Guide to Otan: Difference between revisions

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{{Infobox world
{{Infobox world
| title                = [[Otan]]
| title                = [[Otan]]
| universe              = [[Will to Power]] Universe
| universe              = [[Will to Power]] [[Un]]iverse
| image                = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/29b252ad-bb4f-415f-0272-381ac949bc00/wiki#.png
| image                = https://imagedelivery.net/TNzzP2IqyQLYoHEs2ZN5aQ/29b252ad-bb4f-415f-0272-381ac949bc00/wiki#.png
| caption              = [[Otan]]  (🔊 OH-tann) is a huge continent surrounded by a massive ocean. [[Human]]oid creatures are the chief inhabitants. While their technology is rudimentary, the inhabitants possess numinous powers.
| caption              = [[Otan]]  (🔊 OH-tann) is a huge continent surrounded by a massive ocean. [[Human]]oid creatures are the chief inhabitants. While their technology is rudimentary, the inhabitants possess numinous powers.
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The [[Aelf]]es (🔊 ALF ) are a northern strain occupying the mountains, forests, and seas. Legend tells that the first [[Aelf]]es were created by [[Woden]] the All-Father.
The [[Aelf]]es (🔊 ALF ) are a northern strain occupying the mountains, forests, and seas. Legend tells that the first [[Aelf]]es were created by [[Woden]] the All-Father.
'''Substrains:''' [[Brimaelf]], [[Dunaelf]], [[Friggaelf]], [[Wodaelf]], [[Wyrmaelf]]
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==== [[Brimaelf]] ====
=== [[Aydahar]] ===
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The [[Brimaelf]]es (🔊BREEM-alf) are the coastal sea [[Aelf]]es, who live off the coast of [[Aelfgarad]]. Their habitats are primarily underwater, with occasional beach habitats.
The [[Aydahar]] (🔊 AY-duh-HAR or 🔊 EYE-duh-HARRR) are a race of draconic-infused humans originally of human origin, but whose ancestors are of a draconic lineage.
 
'''Substrains:''' [[Altin Aydahar]], [[Aq Aydahar]], [[Jasil Aydahar]], [[Kara Aydahar]], [[Kizil Aydahar]], [[Koke Aydahar]]
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==== [[Dunaelf]] ====
=== [[Dweorg]] ===
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The [[Dunaelf]]es (🔊DOON-alf) grew distant from their [[Aelf]]en cousins due to a difference in aesthetic sensibilitiesThey reside primarily in [[Aelfgarad]].
The [[Dweorg]]es (🔊 DWORG ) inhabit south-central [[Otan]].  Legend tells that the first [[Dweorg]]es were created by [[Woden]] the All-Father.
 
'''Substrains:''' [[Beodweorg]], [[Fyldweorg]], [[Haefdweorg]], [[Oradweorg]]
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==== [[Friggaelf]] ====
=== [[Garis]] ===
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The [[Friggaelf]]es (🔊 FRIGG-alf) grew distant from their [[Wodaelf]]en cousins due to a difference in their art-driven aesthetic sensibilities. They reside primarily in [[Aelfgarad]].
The [[Garis]] (🔊 GARE-is) are a collection of canine, lupine, and vulpine humanoid people who live on the southern shores of [[Otan]].
 
'''Substrains:''' [[Akimsilik]], [[Beybitsilik]], [[Ustemdik]]
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==== [[Wodaelf]] ====
=== [[Grendel]] ===
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The [[Wodaelf]]es (🔊 WOAH-dalf) grew distant from their [[Friggaelf]]en cousins due to an aesthetic rift. They prefer natural beauty to anything artistic. They reside primarily in [[Aelfwode]].
The [[Grendel]] (🔊 GREN-duhl) are often characterized as a savage strain, though would agree that this supposition is based on their arguably brutish looks.
 
'''Substrains:''' [[Kalas Grendel]], [[Maerc Grendel]], [[Sogis Grendel]]
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==== [[Wyrmaelf]] ====
=== [[Human]] ===
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The [[Wyrmaelf]]es (🔊 VERM-alf) are a variety of the [[Friggaelf]]es, but infected by Draconic Essence. They resist becoming full [[Aydahar]] through prayer and force of will.
There are seven cultural variants of humans. These variants are not divided by even lines and individuals may vary greatly within each group.
 
