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	<title>Soltustik - Revision history</title>
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	<updated>2026-08-13T22:44:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.willtopowergames.com/index.php?title=Soltustik&amp;diff=594&amp;oldid=prev</id>
		<title>Robyn.Blaber: Created page with &quot;{{Infobox region | region                = Soltustik | world                 = Political - Otan | region_longname       = Kingdom of Soltustik | caption               = The north-central Kingdom of Soltustik (🔊 salt-STIK) is ruled by the Muz Dynasty, from which the capital takes its name. It&#039;s known for its blond people and cold weather. | cloud_image_id           = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/f395072a-0e9e-4f38-6631-600f6d28f0...&quot;</title>
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		<updated>2026-07-25T18:19:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Infobox region | region                = &lt;a href=&quot;/Soltustik&quot; title=&quot;Soltustik&quot;&gt;Soltustik&lt;/a&gt; | world                 = Political - &lt;a href=&quot;/Otan&quot; class=&quot;mw-redirect&quot; title=&quot;Otan&quot;&gt;Otan&lt;/a&gt; | region_longname       = Kingdom of &lt;a href=&quot;/Soltustik&quot; title=&quot;Soltustik&quot;&gt;Soltustik&lt;/a&gt; | caption               = The north-central Kingdom of &lt;a href=&quot;/Soltustik&quot; title=&quot;Soltustik&quot;&gt;Soltustik&lt;/a&gt; (🔊 salt-STIK) is ruled by the &lt;a href=&quot;/index.php?title=Muz&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Muz (page does not exist)&quot;&gt;Muz&lt;/a&gt; Dynasty, from which the capital takes its name. It&amp;#039;s known for its blond people and cold weather. | cloud_image_id           = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/f395072a-0e9e-4f38-6631-600f6d28f0...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox region&lt;br /&gt;
| region                = [[Soltustik]]&lt;br /&gt;
| world                 = Political - [[Otan]]&lt;br /&gt;
| region_longname       = Kingdom of [[Soltustik]]&lt;br /&gt;
| caption               = The north-central Kingdom of [[Soltustik]] (🔊 salt-STIK) is ruled by the [[Muz]] Dynasty, from which the capital takes its name. It&amp;#039;s known for its blond people and cold weather.&lt;br /&gt;
| cloud_image_id           = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/f395072a-0e9e-4f38-6631-600f6d28f000/wiki#.png&lt;br /&gt;
| banner_image_id           = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/b242ea04-1870-4753-63bc-fe317e3cb800/wiki#.png&lt;br /&gt;
| banner_desc           = &lt;br /&gt;
| govt_type             = Kingdom&lt;br /&gt;
| capital               = [[Muz]]&lt;br /&gt;
| culture               = [[Soltustiker]]&lt;br /&gt;
| ruling_faction_id     = &lt;br /&gt;
| total_pop             =    4,530,866&lt;br /&gt;
| urban_pop             =      278,787&lt;br /&gt;
| rural_pop             =    4,252,079&lt;br /&gt;
| settlements           = 26&lt;br /&gt;
| strain_mix            = &lt;br /&gt;
| area_g2               =      104,956&lt;br /&gt;
| gdp_annual            = &lt;br /&gt;
| tax_revenue           = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Nestled under the biting sky of [[Otan]]&amp;#039;s extreme north, [[Soltustik]] stands as a rugged, fiercely traditional feudal nation. Forged by a harsh climate and even harsher history, the realm operates under a strict, unyielding social hierarchy where every lord, vassal, and serf knows their place in the grand chain of homage. This rigid order is not merely a political preference; it is a proven necessity for survival in a land where the winter cold reigns supreme and deadly threats loom perpetually over the horizon.&lt;br /&gt;
&lt;br /&gt;
At the heart of the realm sits its absolute sovereign, Queen [[Kara]] [[Muz]], a heroic figure whose lineage and tactical brilliance came to define the nation. It was under her steadfast guidance, and through the bitter, unyielding resolve of her people, that [[Soltustik]] stood as the unbreakable shield of the south during the devastating [[Grendel]] war. While other lands might have buckled under the bloodthirsty onslaught of the [[Grendel]] horde, the [[Soltustiker]]s held their frozen strongholds, transforming their bleak landscape into a wall of iron and ice.&lt;br /&gt;
&lt;br /&gt;
Today, [[Soltustik]] enjoys a hard-won, albeit tense, era of peace. The scars of the war remain etched deeply into both the landscape and the social fabric of the realm, but the nation stands triumphant. [[Hel]]d together by an obsessive religious devotion, an unquestioned feudal system, and a pragmatic division of labor, the kingdom endures as the ultimate bastion of northern grit.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/91800514-2493-4a9c-50ce-14fa49d47600/wiki#.png|350px|left}}&lt;br /&gt;
