Guide to Otan

From Will to Power Wiki
Will to Power Universe
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Otan (πŸ”Š OH-tann) is a huge continent surrounded by a massive ocean. Humanoid creatures are the chief inhabitants. While their technology is rudimentary, the inhabitants possess numinous powers.
Type ofContinent
GenreFantasy
InhabitantsHumans, Aelfes, Dweorges, Grendel, Aydahar, Ungir, etc.

The continent of Otan is a massive, oblong landmass that serves as the singular cradle of civilization within a vast and impenetrable ocean. To the west, the mainland shatters into a sprawling archipelago that is home to the seafaring Araldikar, while the rest of the continent stretches toward four distinct corners. Each of these corners is inhabited by cultures that have adapted to their specific biomes. At the very heart of Otan lies its most formidable feature, which is a central range of towering mountains perpetually entombed in glacial ice. This frozen crown remains one of the few truly uninhabited regions of the world.

The environmental spectrum of Otan is extreme. It ranges from the biting, sub-arctic tundra of Soltustik in the north to the lush and humid tropics of the Karazalikar territories in the south. Despite these regional differences, the continent follows a unified seasonal cycle where winter is universally the coldest period and summer is the warmest. Otan is a literal island in a void, surrounded by a fundamentally impassable sea.

Neither the most advanced nautical technology nor the most potent arcane magic can preserve a vessel that ventures beyond the sight of land. Ships that stray too far into the horizon simply vanish or are torn apart by forces that defy explanation. This physical limit has forced the various strains of Humans, Aelfes, Dweorges, and Grendel to focus their expansionist energies inward.

The sky of Otan is dominated by three tidally locked moons that never turn their faces away from the world. The largest and most brilliant is the Eye of Woden, which is flanked by two smaller companion moons known as Huginn and Muninn. These celestial bodies orbit Otan in a synchronized dance once every six-day week. The Otanian year is structured into twelve months, each consisting of twenty days. This cycle is appended by a final Holy Week, which is a universal period of transition observed by every culture on the continent.

Otan is a land of deep spiritual diversity that houses six major religions and a pantheon of over one hundred gods. These faiths are the primary drivers of the Will to Power, shaping the laws and conflicts of the seven human nations and their non-human neighbors. While the Great Erasure 260 years ago wiped the historical slate clean, the people of Otan have spent the intervening centuries building a complex and vibrant world within the confines of their sea-locked home.

Otan Inhabitants

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The inhabitants of Otan are composed entirely of various strains and substrains of humanity, each having been fundamentally changed by unknown forces into the diverse forms that now walk the continent. From the ethereal Aelfes to the resilient Dweorges and the formidable Grendel, every soul is an offshoot of a shared biological baseline, yet they exist in a state of profound historical amnesia.

Because the Great Erasure wiped away all traces of what came before, these people suffer from a common lack of history both together and apart, leaving them to navigate a world where they must solve the mystery of their own origins. This fractured heritage drives the various nations to struggle for dominance as they attempt to define their place in a reality where the past is a void and the future is dictated only by their collective Will to Power.

Aelf

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The Aelfes (πŸ”Š ALF ) are a northern strain occupying the mountains, forests, and seas. Legend tells that the first Aelfes were created by Woden the All-Father.

Substrains: Brimaelf, Dunaelf, Friggaelf, Wodaelf, Wyrmaelf

Aydahar

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The Aydahar (πŸ”Š AY-duh-HAR or πŸ”Š EYE-duh-HARRR) are a race of draconic-infused humans originally of human origin, but whose ancestors are of a draconic lineage.

Substrains: Altin Aydahar, Aq Aydahar, Jasil Aydahar, Kara Aydahar, Kizil Aydahar, Koke Aydahar

Dweorg

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The Dweorges (πŸ”Š DWORG ) inhabit south-central Otan. Legend tells that the first Dweorges were created by Woden the All-Father.

Substrains: Beodweorg, Fyldweorg, Haefdweorg, Oradweorg

Garis

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The Garis (πŸ”Š GARE-is) are a collection of canine, lupine, and vulpine humanoid people who live on the southern shores of Otan.

Substrains: Akimsilik, Beybitsilik, Ustemdik

Grendel

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The Grendel (πŸ”Š GREN-duhl) are often characterized as a savage strain, though would agree that this supposition is based on their arguably brutish looks.