'''Substrains:''' [[Araldikar]], [[Batistikar]], [[Karazalikar]], [[Ontustiker]], [[Ortalykshilar]], [[Sigis Turgindar]], [[Soltustiker]]
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=== [[Aydahar]] ===
=== [[Kuulik]] ===
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The [[Aydahar]] (🔊 AY-duh-HAR or 🔊 EYE-duh-HARRR) are a race of draconic-infused humans originally of human origin, but whose ancestors are of a draconic lineage.
The [[Kuulik]] (🔊 koo-OO-lik) are a diminutive race of green-skinned fonts of ambition. Lacking the might to take territory, most [[Kuulik]] are itinerant in nature, frequenting other nations for trade.
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==== [[Altin Aydahar]] ====
'''Substrains:''' [[Sawdager]], [[Tenizi]], [[Uris]]
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The [[Altin Aydahar]] (🔊 ALL-tin AY-duh-HAR) inhabit and administer the [[Altin Aydahar Region]] and the capital region of the [[Aydahar]] Confederation.
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==== [[Aq Aydahar]] ====
=== [[Misiq]] ===
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The [[Aq Aydahar]] (🔊 ACK AY-duh-HAR) of the [[Aq Aydahar Region]] have a white coloring to their skin and features that match those of their Ice Dragon ancestors.
The [[Misiq]] (🔊 MIH-sik) are a solitary race native to southeastern [[Batis]]. Because of their detached nature, they have little contact with other strains.
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==== [[Jasil Aydahar]] ====
'''Substrains:''' [[Aristan]], [[Baris]], [[Jolbaris]], [[Sileysin]]
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The [[Jasil Aydahar]] (🔊 JAH-zill AY-duh-HAR) are native to the [[Jasil Aydahar Region]] of [[Altinqor]]. They inherit their genetic makeup from their Water Dragon ancestors or possibly even an adult (or older) Water Dragon parent.
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==== [[Kara Aydahar]] ====
=== [[Qurilissi]] ===
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The [[Kara Aydahar]] (🔊 CAR-ruh AY-duh-HAR) are native to the [[Kara Aydahar Region]] of the [[Altinqor]] Confederation. They share their genetic makeup with their Rock Dragon progenitors.
The [[Qurilissi]] (🔊 KOO-rih-LEE-see), better known to some as the "builders" appear in the lore of most of the religions of [[Otan]].
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==== [[Kizil Aydahar]] ====
'''Substrains:''' [[Aya Quralissi]], [[Jer Quralissi]], [[Ort Qurilissi]], [[Suu Quralissi]]
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The [[Kizil Aydahar]] (🔊 KIH-zhil AY-duh-HAR) are the keepers of the [[Kizil Aydahar Region]] of the [[Altinqor]] Confederation. They share their genetic makeup with their [[Fire]] Dragon progenitors.
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==== [[Koke Aydahar]] ====
=== [[Sweardaelf]] ===
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The [[Koke Aydahar]] (🔊 KOHK AY-duh-HAR) are the keepers of the [[Koke Aydahar Region]] of the [[Altinqor]] Confederation. They share their genetic makeup with their Lightning Dragon progenitors.
The [[Sweardaelf]] (🔊 SWAIR-dalf) are a diminutive race who reside mainly in the southwestern Kingdom of [[Kiskentay]].
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=== [[Dweorg]] ===
'''Substrains:''' [[Borgainaelf]], [[Fyrthaelf]], [[Geardaelf]], [[Scraefaelf]]
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The [[Dweorg]]es (🔊 DWORG ) inhabit south-central [[Otan]].  Legend tells that the first [[Dweorg]]es were created by [[Woden]] the All-Father.
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==== [[Beodweorg]] ====
=== [[Tozakh]] ===
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The [[Beodweorg]]es (🔊 BAY-oh-DWORG) are a stout folk who keep to the mountains in the League of [[Dweorg]]en Miners territory. [[Dweorg]]es have a sense of humor, but not when their territory is threatened.
The [[Tozakh]] (🔊 toe-ZAK) differ most notably from other humans in their propensity to grow horns and antlers.
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==== [[Fyldweorg]] ====
'''Substrains:''' [[Faun Tozakh]], [[Infernal Tozakh]]
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The [[Fyldweorg]]es (🔊 FEEL-dworg) are the most common variety of [[Dweorg]]es, inhabiting the [[Dweorg]]en plains, cities, and any open area where [[Dweorg]]es can be found.
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==== [[Haefdweorg]] ====
=== [[Ungir]] ===
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The [[Haefdweorg]]es (🔊 AF-dworg) are born with sea legs. These stout folk make their livings on or below the deep ocean. The jewels of the sea are their quarry and they stop at little to acquire the riches there for the taking.
The [[Ungir]] (🔊 ung-GEER) are a highly gregarious and industrious people with a penchant for exploring the underground.
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==== [[Oradweorg]] ====
'''Substrains:''' [[Juzuu]], [[Karangi]], [[Usatin]], [[Ustinde ]]
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The [[Oradweorg]]es (🔊 OR-uh-dworg) live their entire lives underground. They have little to do with the topside world except to trade minerals and gems for goods, particularly food.
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=== [[Garis]] ===
== [[Otan]] Geography ==
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The [[Garis]] (🔊 GARE-is) are a collection of canine, lupine, and vulpine humanoid people who live on the southern shores of [[Otan]].
[[Otan]] is a vast and oblong continent defined by its extreme geographical diversity, stretching from the frozen northern wastes to the sweltering tropical south. At its geographical heart lies a massive, uninhabitable core of towering mountains capped by permanent glacial ice, a frigid crown that separates the surrounding lowlands and serves as the continent's literal spine. To the west, the land shatters into a complex archipelago of islands, while the rest of the mainland is divided into seven major human nations and several non-human territories, each carved out of distinct climate zones.  
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==== [[Akimsilik]] ====
The far north is dominated by the sub-arctic tundra of [[Soltustik]], where the ground is perpetually frozen, transitioning southward into the temperate central plains of [[Ortalyk]] and the fertile, golden breadbaskets of the Republic of [[Batis]]. Further south, the landscape shifts dramatically into the arid, sun-scorched deserts and lush oases of the [[Ontustiker]] Caliphate, eventually reaching the humid, verdant rainforests of the [[Karazalikar]] matriarchy.  
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The [[Akimsilik]] (🔊 AHH-kim-SIL-ik) are a [[Garis]] variant with vulpine features such as a narrow snout and fluffy tail. They live mostly in the [[Akimsilik Region]] of the [[Garis Triumvirate]].
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==== [[Beybitsilik]] ====
This entire landmass is locked within a singular, impassable sea that acts as an absolute boundary, forcing these many countries to compete for space and resources within a closed ecosystem. Because of the Great Erasure, the borders of these nations are relatively young, yet the civilizations within them have rapidly mastered their specific environments, from the maritime [[Araldikar]] of the western islands to the forest-dwelling [[Aelf]]es of the [[Aelfwode]], creating a world where geography and the [[Will to Power]] are inextricably linked.
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The [[Beybitsilik]] (🔊 BAY-bit-SIL-ik) are a [[Garis]] variant with hyena-like features, including spotted fur and a short muzzle. They live on and guard the border regions of the [[Garis Triumvirate]].
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==== [[Ustemdik]] ====
=== [[Aelfgarad]] ===
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The [[Ustemdik]] (🔊 OO-stem-dik) are the lupine variant of [[Garis]] with strong wolfen features and an intimidating gaze. They inhabit The [[Garis Triumvirate]]'s southern regions.
[[Aelfgarad]] (🔊 ALF-ga-rahd) is a country in the the northwestern corner of continental [[Otan]]. It is predominantly populated by the [[Friggaelf]] substrain of [[Aelf]]s.
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=== [[Grendel]] ===
'''Capital:''' [[Bealu]]
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<br>'''Population:'''    3,386,953
