiki.willtopowergames.com/index.php?title=Intelligence&amp;diff=849&amp;oldid=prev</id>
		<title>Robyn.Blaber: Created page with &quot;{{Infobox stat | stat                 = Intelligence | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/1f483e55-88f9-4d44-0f7d-5332b19ee000/wiki#.png | caption              = Intelligence is a being&#039;s ability to use intuition to solve problems without advanced knowledge of the problem. | parent_stat          = Mind | child_stats          =  | stat_min             =          -10 | stat_max             =  | base_value           =...&quot;</title>
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		<updated>2026-10-01T07:20:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox stat | stat                 = &lt;a href=&quot;/Intelligence&quot; title=&quot;Intelligence&quot;&gt;Intelligence&lt;/a&gt; | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/1f483e55-88f9-4d44-0f7d-5332b19ee000/wiki#.png | caption              = &lt;a href=&quot;/Intelligence&quot; title=&quot;Intelligence&quot;&gt;Intelligence&lt;/a&gt; is a being&amp;#039;s ability to use intuition to solve problems without advanced knowledge of the problem. | parent_stat          = &lt;a href=&quot;/index.php?title=Mind&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Mind (page does not exist)&quot;&gt;Mind&lt;/a&gt; | child_stats          =  | stat_min             =          -10 | stat_max             =  | base_value           =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox stat&lt;br /&gt;
| stat                 = [[Intelligence]]&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/1f483e55-88f9-4d44-0f7d-5332b19ee000/wiki#.png&lt;br /&gt;
| caption              = [[Intelligence]] is a being&amp;#039;s ability to use intuition to solve problems without advanced knowledge of the problem.&lt;br /&gt;
| parent_stat          = [[Mind]]&lt;br /&gt;
| child_stats          = &lt;br /&gt;
| stat_min             =          -10&lt;br /&gt;
| stat_max             = &lt;br /&gt;
| base_value           =            0&lt;br /&gt;
}}&lt;br /&gt;
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[[Intelligence]] represents a character&amp;#039;s ability to reason, analyze, understand, and solve problems. It governs feats of intellect ranging from deciphering an ancient text to designing a machine, identifying a flaw in an enemy&amp;#039;s plan, or figuring out how an unfamiliar device works. [[Intelligence]] is not simply a measure of how much a character knows. It represents the ability to take information, make connections between seemingly unrelated facts, recognize patterns, and arrive at useful conclusions.&lt;br /&gt;
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[[Intelligence]] can also play an important role in research and invention. The creation of new spells, potions, artefacts, weapons, constructs, and other inventions may require considerable [[Intelligence]], particularly when the character is attempting something that has never been done before. [[Intelligence]] may also alert a character to things that do not quite make sense: an object that is subtly out of place, a pattern that should not exist, a suspicious flaw in an otherwise convincing illusion, or a sequence of events that suggests someone, or something, is manipulating the situation. Where [[Memory]] asks, &amp;quot;What do I know?&amp;quot;, [[Intelligence]] asks, &amp;quot;What can I figure out from what I know?&amp;quot;&lt;br /&gt;
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== [[Intelligence]] Checks ==&lt;br /&gt;
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When performing a feat that relies primarily upon reasoning, analysis, invention, deduction, or problem-solving, the GM may ask for an [[Intelligence]] Check. A basic [[Intelligence]] modifier is zero, but more intelligent characters such as [[Wizard]]s, [[Akimsilik]]s, or an [[Akimsilik]] [[Wizard]] may have high [[Intelligence]] modifiers even at low levels of [[Power]].&lt;br /&gt;
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An [[Intelligence]] Check is performed by rolling a 20-sided die, to which the [[Intelligence]] bonus is added, or the [[Intelligence]] penalty subtracted. A total roll of 11 or higher indicates success. Extremely difficult tasks may require a higher roll, as determined by the GM. Critical successes occur when the required total is reached or exceeded on a natural 20. This may inspire the GM to sweeten the outcome of the check. Conversely, a natural 1 is an automatic failure, even if the addition of a bonus would otherwise exceed the required roll. This Critical Failure may inspire the GM to impose additional consequences upon the failed feat of intelligence.&lt;br /&gt;
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Feats of [[Intelligence]] are extremely varied and might include designing or building a golem, creating a new weapon, developing a new spell or potion, deciphering an encoded scroll, solving a puzzle, identifying a magical mechanism, determining how an unfamiliar artefact works, or recognizing a pattern hidden within seemingly unrelated information. [[Intelligence]] may also be used when investigating a mystery, analyzing evidence, identifying a weakness in a structure or device, or determining the most logical explanation for an unusual event. The GM should generally call for an [[Intelligence]] Check when the character must work something out, rather than merely remember something they already know.&lt;br /&gt;
