Basic Rules
At Will to Power Games, we understand that purchasing a new game is not just a monetary commitment, but a commitment in time and effort as well. To this end, we offer you a Free-to-Use set of Basic Rules. As a Game Master, you can direct your players to navigate to http://willtopowergames.com
Players can register or sign into the new Player's Workshop, free of charge, and create one or more characters to sample the game. As a GM, we'll offer a basic scenario, or you can create your own with the free rules offered on this site. The rules available here are sufficient for skill checks, basic ground combat, and the replenishment of health and power. In theory, those who prefer a rules-light game could go on using our free rules indefinitely, though we can assure the complete rules set is the best ever written.
The Setup
To begin, the Will to Power TTRPG, like most role-playing games, requires a Game Master to run the game. This is considered the most difficult and rewarding role in this type of gaming system. The Game Master, or GM for short, is akin to the director of a film. This film will need actors or Players. One or more players (ideally 3-5) are required to fill out the cast of the campaign. The GM runs the campaign, and the players play in the campaign.
Physical Setup
For purists, in-person play around a table is ideal. For most working adults, this creates scheduling issues, but the payoff is usually worth the trouble. In-person play, the GM will typically sit at the head of a gaming or dining table behind a GM screen from where they will describe and run the series of scenarios in the campaign. The players sitting around the table will equip themselves with pen and paper, or optionally their game device (phone or tablet).
There are basically three popular setups possible in a physical setting: theater-of-the-imagination, tabletop miniatures, or virtual tabletop (VTT) setups. All three setups have a series of advantages and disadvantages. Some setups are difficult to manage, while others may make it difficult for certain players to visualize the game.
The Theater of the Imagination
In this setup, the GM will describe a "scene" and place the characters, both player and NPC, into the scene using little more than descriptive language.