The [[Grendel]] (🔊 GREN-duhl) are often characterized as a savage strain, though would agree that this supposition is based on their arguably brutish looks.
<br>'''Culture:''' [[Aelf]]
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==== [[Kalas Grendel]] ====
=== [[Aelfwode]] ===
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The [[Kalas Grendel]] (🔊 KAL-as GREN-duhl) are the backbone of [[Grendel]] society, making up the population of cities. They are the traders responsible for fueling the economy.
The central landlocked country of [[Aelfwode]] (🔊 ALF-wode) is almost entirely forested. It is bordered by 5 countries and populated with [[Wodaelf]]s.
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==== [[Maerc Grendel]] ====
'''Capital:''' [[Stapol]]
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<br>'''Population:'''    2,333,939
The [[Maerc Grendel]] (🔊 MARK GREN-duhl) are the most numerous of the [[Grendel]] strain, though they are the least seen; making their homes in the inhospitable swamplands.
<br>'''Culture:''' [[Aelf]]
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==== [[Sogis Grendel]] ====
=== [[Altinqor]] ===
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The [[Sogis Grendel]] (🔊 SOH-jiss GREN-duhl) are the hill-folk of the [[Grendel]] strain. They make up the bulk of [[Maercland]]'s military might by providing the most warriors.
[[Altinqor]] (🔊 AHL-tin-kor) is a south-central landlocked country populated by the draconic-blooded [[Aydahar]] and every variety of dragon found in [[Otan]].
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=== [[Human]] ===
'''Capital:''' [[Kazinasi]]
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<br>'''Population:'''    5,161,498
There are seven cultural variants of humans. These variants are not divided by even lines and individuals may vary greatly within each group.
<br>'''Culture:''' [[Aydahar]]
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==== [[Araldikar]] ====
=== [[Araldar Coast]] ===
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The [[Araldikar]] (🔊 ah-RAWL-dih-KAR) are islanders who hail from the island nation of [[Ara]]ldar on the western coast of [[Otan]].
The [[Ara]]ldar (🔊 ah-RAWL-dar) Coast is an island archipelago off [[Otan]]'s western coast. The [[Araldar Coast]] is a collection of Baronies governed by its military, the [[Un]]ion of [[Ara]]ldar.
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==== [[Batistikar]] ====
'''Capital:''' [[Jagalik]]
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<br>'''Population:'''    5,754,613
The [[Batis]]tiktar (🔊 bah-TIS-tih-KAR) are natives of northwestern [[Otan]]. Formerly a withdrawn people, they came to the world's attention that the [[Batis]]tiktar were exceptional agriculturalists.
<br>'''Culture:''' [[Araldikar]]
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==== [[Karazalikar]] ====
=== [[Batis]] ===
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The [[Karazalikar]] (🔊 KARE-uh-zal-lih-KAR) inhabit southern [[Otan]]. They have formed a matriarchal society that is deeply rooted in their ubiquitous animist religion of Backsism.
The [[Batis]] (🔊 bah-TEESE) Republic is a large territory in north-central [[Otan]]. It is populated, primarily by the agrarian [[Batistikar]] people.
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==== [[Ontustiker]] ====
'''Capital:''' [[Astik]]
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<br>'''Population:'''    4,737,832
The [[Ontustiker]] (🔊 on-TOO-stik-er)  are the southern people of [[Otan]].  They are generally recognizable by their olive complexions, brown eyes, and thick black hair.
<br>'''Culture:''' [[Batistikar]]
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==== [[Ortalykshilar]] ====
=== [[Free States]] ===
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The [[Ortalykshilar]] (🔊 or-TAHL-ik-shill-ar) are human central plains people and a melting pot of many other peoples of [[Otan]]. They occupy [[Ortalyk]], the largest country in [[Otan]].
The [[Free States]] are a territory comprised of independent city-states with no central government. Their population is wildly mixed.
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==== [[Sigis Turgindar]] ====
'''Capital:''' [[Asylzhan]]
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<br>'''Population:'''    2,832,275
The [[Sigis]] Turgundar (🔊 SIJ-iss tur-GUNN-dar) make their home in the easternmost nation of [[Otan]].  Their culture is steeped in tradition and they are incredibly respectful of their ancestors.
<br>'''Culture:''' Mixed
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==== [[Soltustiker]] ====
=== [[Garis Nation]] ===
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The northern [[Soltustik]]ters (🔊 sol-TOO-stik-er) have a human culture largely influenced by the terribly cold weather of their native country of [[Soltustik]].
The [[Garis]] (🔊 GARE-is) Triumvirate is a tri-fold state composed of three regions, each populated and represented by a substrain of the [[Garis]] strain.
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=== [[Kuulik]] ===
'''Capital:''' [[Trappist]]
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<br>'''Population:'''    4,589,956
The [[Kuulik]] (🔊 koo-OO-lik) are a diminutive race of green-skinned fonts of ambition. Lacking the might to take territory, most [[Kuulik]] are itinerant in nature, frequenting other nations for trade.
<br>'''Culture:''' [[Garis]]
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==== [[Sawdager]] ====
=== [[Jalinbeti]] ===
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The [[Sawdager]] (🔊 SAW-dah-gur) are perhaps among the most ambitious people in all of [[Otan]]. While even the simplest creatures understand basic trade, the [[Sawdager]] have perfected trade into an artform.
[[Hedgewind Jalinbeti]] founded the [[Jalinbeti]] (🔊 jal-in-BETT-ee) Protectorate after the territory seceded from [[Ortalyk]]. Its population is a diaspora of [[Otan]].
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==== [[Tenizi]] ====
'''Capital:''' [[Jalinbeti City]]
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<br>'''Population:'''      506,601
If ever a buckle was swashed, a [[Tenizi]] (🔊 ten-NEET-see) a swashbuckling [[Tenizi]] probably swashed it. Their brand of [[Kuulik]]-ness has made fishermen and seafarers of them all.
<br>'''Culture:''' Mixed
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==== [[Uris]] ====
=== [[Karazalik]] ===
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For anyone who's had an older sibling, they'll have some insight as to how the [[Uris]] (🔊 OO-riss) [[Kuulik]] blend into [[Kuulik]] society. They are the martial [[Kuulik]] members.
The south-central nation of [[Karazalik]] (🔊 care-ah-ZAHL-ik) is populated by [[Human]]s, noted for their dark complexions and matriarchal society.
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=== [[Misiq]] ===
'''Capital:''' [[Kenzhe]]
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<br>'''Population:'''    2,753,573
The [[Misiq]] (🔊 MIH-sik) are a solitary race native to southeastern [[Batis]]. Because of their detached nature, they have little contact with other strains.
<br>'''Culture:''' [[Karazalikar]]
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==== [[Aristan]] ====
=== [[Kiskentay]] ===
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The [[Aristan]] (🔊 ah-RISS-tan) are leonine humanoids with several distinct traits that separate them from the more common [[Baris]] variant.
The Kingdom of [[Kiskentay]] (🔊 kiss-KEN-tay) is situated on the southwest corner of [[Otan]]. The diminutive [[Sweardaelf]]es rule their lands and seas.
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==== [[Baris]] ====
'''Capital:''' [[Kiskentay]] City
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<br>'''Population:'''    3,463,862
The [[Baris]] (🔊 BARE-iss) are pantherine humanoids and the most common among the [[Misiq]]. They can be found in the widest range of colors and markings.
<br>'''Culture:''' [[Sweardaelf]]
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==== [[Jolbaris]] ====
=== [[Kuulik Peninsula]] ===
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The [[Jolbaris]] (🔊 jol-BARE-iss) are tigrine humanoids, and rare among the [[Misiq]]. Their powerful frames are wrapped in thick orange or white and black fur.
The [[Kuulik]] (🔊 koo-OOH-lihk) Trade Company is the smallest nation in [[Otan]], yet boasts the most far-reaching influence of any. The [[Kuulik]] people govern it.