The Kingdom of [[Soltustik]] is home to roughly 4.2 million souls, a population that remains exceptionally homogeneous, with nearly 99% of its citizens identifying as true [[Soltustiker]]s. Outsiders are a rare sight in these frost-dusted lands. The sparse non-native population consists almost entirely of hardy [[Kuulik]] traders navigating the land routes, occasional [[Batistikar]] religious converts who have embraced the harsh northern faith, and the rare, overly curious [[Ortalyk]]shil who simply lacked the good sense to leave before the winter freeze set in.&lt;br /&gt;
&lt;br /&gt;
Additionally, small, isolated communities of [[Wodaelf]]es are dotted strategically along key northern trade routes. These [[Aelf]]en enclaves exist primarily to promote and sell [[Aelf]]en goods while providing vital armed protection for traveling merchants navigating the rugged terrain.&lt;br /&gt;
&lt;br /&gt;
Following the catastrophic loss of life suffered during the [[Grendel]] war, the population of [[Soltustik]] is currently experiencing a period of steady growth. The people are actively taking advantage of the prolonged peace to rebuild their families and repopulate their shires. Though the wounds of the past generation are still felt, the cradle of the north is filling once more with new generations raised on stories of sacrifice and survival.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/ec2fc9ef-9242-44fe-c3a2-b67fcdc3d800/wiki#.png|350px|right}}&lt;br /&gt;
The spiritual life of the north is dominated by an unwavering, almost militant devotion to [[Wodenism]]. To a [[Soltustiker]], there is no other pantheon worthy of acknowledgment, and [[Woden]] stands as the undisputed Primarch of all existence. This devotion permeates their daily speech to an obsessive degree; [[Soltustiker]]s are known to invoke the name of [[Woden]], or any of his nearly one thousand liturgical nicknames, in almost every other sentence. &lt;br /&gt;
&lt;br /&gt;
Their faith is not one of quiet contemplation, but of boisterous, constant recognition of the divine will in the face of the howling northern winds. They openly embrace [[Tiw]], the god of war and sacrifice, as sacrifice is one of the four pillars of [[Wodenism]]. In fact, the [[Woden]]ist clergy maintains a pious habit of sacrificing one eye, a gruesome homage that satisfies two gods at once.&lt;br /&gt;
&lt;br /&gt;
This northern culture directly reflects the northern extremes in weather. Everything from traditional songs and poems to children&amp;#039;s bedtime stories seems to possess an inherent duality, speaking of great bounty in one stanza and extreme scarcity in the next. Moving from joy to sadness, satiety to deprivation, peace to war and back again, these rhythmic shifts are the true hallmarks of [[Soltustik]] art.&lt;br /&gt;
&lt;br /&gt;
When the heavy snows lock the land in ice, wintertime gatherings become centered around feasting. The Night of the Wild Hunt kicks off the Holy Week at the very end of the [[Otan]] Calendar. During this sacred festival, [[Soltustiker]]s defiantly put the full bounty of their nation on display amidst a time of brutal cold and barren fields. To visitors traveling from the warmer south, [[Soltustiker]]s appear to brave the freezing temperatures in the same effortless way a fish braves getting wet. The cold is not merely a hardship to be endured; it is their natural environment, and they have mastered the art of living in it and with it.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Politics ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/9b6b335e-6927-4b77-3e93-5dcb74817200/wiki#.png|350px|right}}&lt;br /&gt;
Politically, [[Soltustiker]] society is structured as a rigid, traditional feudal hierarchy. While the system tends heavily toward a patriarchal model on paper, the practical division of labor is split pragmatically between the sexes, a realistic balance that undoubtedly saved the nation from total annihilation during the previous war. This pragmatic governance is best exemplified by the current sovereign, Queen [[Kara]] [[Muz]]. A celebrated heroine of the [[Grendel]] war, she holds absolute authority as Queen of the realm, commanding the complete loyalty of her lords and subjects alike.&lt;br /&gt;
&lt;br /&gt;
The kingdom is divided into distinct Baronies, governed by Barons or Baronesses who swear direct fealty to the Queen. These high nobles, in turn, oversee an extensive network of local Governors responsible for individual settlements and shires. This system ensures that every single citizen in the land, from the highest lord to the lowliest peasant, is bound tightly by a continuous chain of homage that reaches directly to the throne in [[Muz]].&lt;br /&gt;
&lt;br /&gt;
Internationally, [[Soltustik]] has remained largely inert in recent years, strictly adhering to present treaties and making no aggressive moves against neighboring borders. Rumors of a new race of upright cats emerging on their eastern border have captured the imagination of northern children, though the military strictly ignores such tales, refusing to treat rumors of cat-people as genuine threats. &lt;br /&gt;
&lt;br /&gt;
