Aydahar: Difference between revisions

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| substrains = [[Altin Aydahar]], [[Aq Aydahar]], [[Jasil Aydahar]], [[Kara Aydahar]], [[Kizil Aydahar]], [[Koke Aydahar]]
| substrains = [[Altin Aydahar]], [[Aq Aydahar]], [[Jasil Aydahar]], [[Kara Aydahar]], [[Kizil Aydahar]], [[Koke Aydahar]]
| image = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/a59abd3f-3a4d-4124-d733-7ba50caee900/wiki#.png
| image = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/a59abd3f-3a4d-4124-d733-7ba50caee900/wiki#.png
| eyesight =  
| eyesight = Varies by substrain
| hearing =  
| hearing =  
| smell =  
| smell =  
| height =  
| height = 12-15 Kol (180cm - 230cm)
| weight =  
| weight = 8-11 Tas (80kg - 110kg)
| wingspan =  
| wingspan = 25 - 30 Kol (360cm - 460cm)
| skin_color =  
| skin_color = Gold, Green, Navy Blue, Black, Red/Orange, White
| hair_color =  
| hair_color = Any
| feathers =  
| feathers =  
| eye_color =  
| eye_color = Any
| build =  
| build = Muscular
| distinctions =  
| distinctions = Large with muscular builds, scales, an elongated snout, taloned feet, a tail, and horns.
| language = Common, Draconic
| language = Common, Draconic
| climate =  
| climate = Tropical,Dry,Alpine/Polar,Continental,Temperate
| terrain =  
| terrain = Coastal,Plains,Mountains,Metropolitan
| location =  
| location = [[Altinqor]]
| disposition =  
| disposition = Varies by substrain
}}
}}


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This substrain possesses a remarkable biological adaptation: a specialized organ that allows them to absorb and digest various metals. Through a biological process inherited from Metal Dragons, the [[Altin Aydahar]] excrete these processed minerals into their scale structure, effectively reinforcing their natural armor. Regular "consumption" of metals in this fashion grants them a significant defensive advantage, making their skin naturally resistant to the cuts and abrasions caused by slashing weaponry. This unique dietary requirement influences their culture and standard fare, which often includes high-mineral content to support their reinforced physiology.
This substrain possesses a remarkable biological adaptation: a specialized organ that allows them to absorb and digest various metals. Through a biological process inherited from Metal Dragons, the [[Altin Aydahar]] excrete these processed minerals into their scale structure, effectively reinforcing their natural armor. Regular "consumption" of metals in this fashion grants them a significant defensive advantage, making their skin naturally resistant to the cuts and abrasions caused by slashing weaponry. This unique dietary requirement influences their culture and standard fare, which often includes high-mineral content to support their reinforced physiology.
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== [[Aydahari]] Occupied Regions ==
=== [[Altinqor]] ===
{{LoreImage|https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/bfe85f9b-e13f-4808-040b-51dce825af00/wiki#.png|350px|right}}
'''Description:''' [[Altinqor]] (🔊 AHL-tin-kor) is a south-central landlocked country populated by the draconic-blooded [[Aydahar]] and every variety of dragon found in [[Otan]].
'''Overview:''' Coming Soon
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{{Copyright notice}}
{{Copyright notice}}
[[Category:Strains]]
[[Category:Strains]]

Latest revision as of 04:12, 2 March 2026

Player Strain
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The Aydahar (🔊 AY-duh-HAR or 🔊 EYE-duh-HARRR) are a race of draconic-infused humans originally of human origin, but whose ancestors are of a draconic lineage.
StrainAydahar
Scientific nameHomo Draconus
PluralAydahar
PossessiveAydahari
SubstrainsAltin Aydahar, Aq Aydahar, Jasil Aydahar, Kara Aydahar, Kizil Aydahar, Koke Aydahar
EyesightVaries by substrain
LocationAltinqor
LanguageCommon, Draconic
ClimateTropical,Dry,Alpine/Polar,Continental,Temperate
TerrainCoastal,Plains,Mountains,Metropolitan
Height12-15 Kol (180cm - 230cm)
Weight8-11 Tas (80kg - 110kg)
Wingspan25 - 30 Kol (360cm - 460cm)
Skin ColorGold, Green, Navy Blue, Black, Red/Orange, White
Hair ColorAny
Eye ColorAny
BuildMuscular
DistinctionsLarge with muscular builds, scales, an elongated snout, taloned feet, a tail, and horns.
DispositionVaries by substrain

The Aydahar (Homo Draconus) are a formidable strain of humanity irrevocably marked by the "seed" of dragons. An Aydahar enters the world either through the rare and intense union of a True Dragon and a humanoid, or through the lineage of two Aydahar parents. While their daily lives, driven by the pursuit of power, commerce, and adventure, mirror those of other human strains, their physical presence is unmistakable.