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==== [[Sileysin]] ====
'''Capital:''' [[Narik]]
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<br>'''Population:'''      693,220
The [[Sileysin]] (🔊 sil-AYY-sin) are a cheetah-like strain of humans.  They are rare among the [[Misiq]], with sleek bodies adorned with light and dark brown spotted fur.
<br>'''Culture:''' [[Kuulik]]
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=== [[Qurilissi]] ===
=== [[Maercland]] ===
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The [[Qurilissi]] (🔊 KOO-rih-LEE-see), better known to some as the "builders" appear in the lore of most of the religions of [[Otan]].
[[Maercland]] (🔊 MARK-land) sits on the northern coast, with the [[Ungirsi Federation]] on its southern border and [[Soltustik]] to the west. It is [[Grendel]] territory.
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==== [[Aya Quralissi]] ====
'''Capital:''' [[Sogis Kalasi]]
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<br>'''Population:'''    3,558,426
The Aya [[Qurilissi]] (🔊 AYY-ya KOO-rih-LEE-see) are fabled to have created all life on [[Otan]]. They have an affinity with the three life elements, Flesh, Wood and Chitin.
<br>'''Culture:''' [[Grendel]]
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==== [[Jer Quralissi]] ====
=== [[Neutral Territory]] ===
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The [[Jer]] [[Qurilissi]] (🔊 JAIR KOO-rih-LEE-see) are fabled to have created very ground on which [[Otan]] rests. They have an affinity with the three Matter elements, Metal, Rock and Crystal.
The [[Neutral Territory]] includes any territories in [[Otan]] not claimed by a sovereign nation. Most of this territory is under ice or far from a source of fresh water.
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==== [[Ort Qurilissi]] ====
'''Capital:''' [[Un]]known
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<br>'''Population:'''    9,356,565
The [[Ort Qurilissi]] (🔊 OART KOO-rih-LEE-see) are said to have brought energy to [[Otan]]. They have an affinity with the three Energy elements, [[Fire]], Electricity and Light.
<br>'''Culture:''' Mixed
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==== [[Suu Quralissi]] ====
=== [[Ontustik]] ===
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The [[Suu]] [[Qurilissi]] (🔊 SOO-oo KOO-rih-LEE-see) are created the sky and the sea, so legend says. They have an affinity with the Flow elements, Air, Water and Ice.
The Caliphate of [[Ontustik]] (🔊 on-TOO-stik) is a southern nation bordering [[Karazalik]]. The [[Ontustik]]ar people are the sole penitents (citizens).
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=== [[Sweardaelf]] ===
'''Capital:''' [[Anar]]
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<br>'''Population:'''    4,846,334
The [[Sweardaelf]] (🔊 SWAIR-dalf) are a diminutive race who reside mainly in the southwestern Kingdom of [[Kiskentay]].
<br>'''Culture:''' [[Ontustiker]]
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==== [[Borgainaelf]] ====
=== [[Ortalyk]] ===
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The [[Borgainaelf]]es (🔊 BOR-gunn-alf) are the industrious city-dwellers of the [[Sweardaelf]] strain. They are best known for their "borrower" culture that sustains them.
The eastern and central Tsardom of [[Ortalyk]] (🔊 or-TAHL-ik) boasts the largest population and the richest economy of any nation in [[Otan]]. Its citizens are [[Ortalykshilar]].
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==== [[Fyrthaelf]] ====
'''Capital:''' [[Kala Astanals]]
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<br>'''Population:'''    5,852,509
The [[Fyrthaelf]]es (🔊 FUR-thalf) are a diminutive substrain that live in the rainforest areas of [[Kiskentay]]. They tend to form tight-kinit communities and are masters of their rainforest domain.
<br>'''Culture:''' [[Ortalykshilar]]
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==== [[Geardaelf]] ====
=== [[Quarrylands]] ===
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The [[Geardaelf]]es (🔊 GEER-dalf) are the legendary variety of the [[Sweardaelf]] strain with a penchant for horticulture. Their small settlements span [[Kiskentay]].
The [[Quarry]]lants are administered by the League of [[Dweorg]]en (🔊 DWOR-ghen) Miners, consortium of mining guilds situated in south central [[Otan]]. It is populated by [[Dweorg]]es.
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==== [[Scraefaelf]] ====
'''Capital:''' [[Diamond City]]
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<br>'''Population:'''    3,768,994
The [[Scraefaelf]] (🔊 SKRAH-falf) are the most uncommon of the [[Sweardaelf]] clans. Rarely seen on [[Otan]]'s surface, the [[Scraefaelf]]es prefer to live underground.
<br>'''Culture:''' [[Dweorg]]
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=== [[Tozakh]] ===
=== [[Shuwalu]] ===
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The [[Tozakh]] (🔊 toe-ZAK) differ most notably from other humans in their propensity to grow horns and antlers.
The [[Shuwalu]] (🔊 shoo-WALL-oo) Brotherhood is a frozen northern refuge for the [[Tozakh]] people. It borders the [[Batis]] and [[Soltustik]] nations.
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==== [[Faun Tozakh]] ====
'''Capital:''' Nergal
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<br>'''Population:'''    1,753,645
The [[Faun Tozakh]] (🔊 toe-ZAK) are a satyr-like substrain of the [[Tozakh]]. The most notable difference between the Faun and humans is their antlers, found on both men and women.
<br>'''Culture:''' [[Tozakh]]
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==== [[Infernal Tozakh]] ====
=== [[Sigis]] ===
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The [[Infernal Tozakh]] (🔊 toe-ZAK) live in the northernmost areas of [[Otan]]. They resemble humans in almost every way except their distinctive ram-like horns.
The [[Sigis]] (🔊 SHY-jeese) Empire is a densely populated eastern nation steeped in tradition. The [[Sigis]] Turgundar people make up the [[Sigis]] population.
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=== [[Ungir]] ===
'''Capital:''' [[Asiltas]]
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<br>'''Population:'''    2,730,228
The [[Ungir]] (🔊 ung-GEER) are a highly gregarious and industrious people with a penchant for exploring the underground.
<br>'''Culture:''' [[Sigis]] Turgundar
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==== [[Juzuu]] ====
=== [[Soltustik]] ===
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The [[Juzuu]] (🔊 joo-ZOO-oo) are an aquatic variety of [[Ungir]]. They possess the unexplained ability to live underwater indefinitely. and have established underwater settlements.
The north-central Kingdom of [[Soltustik]] (🔊 salt-STIK) is ruled by the [[Muz]] Dynasty, from which the capital takes its name. It's known for its blond people and cold weather.
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==== [[Karangi]] ====
'''Capital:''' [[Muz]]
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<br>'''Population:'''    4,530,866
The [[Karangi]] (🔊 kah-RAHN-gee) are a dark-featured variety of the [[Ungir]] who are content to live their entire lives far beneath the surface of [[Otan]].
<br>'''Culture:''' [[Soltustiker]]
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==== [[Usatin]] ====
=== [[Tosenis]] ===
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The [[Usatin]] (🔊 oo-SAH-tin) can be of any other type of [[Ungir]], save that they have wings. This feature often grants them the power of flight.
A nation that is not a nation, [[Tosenis]] (🔊 tow-SAY-nis) fights for its very existence in southeast [[Batis]]. It is peopled by the feline [[Misiq]] people.
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==== [[Ustinde ]] ====
'''Capital:''' Korap
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<br>'''Population:'''        9,750
The [[Ustinde ]](🔊 oo-STIN-dey) are the gregarious surface-dwelling [[Ungir]] most commonly seen by other peoples. Their scaly skin color ranges from brown to orange.
<br>'''Culture:''' [[Misiq]]
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== [[Otan]] Geography ==
=== [[Ungirsi Federation]] ===
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The [[Ungir]]si (🔊 un-GEER-zee) Federation was formed after an exodus of the [[Ungir]] from the draconic territories of [[Altinqor]]. Its cities are mostly underground.