Even the volatile [[Grendel]] border to the north, while heavily patrolled on the [[Soltustik]] side, sees surprisingly few patrols from the horde. This stillness has slowly lulled the nation into a subtle complacency, even leading to minor trade with the [[Grendel]] for select local goods.&lt;br /&gt;
&lt;br /&gt;
While trade relations historically never existed with the subterranean [[Ungir]] due to their culture being viewed as far too foreign, [[Soltustiker]]s have begun taking a more measured look at their digging neighbors. With an eye toward national development, some northern lords are actively looking to import [[Ungir]] labor, recognizing that the [[Ungir]] can dig and mine faster than anyone else on [[Otan]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/10273342-91a4-4f64-412f-dd73c64e3800/wiki#.png|350px|right}}&lt;br /&gt;
Due to its harsh climate, [[Soltustik]] lacks the ability to grow grains in the massive quantities required to sustain a populous feudal state. Consequently, the kingdom must import vast shipments of grain from the Republic of [[Batis]] after each autumn harvest. Because shipping lanes freeze solid for long stretches of the year, this crucial trade window cannot be missed under any circumstances. &lt;br /&gt;
&lt;br /&gt;
In exchange for [[Batis]] grain, [[Soltustik]] produces a nearly unlimited supply of high-grade timber, which fills the returning [[Batis]] merchant vessels to the brim. The [[Soltustiker]]s themselves possess very few trade ships, preferring to conduct their commerce overland, either directly across the border with [[Batis]] or through the winding paths of [[Aelfwode]].&lt;br /&gt;
&lt;br /&gt;
Beneath its pine-covered surface, [[Soltustik]] yields rich veins of metals and precious gems from its extensive mining operations. The nation trades raw metals, refined metalwork, gems, and fine jewelry with neighboring states depending on regional demand. The [[Kuulik]] Trade Company frequently facilitates these valuable transactions, as the [[Kuulik]] are still widely trusted for having maintained strict neutrality throughout the [[Grendel]] War.&lt;br /&gt;
&lt;br /&gt;
As a byproduct of its massive lumber industry, [[Soltustik]] has also become a premier producer of fine paper. This smooth, high-quality parchment is highly sought after across the continent, eagerly purchased by professionals ranging from scholarly [[Sophist]]s to expert [[Cartographer]]s.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/023e8895-a77b-4e93-acb2-4a1e09265800/wiki#.png|350px|right}}&lt;br /&gt;
[[Soltustik]] is a mid-sized state spanning approximately 105,000 square Gorom. On its northwestern border lies the mystical, ice-shrouded nation of [[Shuwalu]], while the Republic of [[Batis]] sits directly to the west. The southern border is dominated by the dense canopy of [[Aelfwode]], along with a small eastern border shared with Maerland, a region that was historically the source of much northern grief. [[Soltustik]]&amp;#039;s northern boundaries are defined by the icy sea, which remains frozen over and passable on foot or by sled for roughly five months out of the year. The regional climate ranges from cool temperate in the south to punishing sub-arctic along its northernmost peninsula.&lt;br /&gt;
&lt;br /&gt;
The vast majority of the country is blanketed by dense pine forests, with only small pockets of arable grasslands existing in the far south. The remainder of their southern territory consists of rugged hills and steep mountains. These mountain ranges run adjacent to the [[Neutral Territory]] and are considered largely impassable to foot traffic, traversable only by air.&lt;br /&gt;
&lt;br /&gt;
Administratively, the nation is divided into six distinct regions. The heart of the kingdom is the [[Barony of Muz]], which houses the capital city of [[Muz]] under the direct rule of Queen [[Kara]] [[Muz]]. Four other vassal shires, [[Ayaz]], [[Bursak]], [[Jel]], and [[Kar]], make up the mainland territories. The sixth region is the isolated northern island of [[Boran]], which during the deep winter freeze becomes easily accessible from the mainland by sledge, foot, or any sure-footed draft animal.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/31e072bc-6302-47db-731a-90ad4a05e400/wiki#.png|350px|right}}&lt;br /&gt;
When the [[Soltustiker]]s first woke from the foggy void of the Great Erasure, their innate identity as a feudal society was immediately obvious. While minor mix-ups regarding exact lineages certainly occurred in those chaotic early days, it was clear to all who was meant to be king and who was meant to be vassal. Everything from the layout of their early housing to personal grooming and attire clearly signaled a person&amp;#039;s standing in the social hierarchy. Though the feudal system brought its share of administrative complications, it provided an intuitive, highly structured framework that allowed the northern people to quickly settle and organize their land.&lt;br /&gt;
&lt;br /&gt;
