Code of Diplomacy

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Revision as of 03:50, 11 April 2026 by Robyn.Blaber (talk | contribs) (Created page with "{{Infobox school | title = Code of Diplomacy | archetype = Knight | substrain = | image = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/c692d22c-c0bd-4aab-ed50-d6d599792a00/wiki#.png | caption = Knights master peace-making and the "Attend" power to travel vast distances instantly. Taught through etiquette and staged negotiations. Open to all Knights, but impossible for non-Knights to learn. | location = In castles and keeps where...")
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Knight School
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Knights master peace-making and the "Attend" power to travel vast distances instantly. Taught through etiquette and staged negotiations. Open to all Knights, but impossible for non-Knights to learn.
Training forKnight
LocationIn castles and keeps where a Lord is found.

The Code of Diplomacy represents the Knight’s "Will" as an instrument of peace, proving that the most decisive victory is the battle averted. The hallmark of this Code is the ability to project authority across vast distances, most notably through the power known as "Attend." When a Knight is summoned to a diplomatic crisis, they and their entire entourage can traverse weeks of travel in a single day.

Unlike Wizardry, there are no portals or flashes of light; the Knight simply experiences a journey that feels normal but arrives impossibly fast. Once present, the Knight wields sweeping rhetorical force, capable of compelling belligerents to cease fire, forcing retreats, or extracting terms of surrender through sheer, unshakeable presence.

Teaching Methods

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Instruction takes place not on the field, but at the Lord’s table. Over countless meals and fine wines, the Knight is immersed in the customs, etiquette, and table service of Otan’s diverse lands. The philosophy is simple: a Knight’s righteous cause must never be undermined by a social faux pas. The Power manifests only when the Lord, the Knight, and their squire all comport themselves with absolute perfection during a staged negotiation. It is a trial of collective poise, where any crack in the trio's discipline prevents the "Will" from taking root.