The Aydahar bear the scales, horns, and occasionally the wings of their draconic progenitors, marking them as the scions of Otan’s most powerful predators. This heritage manifests in a variety of metallic and elemental substrains, each adapted to a specific niche within their rugged homeland. Their transformation is so overwhelming that it is difficult to reconcile their humanity beneath the scales.

The Aydahar reside primarily in the nation of Altinquor, a territory they share in a unique symbiosis with the True Dragons of Otan. In a world where dragons are typically apex predators, aggressive toward all other life, they maintain a protective, almost reverent relationship with the Aydahar. In exchange for this protection, the Aydahar serve as stewards to the great beasts, tending to their nests, hoarding their treasures, and managing the needs of their draconic "kin". This bond has shaped a culture of discipline and service; whether acting as knightly commanders or seafaring navigators, the Aydahar carry the indomitable will of dragons into every corner of Otan.

Society and Culture

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The Aydahar strain is divided into six substrains and from this, their society has manifested six major cultural divisions. Independent of these six subcultures, however, there is a set of striking similarities. All six of the divisions have a progenitor type; the Altin Aydahar from the Metal Dragon, Kizil Aydahar from Fire, etc.

Aydahar share their own unique language. To the uninitiated, the Aydahari language sounds like a pack of hungry dogs eating, but to the trained ear, the Aydahari language has grammar and inflections that are not too distant from the common Otani tongue.

Like other humanoids, the Aydahar are diurnal, though they can adapt to a nocturnal schedule without any trouble as they must do for their most notable cultural similarity. All six varieties of Aydahar tend to their draconic progenitors. Dragons living with or near Aydahar will have their lairs serviced and cleaned by Aydhar of their type.

Some Aydahar go on to make a career of tending to Dragon needs, but nearly all of their kind will have spent at least some time in the company of a Dragon tending to one need or another.

Physical Characteristics

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Aydahar physiology is surprisingly similar to humans. Despite their reptilian appearance, they are mammalian. Females produce milk after pregnancy and their ovulation and gestation periods are also identical to Humans. After birth, however, changes rapidly begin. Human-looking babies begin to develop elongated jawlines and the snout, typical of all Aydhar.

As the Aydahar age, their skin develops scales, much as humans develop hair. Their heads, rather than a coif of hair tend to produce a distinct pair of horns, though they may produce as many as a dozen horns. It is still possible for them to sprout human hair, and females in particular pride themselves in the ability to grow long locks if it is possible for them.

Aydahar hands and feet also undergo a significant translation, particularly the feet which take on a nearly talon-like form. Their hands bear claws far more substantial in density than Human fingernails.

Lastly, the Aydahar can grow tails and in rarer cases wings. The latter two mutations undoubtedly constructed entirely from the "dragon seed" can become quite advanced. The tails can become prehensile, with the ability to carry items and even wield weapons. The wings, fully formed will enable the Aydahar to fly, given the proper training.

Natural and Latent Abilities

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Aydahar naturally grow scales in the place of hair giving them a slight advantage to damage resistance. This resistance may be extended for certain types of damage depending on the type of Aydahar. A Koke Aydahar, for example, might have enhanced resistance to electrical damage.

Additionally, the Aydahar almost always have tails, however, in some cases, these tails are prehensile. In these cases, the tails can provide balance and support, or even carry items and weapons.

Lastly, in rare cases, the Aydahar may take on one of the most coveted of draconic features; the ability to fly. Not all Aydahar with wings can fly as this requires training and a lot of patience. This skill can only be learned well from an expert with the same condition. Possibly a winged Ungir might be persuaded to train a winged Aydahar, should they be unable to find a native trainer.

History

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The Aydahar are the only strain truly bothered by the Great Erasure. When the collective memories of all the history of Otan was erased, there were ripples in the Aydahar leadership. They "sensed" a past that other strains could not, possibly due to their draconic essence.

Since the Great Erasure, the borders of Atinqor territory have remained unchanged. There have been various incisions into Alinqor, repeated by the Garis every few years. The only major incursion was during the Garis war in which the Aydahar took sides against the humans led by the Ortalyk Tzar and the Wizard Nikar.

When a peace accord was struck between the warring nations, the Alinqor borders returned to their original lines, the Aydahar having neither gained nor conceded any territory.

