Basic Rules: Difference between revisions
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====Virtual Tabletop==== | ====Virtual Tabletop==== | ||
Various VTTs can be adapted to run a Will to Power at this time: Roll20, Foundry VTT, and Owlbear Rodeo, to name a few. | Various VTTs can be quickly adapted to run a Will to Power at this time: Roll20, Foundry VTT, and Owlbear Rodeo, to name a few. A | ||
Revision as of 00:59, 13 March 2026
At Will to Power Games, we understand that purchasing a new game is not just a monetary commitment, but a commitment in time and effort as well. To this end, we offer you a Free-to-Use set of Basic Rules. As a Game Master, you can direct your players to navigate to http://willtopowergames.com
Players can register or sign into the new Player's Workshop, free of charge, and create one or more characters to sample the game. As a GM, we'll offer a basic scenario, or you can create your own with the free rules offered on this site. The rules available here are sufficient for skill checks, basic ground combat, and the replenishment of health and power. In theory, those who prefer a rules-light game could go on using our free rules indefinitely, though we can assure the complete rules set is the best ever written.
The Setup
To begin, the Will to Power TTRPG, like most role-playing games, requires a Game Master to run the game. This is considered the most difficult and rewarding role in this type of gaming system. The Game Master, or GM for short, is akin to the director of a film. This film will need actors or Players. One or more players (ideally 3-5) are required to fill out the cast of the campaign. The GM runs the campaign, and the players play in the campaign.
Physical Setup
For purists, in-person play around a table is ideal. For most working adults, this creates scheduling issues, but the payoff is usually worth the trouble. In-person play, the GM will typically sit at the head of a gaming or dining table behind a GM screen from where they will describe and run the series of scenarios in the campaign. The players sitting around the table will equip themselves with pen and paper, or optionally their game device (phone or tablet).
There are basically three popular setups possible in a physical setting: theater-of-the-imagination, tabletop miniatures, or virtual tabletop (VTT) setups. All three setups have a series of advantages and disadvantages. Some setups are difficult to manage, while others may make it difficult for certain players to visualize the game.
The Theater of the Imagination
In this setup, the GM will describe a "scene" and place the characters, both player and NPC, into the scene using little more than descriptive language. A GM might play music or sound effects to better set the scene, but effectively, the players will need their imaginations. Once the scene is set, players will reposition themselves in the scene by vocally describing what their character is going to do, e.g., "My character (I) will walk to the bar and order a drink."
These verbal phrases establish a shared vision of what is happening in the room. While one player is at the bar, another might send their character to the gaming table, while another might go to warm up near the hearth. As the scene is established in people's minds, the GM will begin to run the game, establishing challenges, initiating combat if need be, or providing narratives from other characters (NPCs) in the scene.
Tabletop Miniatures
In this gaming setup, the Game Master will have invested in various maps and figurines to place on the table before the players. By using tabletop miniatures, there is much less ambiguity and second-guessing, such as "I said I was going to the bar, I did not say I was at the bar."
In games where the GM likes to use elaborate traps, for example, the exact placement of a figurine can mean the difference between life and death for a player. There is no room for ambiguity when life is on the line. The greatest upside to the tabletop miniature setup is the feeling of immersion and realism in the game. The downsides to the tabletop miniature setup are many, from the time and resources required to create the setup to the setup being moot if the party decides not to enter it. Hours of painting miniatures can be lost if players simply turn around and walk out of the scene.
Virtual Tabletop
Various VTTs can be quickly adapted to run a Will to Power at this time: Roll20, Foundry VTT, and Owlbear Rodeo, to name a few. A