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	<title>Memory - Revision history</title>
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	<updated>2026-10-13T00:23:26Z</updated>
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		<id>https://wiki.willtopowergames.com/index.php?title=Memory&amp;diff=850&amp;oldid=prev</id>
		<title>Robyn.Blaber: Created page with &quot;{{Infobox stat | stat                 = Memory | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/062835f4-a62f-4cd0-258a-3c32f4fcdc00/wiki#.png | caption              = Memory is a being&#039;s ability to recall information, whether it is studied information or trivia experienced a single time. | parent_stat          = Mind | child_stats          =  | stat_min             =          -10 | stat_max             =  | base_value           =...&quot;</title>
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		<updated>2026-10-01T18:28:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox stat | stat                 = &lt;a href=&quot;/Memory&quot; title=&quot;Memory&quot;&gt;Memory&lt;/a&gt; | image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/062835f4-a62f-4cd0-258a-3c32f4fcdc00/wiki#.png | caption              = &lt;a href=&quot;/Memory&quot; title=&quot;Memory&quot;&gt;Memory&lt;/a&gt; is a being&amp;#039;s ability to recall information, whether it is studied information or trivia experienced a single time. | parent_stat          = &lt;a href=&quot;/index.php?title=Mind&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Mind (page does not exist)&quot;&gt;Mind&lt;/a&gt; | child_stats          =  | stat_min             =          -10 | stat_max             =  | base_value           =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox stat&lt;br /&gt;
| stat                 = [[Memory]]&lt;br /&gt;
| image                 = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/062835f4-a62f-4cd0-258a-3c32f4fcdc00/wiki#.png&lt;br /&gt;
| caption              = [[Memory]] is a being&amp;#039;s ability to recall information, whether it is studied information or trivia experienced a single time.&lt;br /&gt;
| parent_stat          = [[Mind]]&lt;br /&gt;
| child_stats          = &lt;br /&gt;
| stat_min             =          -10&lt;br /&gt;
| stat_max             = &lt;br /&gt;
| base_value           =            0&lt;br /&gt;
}}&lt;br /&gt;
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[[Memory]] represents a character&amp;#039;s ability to retain, recall, and accurately reproduce information. It governs feats of recollection ranging from remembering a conversation or recognizing a familiar face to reproducing a complex spell, recalling a forgotten passage of scripture, or remembering the details of a place visited long ago. A character with strong [[Memory]] can retain information with greater clarity and retrieve it when it matters, even when that information has not been used for some time.&lt;br /&gt;
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[[Memory]] also plays an important role in research and the development of new spells, potions, artefacts, and other creations. A character may need to remember the precise words of an incantation, the sequence of ingredients in a potion, the details of an ancient diagram, or the teachings of a long-dead master. [[Memory]] can also serve as a defense against deception. When magic, psychic powers, or other effects attempt to alter a character&amp;#039;s perception of the world, a strong [[Memory]] may allow the character to recognize that something is wrong because the world no longer matches what they remember.&lt;br /&gt;
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== [[Memory]] Checks ==&lt;br /&gt;
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When performing a feat that relies upon recollection, the GM may ask for a [[Memory]] Check. A basic [[Memory]] modifier is zero, but characters with exceptional memories, such as [[Divine]]s, [[Sawdager]] [[Kuulik]]s, or a [[Sawdager]] [[Kuulik]] [[Divine]], may have high [[Memory]] modifiers even at low levels of [[Power]].&lt;br /&gt;
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A [[Memory]] Check is performed by rolling a 20-sided die, to which the [[Memory]] bonus is added, or the [[Memory]] penalty subtracted. A total roll of 11 or higher indicates success. Extremely difficult tasks may require a higher roll, as determined by the GM. Critical successes occur when the required total is reached or exceeded on a natural 20. This may inspire the GM to sweeten the outcome of the check. Conversely, a natural 1 is an automatic failure, even if the addition of a bonus would otherwise exceed the required roll. This Critical Failure may inspire the GM to impose additional consequences upon the failed feat of memory.&lt;br /&gt;
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Feats of [[Memory]] are extremely varied and might include reciting a recently read litany for a [[Divine]] spell, recognizing whether a familiar person looks subtly different, recalling a song and its lyrics, remembering a code word, reproducing a complex sequence of instructions, recalling the details of a map, identifying a symbol seen previously, or remembering the precise appearance of an object or location. &lt;br /&gt;