'''Capital:''' [[Negizi Ungir]]
<br>'''Population:'''    1,476,104
<br>'''Culture:''' [[Ungir]]
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== [[Otan]] Cosmology ==
== [[Otan]] Cosmology ==
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To the best reckoning of the most dedicated [[Sop]]hists, [[Otan]] is a massive continent covering a significant portion of a globe that rotates around a steady yellow sun every 366 days. This solar cycle is mirrored by a precise celestial clockwork above; every six days, the world is orbited by three equidistant moons. The largest and most brilliant of these is the Eye of [[Woden]], which is flanked by its two smaller companions, Huginn and Muninn. These moons are tidally locked, forever showing a single, unchanging face to the people below as they mark the passage of the [[Otan]]i week.
 
The most profound astronomical event occurs during Holy Week, the six-day period that concludes each year. During this time, the ecliptic of the sun passes directly through the Asuu, which the [[Sop]]hists have identified as the galactic core. This celestial alignment is a time of great spiritual and physical tension. Scholars believe that [[Otan]] is somehow shielded from the literal fury of the Asuu, as they have observed distinct edges of darkened sky that seem to act as a protective barrier against the core’s intense energy.
 
The nature of the Asuu remains the subject of fierce intellectual and theological debate. While some argue it is a purely physical manifestation of the universe's center, others wonder if it possesses a divine consciousness. However, this remains a mystery of the "Before World," as no [[Divine]] has ever been known to acquire power through its worship, and no priest has ever successfully channeled its light. It remains a silent, radiant titan in the sky, marking the transition from one year to the next while the rest of the world offers its prayers to the gods of the modern era.
 
In addition to the physical continent and the celestial bodies above, [[Otan]]ian cosmology recognizes two distinct spiritual realms: the Heavens and the Nether Worlds. For the vast majority of [[Otan]]is, these dimensions represent the final destination of the soul, with the afterlife determined by one's deeds, faith, or, in the case of the [[Karazalikar]], the successful collection of one's soul fragments.


Whether a spirit ascends to the celestial radiance of the Heavens or descends into the shadowed depths of the Nether Worlds is a central concern of the six major religions, providing the moral and spiritual framework for life in the current era. There is, however, a third path that blurs the line between the living and the dead. It is widely believed that each of these realms possesses one or more "nexus" points that physically connect them to the world of [[Otan]].
These nexus gates are not merely metaphorical doorways but literal locations where the veil between worlds is thin enough to cross while still possessing a mortal body. While the existence of these bridges is accepted as fact by most scholars and high priests, their locations remain the most highly guarded secrets on the continent. Whether they are hidden deep within the glacial center of the continent, buried under the desert sands of the Caliphate, or tucked away in the deepest groves of the [[Aelfwode]], the means of accessing a nexus gate and the consequences of doing so remain a mystery that few have ever dared to solve.
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== [[Otan]] History ==
== [[Otan]] History ==
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The history of [[Otan]] is fundamentally severed into two distinct eras: the AM (Ante Mundi) and the IM (Incipit Mundi). During the AM era, the world was brought into being by the collective will of the gods. [[Sop]]hists, through the study of ancient ruins and geological anomalies, have determined that the divine creators did not work alone; they employed millions or perhaps billions of Qurillisi to serve as the architects and laborers of the physical realm.
 