Aydahari Substrains

Kara Aydahar Substrain

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Description:The Kara Aydahar (🔊 CAR-ruh AY-duh-HAR) are native to the Kara Aydahar Region of the Altinqor Confederation. They share their genetic makeup with their Rock Dragon progenitors.

Overview:The Kara Aydahar (Homo Draconus Lithos), also known as the Black or Rock Aydahar, are the resilient inhabitants of Otan’s mountainous and subterranean regions, defined by their ancient connection to Rock Dragons. While the term "Kara" is the old-Otani word for black, their scales can manifest in the color and texture of any naturally occurring stone, often accented by high-contrast, swept-back horns. This substrain is particularly renowned for their stoic nature and physical durability, frequently serving as the steadfast backbone of Altinquor’s defensive fortifications and mining operations.

The defining biological feature of the Kara is a specialized internal organ that allows them to process and excrete liquefied stone through their pores, which then hardens into a dense, mineralized outer layer of scales. This "lithic skin" is chemically and physically reinforced by the specific types of stone they interact with most, granting them extraordinary natural resistance to acid as well as slashing and piercing weaponry.

Due to their unique physiology, the Kara Aydahar diet often includes mineral-rich substances, and they are known to favor hearty, "crunchy" fare such as roasted Fissure Spiders, which provide the necessary nutrients to maintain their stony hides. Few other substrains have been known to truly enjoy the unique fare at a Kara Aydahar tavern, save possibly the Karangi.

Jasil Aydahar Substrain

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Description:The Jasil Aydahar (🔊 JAH-zill AY-duh-HAR) are native to the Jasil Aydahar Region of Altinqor. They inherit their genetic makeup from their Water Dragon ancestors or possibly even an adult (or older) Water Dragon parent.

Overview:The Jazil Aydahar (Homo Draconus Aquaticus) are the water-adapted substrain of the dragonfolk, instantly recognizable by their striking greenish or aquamarine scales. Their physiology is heavily modified for a life in Otan’s oceans and lakes, often featuring a prominent dorsal fin, webbed extremities, and functional gills.

While they share the standard resilience of the Aydahar strain, the Jazil possess a unique biological affinity for the water, allowing them to remain submerged indefinitely. This aquatic mastery makes them the primary navigators and defenders of Altinquor’s vast coastlines and deep-water territories.

Because their biology is optimized for high-pressure and low-oxygen environments, the Jazil Aydahar are capable of conducting all aspects of life normally underwater, from mundane activities like eating to the rigorous training required of their archetypes. This specialized respiratory and circulatory system grants them a notable secondary benefit: a natural resistance to breathable poisons and atmospheric toxins.

Culturally, they are known to consume a variety of aquatic flora and fauna that would be inaccessible to other humans, often utilizing their unique physical traits to harvest resources from the lightless depths of Otan's fissures and trenches. This specialized diet prompts many peaceful envoys to brave the journey to Jazil Aydahar lands if only to sample the food.

Koke Aydahar Substrain

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Description:The Koke Aydahar (🔊 KOHK AY-duh-HAR) are the keepers of the Koke Aydahar Region of the Altinqor Confederation. They share their genetic makeup with their Lightning Dragon progenitors.

Overview:The Koke Aydahar (Homo Draconus Fulgur) are the vibrant inhabitants of the Koke Aydahar region, renowned for their deep affinity for the color blue and their ancestral connection to Lightning Dragons. Their scales exhibit a stunning spectrum of cerulean hues, ranging from a pale sky blue to a nearly black navy, often possessing a deceptive metallic luster despite containing no actual metal.

Within the hierarchy of Altinquor, the Koke are seen as dynamic and energetic, their temperaments often mirroring the sudden and powerful nature of the storms they associate with. This cultural obsession with their namesake color extends to every facet of their lives; their regional capital, Koke, is famously known as "The Blue City" due to the extensive use of blue pigments in its architecture and art.

Biologically, the Koke Aydahar carry the spark of their draconic progenitors, manifesting a natural propensity for creating or attracting electrical charges. This internal electrical capacitance allows them to generate significant shocks, a trait that, when properly developed and disciplined, grants them a formidable natural resistance to lightning and electrical damage.

Like their kin in other regions, their diet and lifestyle are adapted to support these high-energy biological functions. They are known to frequent city markets for standard ales and whiskeys, but their unique physiology allows them to safely consume local delicacies like the roasted Fissure Spider, fueling the metabolic cost of their bio-electrical abilities.

