Hunting Lodge

| Training for | Hunter |
|---|---|
| Location | Distant locations maintined by Hunters in nearly every settlement in Otan. |
| Headmaster | One Master |
The Hunting Lodge is the elite school of the chase, where a Hunter moves beyond survival to become Otan’s ultimate predator. This discipline is divided into three escalating tiers: Hunting the Beast, Hunting the Thinking Beast (foes who can feign tracks), and Hunting the Extraordinary Beast (ethereal or magical entities). The school is founded on the singular premise: If it lives, it can be tracked. From interpreting simple paw prints to sensing the spiritual ripple of an invisible monster, the Lodge teaches the Hunter to see what all others miss.
Teaching Methods
A Hunter who retains the same Master for multiple levels of expertise gains a massive advantage. Because the Master already knows the student’s specific instincts and shortcomings, they can bypass basic drills, significantly reducing training time. While a Hunter can seek a different instructor, they lose this shorthand and may even find the process lengthened if a lack of rapport hinders the transfer of these complex, intuitive skills.
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