Substrains: Kalas Grendel, Maerc Grendel, Sogis Grendel

Human

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There are seven cultural variants of humans. These variants are not divided by even lines and individuals may vary greatly within each group.

Substrains: Araldikar, Batistikar, Karazalikar, Ontustiker, Ortalykshilar, Sigis Turgindar, Soltustiker

Kuulik

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The Kuulik (πŸ”Š koo-OO-lik) are a diminutive race of green-skinned fonts of ambition. Lacking the might to take territory, most Kuulik are itinerant in nature, frequenting other nations for trade.

Substrains: Sawdager, Tenizi, Uris

Misiq

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The Misiq (πŸ”Š MIH-sik) are a solitary race native to southeastern Batis. Because of their detached nature, they have little contact with other strains.

Substrains: Aristan, Baris, Jolbaris, Sileysin

Qurilissi

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The Qurilissi (πŸ”Š KOO-rih-LEE-see), better known to some as the "builders" appear in the lore of most of the religions of Otan.

Substrains: Aya Quralissi, Jer Quralissi, Ort Qurilissi, Suu Quralissi

Sweardaelf

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The Sweardaelf (πŸ”Š SWAIR-dalf) are a diminutive race who reside mainly in the southwestern Kingdom of Kiskentay.

Substrains: Borgainaelf, Fyrthaelf, Geardaelf, Scraefaelf

Tozakh

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The Tozakh (πŸ”Š toe-ZAK) differ most notably from other humans in their propensity to grow horns and antlers.

Substrains: Faun Tozakh, Infernal Tozakh

Ungir

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The Ungir (πŸ”Š ung-GEER) are a highly gregarious and industrious people with a penchant for exploring the underground.

Substrains: Juzuu, Karangi, Usatin, Ustinde

Otan Geography

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Otan is a vast and oblong continent defined by its extreme geographical diversity, stretching from the frozen northern wastes to the sweltering tropical south. At its geographical heart lies a massive, uninhabitable core of towering mountains capped by permanent glacial ice, a frigid crown that separates the surrounding lowlands and serves as the continent's literal spine. To the west, the land shatters into a complex archipelago of islands, while the rest of the mainland is divided into seven major human nations and several non-human territories, each carved out of distinct climate zones.

The far north is dominated by the sub-arctic tundra of Soltustik, where the ground is perpetually frozen, transitioning southward into the temperate central plains of Ortalyk and the fertile, golden breadbaskets of the Republic of Batis. Further south, the landscape shifts dramatically into the arid, sun-scorched deserts and lush oases of the Ontustiker Caliphate, eventually reaching the humid, verdant rainforests of the Karazalikar matriarchy.

This entire landmass is locked within a singular, impassable sea that acts as an absolute boundary, forcing these many countries to compete for space and resources within a closed ecosystem. Because of the Great Erasure, the borders of these nations are relatively young, yet the civilizations within them have rapidly mastered their specific environments, from the maritime Araldikar of the western islands to the forest-dwelling Aelfes of the Aelfwode, creating a world where geography and the Will to Power are inextricably linked.

Aelfgarad

Capital: Bealu Population: 3,386,953

Aelfwode

Capital: Stapol Population: 2,333,939

Altinqor

Capital: Kazinasi Population: 5,161,498

Araldar Coast

Capital: Jagalik Population: 5,754,613

Batis

Capital: Astik Population: 4,737,832

Free States

Capital: Asylzhan Population: 2,832,275

Garis Nation

Capital: Trappist Population: 4,589,956

Jalinbeti

Capital: Jalinbeti Ciry Population: 506,601

Karazalik

Capital: Kenzhe Population: 2,753,573

Kiskentay

Capital: Kiskentay City Population: 3,463,862

Kuulik Peninsula

Capital: Narik Population: 693,220

Maercland

Capital: Sogis Kalasi Population: 3,558,426

Neutral Territory

Capital: Unknown Population: 9,356,565

Ontustik

Capital: Anar Population: 4,846,334

Ortalyk

Capital: Kala Astanals Population: 5,852,509

Quarrylands

Capital: Diamond City Population: 3,768,994

Shuwalu

Capital: Nergal Population: 1,753,645

Sigis

Capital: Asiltas Population: 2,730,228

Soltustik

Capital: Muz Population: 4,530,866

Tosenis

Capital: Korap Population: 9,750

Ungirsi

Capital: Negizi Ungir Population: 1,476,104

Otan Cosmology

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Otan History

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