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== [[Intelligence]] Saving Throws ==&lt;br /&gt;
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When something happens to a character that [[Intelligence]] alone can mitigate, the GM may call for an [[Intelligence]] Saving Throw. The player rolls a 20-sided die and adds their [[Intelligence]] modifier to the roll. The resulting total indicates to the GM whether the character recognizes, understands, or mentally resists the effect, or is subjected to the calamity requiring [[Intelligence]].&lt;br /&gt;
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[[Intelligence]] Saving Throws are unusual because most physical and mental dangers do not simply ask whether a character can reason their way out of them. They are most appropriate for effects that attack the character&amp;#039;s ability to understand reality or make rational judgments. Examples might include:&lt;br /&gt;
&lt;br /&gt;
* Recognizing that an apparent object or creature is actually an illusion.&lt;br /&gt;
* Detecting a false conclusion deliberately implanted in the character&amp;#039;s mind.&lt;br /&gt;
* Recognizing a magically altered pattern before acting upon it.&lt;br /&gt;
* Determining that two seemingly unrelated events are connected by an unnatural effect.&lt;br /&gt;
* Resisting a magical compulsion that attempts to overwhelm the character through an elaborate deception.&lt;br /&gt;
* Identifying a magically disguised creature or object when the deception can be defeated through reasoning.&lt;br /&gt;
* Recognizing that an apparently impossible situation has been constructed through magical or psychic manipulation.&lt;br /&gt;
* Resisting an effect that attempts to confuse the character&amp;#039;s ability to distinguish cause from effect.&lt;br /&gt;
* [[Un]]derstanding an alien or supernatural phenomenon quickly enough to avoid its consequences.&lt;br /&gt;
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These kinds of attacks are extremely rare and often involve psychic, magical, or spiritual powers that defy ordinary intelligence. An [[Intelligence]] Saving Throw is therefore not simply a test of whether the character is clever enough. It represents the character applying reason and understanding when something is actively attempting to make that understanding impossible.&lt;br /&gt;
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== Loss of [[Intelligence]] ==&lt;br /&gt;
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A character&amp;#039;s [[Intelligence]] may be reduced by disease, curses, special creature attacks, magical effects, psychic assaults, or other conditions that impair reasoning and mental acuity. A reduction in [[Intelligence]] results in a corresponding reduction of the character&amp;#039;s [[Intelligence]] modifier and may also cause the loss or suppression of powers that require a minimum [[Intelligence]] modifier. Such an effect can be particularly disruptive to characters whose abilities depend upon invention, magical research, or complex reasoning.&lt;br /&gt;
&lt;br /&gt;
The effects may be temporary or permanent, depending upon their source. A temporary reduction may disappear when the underlying condition has been cured or the effect has ended. A permanent loss is considerably more serious and may leave previously familiar problems suddenly difficult to solve, while also placing [[Intelligence]]-dependent powers beyond the character&amp;#039;s reach. Permanent losses of [[Intelligence]] can be recovered by [[Power]]ing Up and converting [[Power]] to [[Intelligence]] in the Player&amp;#039;s Workshop.&lt;br /&gt;
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== Related Stats ==&lt;br /&gt;
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[[Intelligence]] is one of the three [[Mind]] stats, along with [[Memory]] and [[Charisma]]. Together, these stats describe the fundamental capabilities of a character&amp;#039;s mind. [[Intelligence]] represents reasoning, deduction, invention, and problem-solving; [[Memory]] represents the ability to retain and recall information; and [[Charisma]] represents the ability to express the self and affect the thoughts, feelings, and actions of others.&lt;br /&gt;
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The three [[Mind]] stats are also used to calculate increases in a character&amp;#039;s [[Mind]] Point totals, making them particularly important to spellcasting characters such as [[Wizard]]s and [[Witch]]es. [[Intelligence]] is therefore not simply a measure of how much a character knows. It represents the ability to take what the character knows, recognize what does not fit, and work out what comes next.&lt;br /&gt;
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{{Copyright notice}}&lt;br /&gt;
[[Category:stat]]&lt;/div&gt;</summary>
		<author><name>Robyn.Blaber</name></author>
	</entry>
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