The exact nature of these beings and the full extent of their work remain buried in the shadows of the past, as some unknown cataclysm eventually brought about the Great Erasure. This event was an absolute spiritual and mental wipe that scrubbed away every written record and oral tradition in existence. Few if any Qurillisi [[Qurilissi]] exist today.
 
In the first year of the IM era, humanity and its various strains awoke to a world without a past. While their specific memories of families, ancestors, and national identities were gone, basic survival instincts and essential skills remained. Knowledge of how to plant grain, sew garments, and maintain a household returned as if by instinct, allowing communities to return to a functional state almost immediately. However, international relationships had to be entirely pieced together from scratch. Because there were no memories of old alliances or ancient grudges, early explorers had to rediscover their neighbors and physically map the boundaries of the continent once more.
 
By the fifth decade of the IM era, the title of [[Sop]]hist arose as a formal vocation. These scholars dedicated themselves to parsing together loose fragments of information, ruined monuments, star charts, and lingering biological traits to patch together a cohesive pre-history for their people. By the dawn of the second century IM, the continent had stabilized; borders were well-established, and ruling lineages were deeply entrenched.


This era of growth eventually gave way to tension, as [[Otan]] found itself ready for a war with itself. The first great conflict, known as the [[Grendel]] War, erupted fifty years later. Though the fighting was halted by the Treaty of [[Kala Astanals]] before the geography of [[Otan]] was wildly reshaped, the conflict unleashed a dangerous precedent. In the year 261 IM, the period of reconstruction has ended, and most nations now live in a state of high alert, actively preparing for the next great war to determine the future of the continent.
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[[Category:Worlds]]
[[Category:Worlds]]

Latest revision as of 01:36, 9 March 2026

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Otan (🔊 OH-tann) is a huge continent surrounded by a massive ocean. Humanoid creatures are the chief inhabitants. While their technology is rudimentary, the inhabitants possess numinous powers.
Type ofContinent
GenreFantasy
InhabitantsHumans, Aelfes, Dweorges, Grendel, Aydahar, Ungir, etc.

The continent of Otan is a massive, oblong landmass that serves as the singular cradle of civilization within a vast and impenetrable ocean. To the west, the mainland shatters into a sprawling archipelago that is home to the seafaring Araldikar, while the rest of the continent stretches toward four distinct corners. Each of these corners is inhabited by cultures that have adapted to their specific biomes. At the very heart of Otan lies its most formidable feature, which is a central range of towering mountains perpetually entombed in glacial ice. This frozen crown remains one of the few truly uninhabited regions of the world.

The environmental spectrum of Otan is extreme. It ranges from the biting, sub-arctic tundra of Soltustik in the north to the lush and humid tropics of the Karazalikar territories in the south. Despite these regional differences, the continent follows a unified seasonal cycle where winter is universally the coldest period and summer is the warmest. Otan is a literal island in a void, surrounded by a fundamentally impassable sea.

Neither the most advanced nautical technology nor the most potent arcane magic can preserve a vessel that ventures beyond the sight of land. Ships that stray too far into the horizon simply vanish or are torn apart by forces that defy explanation. This physical limit has forced the various strains of Humans, Aelfes, Dweorges, and Grendel to focus their expansionist energies inward.

The sky of Otan is dominated by three tidally locked moons that never turn their faces away from the world. The largest and most brilliant is the Eye of Woden, which is flanked by two smaller companion moons known as Huginn and Muninn. These celestial bodies orbit Otan in a synchronized dance once every six-day week. The Otanian year is structured into twelve months, each consisting of twenty days. This cycle is appended by a final Holy Week, which is a universal period of transition observed by every culture on the continent.

Otan is a land of deep spiritual diversity that houses six major religions and a pantheon of over one hundred gods. These faiths are the primary drivers of the Will to Power, shaping the laws and conflicts of the seven human nations and their non-human neighbors. While the Great Erasure 260 years ago wiped the historical slate clean, the people of Otan have spent the intervening centuries building a complex and vibrant world within the confines of their sea-locked home.

Otan Inhabitants

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The inhabitants of Otan are composed entirely of various strains and substrains of humanity, each having been fundamentally changed by unknown forces into the diverse forms that now walk the continent. From the ethereal Aelfes to the resilient Dweorges and the formidable Grendel, every soul is an offshoot of a shared biological baseline, yet they exist in a state of profound historical amnesia.

Because the Great Erasure wiped away all traces of what came before, these people suffer from a common lack of history both together and apart, leaving them to navigate a world where they must solve the mystery of their own origins. This fractured heritage drives the various nations to struggle for dominance as they attempt to define their place in a reality where the past is a void and the future is dictated only by their collective Will to Power.

Aelf

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The Aelfes (🔊 ALF ) are a northern strain occupying the mountains, forests, and seas. Legend tells that the first Aelfes were created by Woden the All-Father.

Substrains: Brimaelf, Dunaelf, Friggaelf, Wodaelf, Wyrmaelf

Aydahar

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The Aydahar (🔊 AY-duh-HAR or 🔊 EYE-duh-HARRR) are a race of draconic-infused humans originally of human origin, but whose ancestors are of a draconic lineage.

Substrains: Altin Aydahar, Aq Aydahar, Jasil Aydahar, Kara Aydahar, Kizil Aydahar, Koke Aydahar

Dweorg

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The Dweorges (🔊 DWORG ) inhabit south-central Otan. Legend tells that the first Dweorges were created by Woden the All-Father.

Substrains: Beodweorg, Fyldweorg, Haefdweorg, Oradweorg

Garis

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The Garis (🔊 GARE-is) are a collection of canine, lupine, and vulpine humanoid people who live on the southern shores of Otan.

Substrains: Akimsilik, Beybitsilik, Ustemdik

Grendel

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The Grendel (🔊 GREN-duhl) are often characterized as a savage strain, though would agree that this supposition is based on their arguably brutish looks.

Substrains: Kalas Grendel, Maerc Grendel, Sogis Grendel

Human

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There are seven cultural variants of humans. These variants are not divided by even lines and individuals may vary greatly within each group.