As the early [[Soltustiker]]s began reaching out beyond their borders, brave explorers navigated through [[Aelfwode]] and eventually made contact with the [[Ontustiker]]s living further south. In them, the [[Soltustiker]]s believed they had found true kindred folk who shared their core belief in [[Woden]]. However, it did not take long for religious friction to emerge. The northerners quickly discovered that the [[Ontustiker]] worship of [[Woden]] lacked the fervor and militant enthusiasm of the [[Soltustiker]] way; [[Woden]]ist priests in [[Ortalyk]] certainly did not pluck out their own eyes in pursuit of divine wisdom. This led many [[Soltustiker]]s to openly question if the southern [[Ortalykshilar]] took religion seriously at all.&lt;br /&gt;
&lt;br /&gt;
Despite this religious schism, the two human nations were abruptly forced into a desperate alliance when the [[Grendel]] horde rose up in a bid to claim human territory. The bloodthirsty [[Grendel]] marched straight into [[Soltustik]] with devastating effect, and would have undoubtedly overrun the kingdom entirely had the [[Ortalykshilar]] not opened a crucial second front on Maerland&amp;#039;s eastern coast. This strategic relief gave the battered [[Soltustiker]]s the vital time needed to fortify their strongholds and negotiate the unexpected assistance of the [[Wodaelf]]es, bringing an end to the brutal conflict.&lt;br /&gt;
&lt;br /&gt;
One of the most enigmatic chapters of the war occurred when the reigning monarch, King Patrizi [[Muz]], suddenly abdicated the throne. He departed his post without ceremony, warning, or explanation, telling no one, not even his sister, why he was walking away. The heavy burden of the crown fell immediately to his sister, [[Kara]] [[Muz]]. Demonstrating incredible resolve, Queen [[Kara]] was instrumental in securing the alliance with the [[Wodaelf]]es, guiding her people through the bloody conclusion of the war, and ultimately standing as one of the key signatories on the historic Concord of [[Kala Astanals]]. Today, the [[Grendel]] and the [[Soltustiker]]s maintain an uneasy, vigilant peace along their shared border.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
== Subregions of [[Soltustik]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Ayaz Shire]] ===&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/dba5c637-ca27-473f-13ab-8e9ada73e500/wiki#.png|100px|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capital:&amp;#039;&amp;#039;&amp;#039; [[Ayaz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039;    1,341,575&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Area (sq. Gorom).:&amp;#039;&amp;#039;&amp;#039;       22,988&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== [[Boran Island]] ===&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/11ed148f-4524-4b82-f0ed-dac3648d3100/wiki#.png|100px|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capital:&amp;#039;&amp;#039;&amp;#039; [[Boran]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039;       20,895&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Area (sq. Gorom).:&amp;#039;&amp;#039;&amp;#039;          340&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== [[Bursak Shire]] ===&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/66fc5e08-b464-4ed7-892d-661362307d00/wiki#.png|100px|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capital:&amp;#039;&amp;#039;&amp;#039; [[Bursak]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039;      701,126&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Area (sq. Gorom).:&amp;#039;&amp;#039;&amp;#039;       19,244&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== [[Jel Shire]] ===&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/b76d1c82-9527-44f5-c9df-5a53b4e84800/wiki#.png|100px|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capital:&amp;#039;&amp;#039;&amp;#039; [[Jel]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039;      482,514&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Area (sq. Gorom).:&amp;#039;&amp;#039;&amp;#039;       18,408&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== [[Kar Shire]] ===&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/78d84123-0fcc-4030-a6f2-3c32a8c46e00/wiki#.png|100px|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capital:&amp;#039;&amp;#039;&amp;#039; [[Kar]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039;      558,384&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Area (sq. Gorom).:&amp;#039;&amp;#039;&amp;#039;       22,064&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
=== [[Barony of Muz]] ===&lt;br /&gt;
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/70d5cf1f-8c3f-4195-b37f-3b705d5f4500/wiki#.png|100px|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capital:&amp;#039;&amp;#039;&amp;#039; [[Muz]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Population:&amp;#039;&amp;#039;&amp;#039;    1,422,513&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Area (sq. Gorom).:&amp;#039;&amp;#039;&amp;#039;       21,632&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Copyright notice}}&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Otan Regions]]&lt;/div&gt;</summary>
		<author><name>Robyn.Blaber</name></author>
	</entry>
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