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[[Memory]] may also be used to reproduce something that has been learned rather than merely to identify it. A character might remember the correct sequence of gestures for a ritual, the ingredients required for a potion, or the precise construction of an artefact they have previously studied.&lt;br /&gt;
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== [[Memory]] Saving Throws ==&lt;br /&gt;
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When something happens to a character that [[Memory]] alone can mitigate, the GM may call for a [[Memory]] Saving Throw. The player rolls a 20-sided die and adds their [[Memory]] modifier to the roll. The resulting total indicates to the GM whether the character recognizes and resists the effect or is subjected to the calamity requiring [[Memory]].&lt;br /&gt;
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These kinds of attacks are more common than one might expect and often involve spells, psychic powers, illusions, or other abilities that reshape the victim&amp;#039;s perception of the outside world. [[Memory]] can provide an anchor against such effects. A character may realize that a familiar room has somehow changed because they remember where the furniture was, recognize that a companion&amp;#039;s face has been altered because they remember what that person actually looks like, or notice that an apparently ordinary object should not be where it is.&lt;br /&gt;
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Examples of situations that might call for a [[Memory]] Saving Throw include:&lt;br /&gt;
&lt;br /&gt;
* Recognizing that a familiar location has been magically altered.&lt;br /&gt;
* Realizing that a person has been disguised or magically transformed.&lt;br /&gt;
* Detecting that a familiar object has been replaced or changed.&lt;br /&gt;
* Recognizing that memories or perceptions are being manipulated.&lt;br /&gt;
* Remembering a person&amp;#039;s true identity despite an illusion or magical disguise.&lt;br /&gt;
* Recognizing that an apparently familiar situation does not match previous experience.&lt;br /&gt;
* Resisting an effect that attempts to overwrite, obscure, or distort a memory.&lt;br /&gt;
* Remembering an important detail when a magical effect attempts to make the character forget it.&lt;br /&gt;
* [[Dis]]tinguishing a genuine memory from an implanted or fabricated one.&lt;br /&gt;
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[[Memory]] Saving Throws therefore have a somewhat different character from most physical saving throws. The character is not necessarily resisting an effect through force of will. Instead, [[Memory]] provides something against which the false perception can be measured. The world may be telling the character one thing, but the character remembers that it was not always so.&lt;br /&gt;
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== Loss of [[Memory]] ==&lt;br /&gt;
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A character&amp;#039;s [[Memory]] may be diminished by disease, curses, special creature attacks, magical effects, psychic assaults, or other conditions that interfere with recollection. A reduction in [[Memory]] results in a corresponding reduction of the character&amp;#039;s [[Memory]] modifier and may also cause the loss or suppression of powers that require a minimum [[Memory]] modifier. Such effects can be particularly disruptive to characters whose abilities depend upon learned knowledge, remembered rituals, or the accurate reproduction of complex information.&lt;br /&gt;
&lt;br /&gt;
The effects may be temporary or permanent. A temporary impairment may disappear when the underlying disease, curse, spell, or other condition has been overcome. A permanent loss can be considerably more serious, potentially leaving a character unable to recall information that was once familiar or maintain abilities that depend upon their [[Memory]]. Permanent losses of [[Memory]] can be recovered by [[Power]]ing Up and converting [[Power]] to [[Memory]] in the Player&amp;#039;s Workshop.&lt;br /&gt;
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== Related Stats ==&lt;br /&gt;
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[[Memory]] is one of the three [[Mind]] stats, along with [[Intelligence]] and [[Charisma]]. Together, these stats describe the fundamental capabilities of a character&amp;#039;s mind. [[Intelligence]] represents reasoning, deduction, invention, and problem-solving; [[Memory]] represents the retention and retrieval of information; and [[Charisma]] represents the ability to express the self and influence others.&lt;br /&gt;
&lt;br /&gt;
The three [[Mind]] stats are also used to calculate increases in a character&amp;#039;s [[Mind]] Point totals, making them particularly important to spellcasting characters such as [[Divine]]s and [[Shaman]]s. [[Memory]] is especially valuable to characters whose powers depend upon learned knowledge, sacred texts, rituals, languages, histories, or other information that must be accurately retained. [[Intelligence]] may discover something new, but [[Memory]] ensures that the character does not have to rediscover it every morning.&lt;br /&gt;
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{{Copyright notice}}&lt;br /&gt;
[[Category:stat]]&lt;/div&gt;</summary>
		<author><name>Robyn.Blaber</name></author>
	</entry>
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