Substrains: Araldikar, Batistikar, Karazalikar, Ontustiker, Ortalykshilar, Sigis Turgindar, Soltustiker

Kuulik

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The Kuulik (🔊 koo-OO-lik) are a diminutive race of green-skinned fonts of ambition. Lacking the might to take territory, most Kuulik are itinerant in nature, frequenting other nations for trade.

Substrains: Sawdager, Tenizi, Uris

Misiq

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The Misiq (🔊 MIH-sik) are a solitary race native to southeastern Batis. Because of their detached nature, they have little contact with other strains.

Substrains: Aristan, Baris, Jolbaris, Sileysin

Qurilissi

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The Qurilissi (🔊 KOO-rih-LEE-see), better known to some as the "builders" appear in the lore of most of the religions of Otan.

Substrains: Aya Quralissi, Jer Quralissi, Ort Qurilissi, Suu Quralissi

Sweardaelf

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The Sweardaelf (🔊 SWAIR-dalf) are a diminutive race who reside mainly in the southwestern Kingdom of Kiskentay.

Substrains: Borgainaelf, Fyrthaelf, Geardaelf, Scraefaelf

Tozakh

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The Tozakh (🔊 toe-ZAK) differ most notably from other humans in their propensity to grow horns and antlers.

Substrains: Faun Tozakh, Infernal Tozakh

Ungir

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The Ungir (🔊 ung-GEER) are a highly gregarious and industrious people with a penchant for exploring the underground.

Substrains: Juzuu, Karangi, Usatin, Ustinde

Otan Geography

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Otan is a vast and oblong continent defined by its extreme geographical diversity, stretching from the frozen northern wastes to the sweltering tropical south. At its geographical heart lies a massive, uninhabitable core of towering mountains capped by permanent glacial ice, a frigid crown that separates the surrounding lowlands and serves as the continent's literal spine. To the west, the land shatters into a complex archipelago of islands, while the rest of the mainland is divided into seven major human nations and several non-human territories, each carved out of distinct climate zones.

The far north is dominated by the sub-arctic tundra of Soltustik, where the ground is perpetually frozen, transitioning southward into the temperate central plains of Ortalyk and the fertile, golden breadbaskets of the Republic of Batis. Further south, the landscape shifts dramatically into the arid, sun-scorched deserts and lush oases of the Ontustiker Caliphate, eventually reaching the humid, verdant rainforests of the Karazalikar matriarchy.

This entire landmass is locked within a singular, impassable sea that acts as an absolute boundary, forcing these many countries to compete for space and resources within a closed ecosystem. Because of the Great Erasure, the borders of these nations are relatively young, yet the civilizations within them have rapidly mastered their specific environments, from the maritime Araldikar of the western islands to the forest-dwelling Aelfes of the Aelfwode, creating a world where geography and the Will to Power are inextricably linked.

Aelfgarad

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Aelfgarad (🔊 ALF-ga-rahd) is a country in the the northwestern corner of continental Otan. It is predominantly populated by the Friggaelf substrain of Aelfs.

Capital: Bealu
Population: 3,386,953
Culture: Aelf

Aelfwode

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The central landlocked country of Aelfwode (🔊 ALF-wode) is almost entirely forested. It is bordered by 5 countries and populated with Wodaelfs.

Capital: Stapol
Population: 2,333,939
Culture: Aelf

Altinqor

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Altinqor (🔊 AHL-tin-kor) is a south-central landlocked country populated by the draconic-blooded Aydahar and every variety of dragon found in Otan.

Capital: Kazinasi
Population: 5,161,498
Culture: Aydahar

Araldar Coast

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The Araldar (🔊 ah-RAWL-dar) Coast is an island archipelago off Otan's western coast. The Araldar Coast is a collection of Baronies governed by its military, the Union of Araldar.

Capital: Jagalik
Population: 5,754,613
Culture: Araldikar

Batis

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The Batis (🔊 bah-TEESE) Republic is a large territory in north-central Otan. It is populated, primarily by the agrarian Batistikar people.

Capital: Astik
Population: 4,737,832
Culture: Batistikar

Free States

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The Free States are a territory comprised of independent city-states with no central government. Their population is wildly mixed.

Capital: Asylzhan
Population: 2,832,275
Culture: Mixed

Garis Nation

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The Garis (🔊 GARE-is) Triumvirate is a tri-fold state composed of three regions, each populated and represented by a substrain of the Garis strain.

Capital: Trappist
Population: 4,589,956
Culture: Garis

Jalinbeti

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Hedgewind Jalinbeti founded the Jalinbeti (🔊 jal-in-BETT-ee) Protectorate after the territory seceded from Ortalyk. Its population is a diaspora of Otan.

Capital: Jalinbeti City
Population: 506,601
Culture: Mixed

Karazalik

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The south-central nation of Karazalik (🔊 care-ah-ZAHL-ik) is populated by Humans, noted for their dark complexions and matriarchal society.

Capital: Kenzhe
Population: 2,753,573
Culture: Karazalikar

Kiskentay

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The Kingdom of Kiskentay (🔊 kiss-KEN-tay) is situated on the southwest corner of Otan. The diminutive Sweardaelfes rule their lands and seas.

Capital: Kiskentay City
Population: 3,463,862
Culture: Sweardaelf

Kuulik Peninsula

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The Kuulik (🔊 koo-OOH-lihk) Trade Company is the smallest nation in Otan, yet boasts the most far-reaching influence of any. The Kuulik people govern it.

Capital: Narik
Population: 693,220
Culture: Kuulik

Maercland

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Maercland (🔊 MARK-land) sits on the northern coast, with the Ungirsi Federation on its southern border and Soltustik to the west. It is Grendel territory.

Capital: Sogis Kalasi
Population: 3,558,426
Culture: Grendel

Neutral Territory

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The Neutral Territory includes any territories in Otan not claimed by a sovereign nation. Most of this territory is under ice or far from a source of fresh water.

Capital: Unknown
Population: 9,356,565
Culture: Mixed

Ontustik

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The Caliphate of Ontustik (🔊 on-TOO-stik) is a southern nation bordering Karazalik. The Ontustikar people are the sole penitents (citizens).