Kizil Aydahar Substrain

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Description:The Kizil Aydahar (🔊 KIH-zhil AY-duh-HAR) are the keepers of the Kizil Aydahar Region of the Altinqor Confederation. They share their genetic makeup with their Fire Dragon progenitors.

Overview:The Kizil Aydahar (Homo Draconus Pyros) are the formidable, hot-blooded inhabitants of the Kizil Aydahar region within Altinquor, directly descended from the lineage of Fire Dragons. Their origin is often marked by a dramatic and intense biological union, where a Fire Dragon infects a human mother with its "essence" to produce the first of a line.

Physically, they are easily distinguished by their vibrant red scales and unique white-tipped, backward-swept horns. As a substrain, they embody the fierce and aggressive traditions of the Aydahar, often serving as shock troops or high-intensity guardians whose temperaments reflect the searing heat of their ancestral lands.

Beyond the standard resilience of their strain, the Kizil possess a specialized internal organ that allows them to produce and expel a devastating fiery blast, mirroring the breath weapon of a true Fire Dragon. This volatile biological capability requires significant discipline; with proper training, a Kizil Aydahar learns to regulate their internal heat, granting them a potent natural resistance to fire and extreme temperatures.

Their specialized physiology likely influences their dietary habits, as they frequently consume high-energy or "spiced" fare, such as the roasted Fissure Spiders common to the Altinquor region, to fuel the metabolic demands of their pyrogenic abilities. Kizil Aydahari fare is considered a delicacy by the Karazalik, who are no strangers to spicy fare.

Aq Aydahar Substrain

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Description:The Aq Aydahar (🔊 ACK AY-duh-HAR) of the Aq Aydahar Region have a white coloring to their skin and features that match those of their Ice Dragon ancestors.

Overview:The Aq Aydahar (Homo Draconus Cryos) are a specialized northern branch of the metal dragonfolk, inhabiting the most inhospitable peaks of the Aydahar mountain range in northern Altinquor. Within these frozen heights, they serve a singular role as the dedicated stewards and protectors of the Ice Dragons who have claimed the region for their vast hoards.

The Aqs' proximity to the great wyrms has fostered a deep symbiosis; while the Altin Aydahar as a whole are known for their organizational prowess and knightly traditions, the Aq have adapted specifically to the demands of a high-altitude, sub-zero existence. Their society is defined by this duty, navigating the vertical terrain with a resilience that surpasses even their metal-scaled kin.

Physically, the Aq are distinguished by their striking snow-white coloration and a physiological resistance to extreme cold so profound that they are often seen traversing glaciers with minimal garments. Evolutionary pressures from their lofty mountain homes have made the development of functional wings far more common among the Aq than other Aydahar substrains.

Their most exceptional mutation, however, is the rare "frost breath" mutation; a biological anomaly unique to the Aq and made possible only by their innate resistance to freezing. This ability allows them to stand as peerless guardians of the northern passes, wielding the very elements of their frozen environment to defend the hoards they tend.

Altin Aydahar Substrain

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Description:The Altin Aydahar (🔊 ALL-tin AY-duh-HAR) inhabit and administer the Altin Aydahar Region and the capital region of the Aydahar Confederation.

Overview:The Altin Aydahar (Homo Draconus Metallus) are the preeminent leaders and protectors of Altinquor, characterized by their metallic-scaled hides and a biological lineage tracing back to the Metal Dragons. Physically, they are identified by a pair of swept-back metallic horns and scales that reflect the luster of their draconic progenitors.

While their name "Altin" translates to "Gold" in Old Otani, their metal connection is broad and foundational to their physiology, rather than limited to a single precious resource. Within Altinquor, they often manifest as a knightly class, utilizing their superior organizational skills to marshal diverse troops and safeguard the nation from the strange creatures and invaders that roam Otan.

This substrain possesses a remarkable biological adaptation: a specialized organ that allows them to absorb and digest various metals. Through a biological process inherited from Metal Dragons, the Altin Aydahar excrete these processed minerals into their scale structure, effectively reinforcing their natural armor. Regular "consumption" of metals in this fashion grants them a significant defensive advantage, making their skin naturally resistant to the cuts and abrasions caused by slashing weaponry. This unique dietary requirement influences their culture and standard fare, which often includes high-mineral content to support their reinforced physiology.

Aydahari Occupied Regions

Altinqor

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Description: Altinqor (🔊 AHL-tin-kor) is a south-central landlocked country populated by the draconic-blooded Aydahar and every variety of dragon found in Otan.

Overview: Coming Soon