Capital: Anar
Population: 4,846,334
Culture: Ontustiker

Ortalyk

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The eastern and central Tsardom of Ortalyk (🔊 or-TAHL-ik) boasts the largest population and the richest economy of any nation in Otan. Its citizens are Ortalykshilar.

Capital: Kala Astanals
Population: 5,852,509
Culture: Ortalykshilar

Quarrylands

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The Quarrylants are administered by the League of Dweorgen (🔊 DWOR-ghen) Miners, consortium of mining guilds situated in south central Otan. It is populated by Dweorges.

Capital: Diamond City
Population: 3,768,994
Culture: Dweorg

Shuwalu

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The Shuwalu (🔊 shoo-WALL-oo) Brotherhood is a frozen northern refuge for the Tozakh people. It borders the Batis and Soltustik nations.

Capital: Nergal
Population: 1,753,645
Culture: Tozakh

Sigis

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The Sigis (🔊 SHY-jeese) Empire is a densely populated eastern nation steeped in tradition. The Sigis Turgundar people make up the Sigis population.

Capital: Asiltas
Population: 2,730,228
Culture: Sigis Turgundar

Soltustik

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The north-central Kingdom of Soltustik (🔊 salt-STIK) is ruled by the Muz Dynasty, from which the capital takes its name. It's known for its blond people and cold weather.

Capital: Muz
Population: 4,530,866
Culture: Soltustiker

Tosenis

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A nation that is not a nation, Tosenis (🔊 tow-SAY-nis) fights for its very existence in southeast Batis. It is peopled by the feline Misiq people.

Capital: Korap
Population: 9,750
Culture: Misiq

Ungirsi Federation

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The Ungirsi (🔊 un-GEER-zee) Federation was formed after an exodus of the Ungir from the draconic territories of Altinqor. Its cities are mostly underground.

Capital: Negizi Ungir
Population: 1,476,104
Culture: Ungir

Otan Cosmology

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To the best reckoning of the most dedicated Sophists, Otan is a massive continent covering a significant portion of a globe that rotates around a steady yellow sun every 366 days. This solar cycle is mirrored by a precise celestial clockwork above; every six days, the world is orbited by three equidistant moons. The largest and most brilliant of these is the Eye of Woden, which is flanked by its two smaller companions, Huginn and Muninn. These moons are tidally locked, forever showing a single, unchanging face to the people below as they mark the passage of the Otani week.

The most profound astronomical event occurs during Holy Week, the six-day period that concludes each year. During this time, the ecliptic of the sun passes directly through the Asuu, which the Sophists have identified as the galactic core. This celestial alignment is a time of great spiritual and physical tension. Scholars believe that Otan is somehow shielded from the literal fury of the Asuu, as they have observed distinct edges of darkened sky that seem to act as a protective barrier against the core’s intense energy.

The nature of the Asuu remains the subject of fierce intellectual and theological debate. While some argue it is a purely physical manifestation of the universe's center, others wonder if it possesses a divine consciousness. However, this remains a mystery of the "Before World," as no Divine has ever been known to acquire power through its worship, and no priest has ever successfully channeled its light. It remains a silent, radiant titan in the sky, marking the transition from one year to the next while the rest of the world offers its prayers to the gods of the modern era.

In addition to the physical continent and the celestial bodies above, Otanian cosmology recognizes two distinct spiritual realms: the Heavens and the Nether Worlds. For the vast majority of Otanis, these dimensions represent the final destination of the soul, with the afterlife determined by one's deeds, faith, or, in the case of the Karazalikar, the successful collection of one's soul fragments.

Whether a spirit ascends to the celestial radiance of the Heavens or descends into the shadowed depths of the Nether Worlds is a central concern of the six major religions, providing the moral and spiritual framework for life in the current era. There is, however, a third path that blurs the line between the living and the dead. It is widely believed that each of these realms possesses one or more "nexus" points that physically connect them to the world of Otan.

These nexus gates are not merely metaphorical doorways but literal locations where the veil between worlds is thin enough to cross while still possessing a mortal body. While the existence of these bridges is accepted as fact by most scholars and high priests, their locations remain the most highly guarded secrets on the continent. Whether they are hidden deep within the glacial center of the continent, buried under the desert sands of the Caliphate, or tucked away in the deepest groves of the Aelfwode, the means of accessing a nexus gate and the consequences of doing so remain a mystery that few have ever dared to solve.

Otan History

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The history of Otan is fundamentally severed into two distinct eras: the AM (Ante Mundi) and the IM (Incipit Mundi). During the AM era, the world was brought into being by the collective will of the gods. Sophists, through the study of ancient ruins and geological anomalies, have determined that the divine creators did not work alone; they employed millions or perhaps billions of Qurillisi to serve as the architects and laborers of the physical realm.

The exact nature of these beings and the full extent of their work remain buried in the shadows of the past, as some unknown cataclysm eventually brought about the Great Erasure. This event was an absolute spiritual and mental wipe that scrubbed away every written record and oral tradition in existence. Few if any Qurillisi Qurilissi exist today.

In the first year of the IM era, humanity and its various strains awoke to a world without a past. While their specific memories of families, ancestors, and national identities were gone, basic survival instincts and essential skills remained. Knowledge of how to plant grain, sew garments, and maintain a household returned as if by instinct, allowing communities to return to a functional state almost immediately. However, international relationships had to be entirely pieced together from scratch. Because there were no memories of old alliances or ancient grudges, early explorers had to rediscover their neighbors and physically map the boundaries of the continent once more.

By the fifth decade of the IM era, the title of Sophist arose as a formal vocation. These scholars dedicated themselves to parsing together loose fragments of information, ruined monuments, star charts, and lingering biological traits to patch together a cohesive pre-history for their people. By the dawn of the second century IM, the continent had stabilized; borders were well-established, and ruling lineages were deeply entrenched.

This era of growth eventually gave way to tension, as Otan found itself ready for a war with itself. The first great conflict, known as the Grendel War, erupted fifty years later. Though the fighting was halted by the Treaty of Kala Astanals before the geography of Otan was wildly reshaped, the conflict unleashed a dangerous precedent. In the year 261 IM, the period of reconstruction has ended, and most nations now live in a state of high alert, actively preparing for the next great war to determine the future of the continent.